amazing!!
amazing!!
I will release my 300th album in 10 days, i posted a new... post on my Patreon, available for everyone as always.
If you like my things, consider supporting me here if you want to =)
www.patreon.com/posts/releas...
basic 2D game room with a fence sprite moving between points 0 and 1. a small green character stands on the ground. Using free Kenney assets.
Fence is like a trolley that moves along a track independently of player. Despite not being the coder, I've prototyped for a few of our games. My prototypes tend to be drastically different from final game, but containing kernels of ideas that are useful in conversation and planning! :P
New blogpost on some @angelineera.bsky.social game design! Come and learn..
'6 Tips For Making Angeline Era-style Exploration'. buttondown.com/melodicambie...
Thanks! ^.^
This one's pretty chaotic Martha!
My first time in Japan!
There's a folktale about an old man who couldn't sell any hats so he gives them to a row of jizo on the way home because it's snowing and they look cold.
Aww so glad to have you in my life! Thank u for playing Angeline Era and bringing so much of yourself to it, love u!
Just realized Gwen Shamblin Lara's anti-trinity doctrine was in some ways similar to an Islamic perspective on Jesus
Flatmerica
Thanks floop root! ys oath was definitely an influence!
love it!
Announcing Chicory: A Musical Tale!
Releasing March 7th~
I'm delighted to collaborate with @resonantunion.bsky.social, Wishes Unlimited, and a host of talented collaborators on a 32-track arrange album releasing across four discs.
It's a real dream project & I can't wait to reveal more!!
π΄ ATTENTION CONTENT CREATORS
Are you a streamer, video creator, or reviewer? Are you into horror games, challenging platformers, or experimental narratives?
LOVE ETERNAL launches February 19th and we want to hear from you. Complete the form below for consideration!
docs.google.com/forms/d/1aYx...
It's Bandcamp Friday!! Looking for some amazing game OSTs? Go bring one of these beautiful Angeline Era albums back home (or any of my other game music!) π‘
Chrontendo Episode 15 (00:20:13)
Shareware game Mega Peril Snake (1996) by Digital Sheep/Beau Chesluk (a programmer on Perfect Dark (2000)). Features distinctive burp/belch sound effects when eating the animated abstract shapes, and a child's voice saying "have a good day!" when you exit. On "Galaxy of Games: Arcade Action" CD
Chrontendo Episode 60 (01:34:45)
It really stuck with me from childhood!
Although there is a pre-rendered 3D title screen, the majority of the game's graphics appear to be pixel art, including the impressive little abstract "food" animations. The level backgrounds are made with photos/clip-art/photo editing software. Beau, if you're out there can I buy the full version?
Shareware game Mega Peril Snake (1996) by Digital Sheep/Beau Chesluk (a programmer on Perfect Dark (2000)). Features distinctive burp/belch sound effects when eating the animated abstract shapes, and a child's voice saying "have a good day!" when you exit. On "Galaxy of Games: Arcade Action" CD
BMT Micro, a payment processor that I think was used in late 2012 or very early 2013 to sell a small number of pre-orders before switching to Fastspring (maybe)
FastSpring, which I think was used in early 2013 (before being on steam) to actually host downloads of the game. It worked well, but would probably not scale because of customer support problems - refunds, etc.
RIGHT: IndieDB - a website where people followed to get news on indie games from the developers. It functioned slightly like how you can follow games for updates/news on Steam nowadays. It often tracked games' popularity against one another with rankings and it was fun to try to climb those rankings... nowadays these rankings have much higher stakes with wishlists on steam LEFT: Desura, kind of like GOG you could sell your games here. People often wanted Desura keys! After a few years of Steam being more open, Desura went defunct and bankrupt. I think they ended up owing me like $70.
BMT Micro and Fastspring were always hassles because of customer support/order fulfillment/payment options. Eventually Humble granted limited(?) access to their widget which made selling outside of Steam/GOG/Desura much easier. At the time we also took Bitcoin when it was something of a novelty (vs the scam it is now). Anodyne made decent money from its 2013 Steam launch, but it wasn't until I got a humble bundle deal with the Android port that we really made enough money to fund Even the Ocean's Very Long development
To celebrate Anodyne's 13th birthday I thought it'd be fun to go down memory lane of showing what selling games was like in early 2013, before the Age of Steam.
Desura, Fastspring, Humble Widgets, IndieDB, BMTMicro... Info in alt texts!
Remarkable: Trump's planned migrant prison camps are hitting deep resistance in red areas. In Virginia's partly rural Hanover (+26 Trump) opposition is intense. GOP leaders in other states are opposed.
Voters are rejecting mass deportations big time. 1/
(new piece)
newrepublic.com/article/2060...
I do remember that super snake title image from being around gamemaker back in the day tho lol
alas it was not this one!
Thanks! It was a 2D game, possibly with prerendered 3D sprites.
dont see it there!
happy 13th birthday to anodyne 1!! Anodyne is a teenager now!!
if you'd like to celebrate, we still have plenty of Anodyne Fanbooks and t-shirts left at our store!
analgesicproductions.bigcartel.com
ooh did this one have multiplayer?