this is just a beer and a taco every hour and a mile every 2 hours. Shouldn't be alllll that bad
@riversalmon.itch.io
Indie gamedev, Unreal Engine specialist, and UZDoom contributor. Former Software Engineer at 2k Games. Views my own and not representative of past, present, or future employers. Available to provide AND commission contract work/freelancing
this is just a beer and a taco every hour and a mile every 2 hours. Shouldn't be alllll that bad
A chicken walking on the beach the caption is: If you are seeing this the curse is lifted have a good day
Congratulations everyone
๐
I ended up dropping them since the boxes were full of meals super close to expiration
3 day ๐ญ
please share or donate
#MutualAid
5 Day ๐ญ๐ญ๐ญ๐ญ
#MutualAid
Art is communication. I don't care about talking to an algorithm.
Rest well in Valhalla, Burger Becky. Your contributions to the video games industry, and of course - DOOM - will live on with us here on earth forever
Rest well in Valhalla, Burger Becky. Your contributions to the video games industry, and of course - DOOM - will live on with us here on earth forever
HEARTBREAKING NEWS: Ubisoft was asking too much for the "Tonic Trouble" IP, so unfortunately my acquisition bid fell through at the last minute
good
yeah he's fine
did you have dynamic lights on in either?
More business people once again missing that a big part of what makes art interesting is the asynchronous communication between you and the artist.. they are telling you a story!
I'm excited to see what you end up doing with Scythe
What UVing in a good level editor tool is like:
Select a face and Alt + RMB on hovered faces to flow it to that face.
I can also flow it from the hovered face to the selected faces with Shift + Alt + RMB (coming in Scythe 0.7).
Now i want a goat simulator type game in new zealand where you play as a cassowary
My husband was detained by ICE today
Juan Muรฑoz, an American citizen, father of 2, and local government official, was peacefully protesting w. other elected officials. He was assaulted and taken away
I have had zero contact or updates since
#SOS
@duckworth.senate.gov @durbin.senate.gov
just when I think i'm starting to do good with my brushwork
almond milk
New update to Scythe, my Source 2 Hammer inspired level editor for Unreal Engine 5!
New features below! ๐งต(1/6)
Really sorry to hear things went this way. It's not much, but if you want some short term env art + level design contract work, I have a project I'm running that could use some. Feel free to message me and we can discuss rates/the project/everything. I'm sure you'll land somewhere good
Sadly this checkbox doesn't actually change anything; it just lets you use the function in contexts that need to be threadsafe. The actual behavior doesn't change, and if the function wasn't safe the checkbox won't make it so
Hey all, I've been maintaining a games-focused community fork of #unrealengine available to UE licensees over at github.com/River-Salmon.... Come on in, we've got User Defined Shading Models!
Ex-farm worker here.
We need to talk about this whole "But a living wage for farm workers would spike the cost of food!" thing.
Not true AT ALL.
Y'all don't understand how fast experienced farm workers are.
The average tomato picker pulls 650lbs per hour.
At $20/hr, that's $0.03/lb for labor.
i would like an option to re-enable clown mode
Property History is out!
Quickly see the history of any property in Unreal Engine
Hey y'all! I am Fairweather, and I make singleplayer levels for Quake, Team Fortress 2 and Doom!
Here's some of my work, I typically focus on encounter design, but here's some pretty visuals to catch your eye. Reposts appreciated.
If I was a dev and I had spent years working on a game and my boss went on stage and looked like this much of a jackass I'd be so pissed
yeah