Duamn Figueroa Rassol πŸ‡¦πŸ‡· [Commissions Open]'s Avatar

Duamn Figueroa Rassol πŸ‡¦πŸ‡· [Commissions Open]

@duamn

Fantasy art | Book illustration | Game design Commissions Open Existential crises. Se habla espaΓ±ol. (He/Him // Γ‰l) #Art // #TTRPG // #Layout // #RPGLatAm // #CommissionsOpen Games: mrdrhobo.itch.io Art: instagram.com/duamnnfr

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Latest posts by Duamn Figueroa Rassol πŸ‡¦πŸ‡· [Commissions Open] @duamn

Okay, I have another one, but this one is a bit more abstract:

Roleplaying Games are their own creative medium, like novels, movies or comics.

The TTRPGs we consider classic, are the ones which have been able to inhabit, for good or for ill, the medium in its own terms.

06.03.2026 21:24 πŸ‘ 10 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

Okay, I have another one, but this one is a bit more abstract:

Roleplaying Games are their own creative medium, like novels, movies or comics.

The TTRPGs we consider classic, are the ones which have been able to inhabit, for good or for ill, the medium in its own terms.

06.03.2026 21:24 πŸ‘ 10 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

I wrote a whole 'nother thread about deconstructing this etiquette, you can check it out here: bsky.app/profile/duam...

06.03.2026 13:31 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Move that over 50 years, & we got a lot of cultural assumptions developed from an era where gaming looked very different to how it looks now.

GM authority remained fairly unchallenged in games until the late 90s.

Non-violent games are still in the minority.+

06.03.2026 13:31 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

While option B depended on the sole criteria of the GM (who, let's remember, was percieved as a figure of authority), who's your other friend Josh, running a campaign while stressed out for finals next week.

A weird option C was developed on that grey space: don't mess with you friend's character,+

06.03.2026 13:24 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

So going back to options A & B, A was all well & good when dealing with the fiction the (at the time, adversarial) GM was presenting. But what happens when applying those tools meant attacking your real friend Greg's character & potentially cutting him off play. +

06.03.2026 13:24 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

A demographic that historically had a poor toolset for emotional communication, navigating a new creative medium, without aknowledgement of how creative mediums leave its participants in a very vulnerable space.

This is where we get the clichΓ© "Killer DM", "That's what my character would do", etc.+

06.03.2026 13:18 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

A. Use the tools they were provided, & resolve actions violently.

B. Navigate a nebolous area, either demanding the GM to come up with new rules, potentially overstepping the GM authority, or talking it out.

Now, let's place ourselves at that era: nerdom was heavily dominated by white young men.+

06.03.2026 13:18 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Coming from wargames, early TTRPGs had a mechanical emphasis on modeling violence, which meant that a character's toolset usually revolved around inflicting violence.

Alternatively, early TTRPGs left other types of actions completely up to the GM to model.

This left groups with 2 options:+

06.03.2026 13:18 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

other vectors (that is, your friend's characters).

This comes from how TTRPGs worked early on, with the division of power between players & GM steeply asymetrical. Back in the day, it was assumed that you as a player could only modify the fiction through your character's actions. +

06.03.2026 13:18 πŸ‘ 5 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Yes, yes, a 1000 times yes. This is something I've been mulling over for years, so long-ass thread incoming:

The Foil of Player Etiquette:

As players percieve the GM as the owner of a story, they see their characters as the only vectors of agency in it; It's considered taboo to mess with the +

06.03.2026 13:18 πŸ‘ 8 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

ppl who still commission their favourite artists even in this era where everyone is broke and genAI is being pushed on us at every opportunityβ€”you are appreciated more than words can express!!!

05.03.2026 16:10 πŸ‘ 11045 πŸ” 4378 πŸ’¬ 2 πŸ“Œ 91

Who wants more haunted shredded cheese?

06.03.2026 12:34 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Oh yeah, and I learnt this from the older guys at our local club who were really into the Forge, which fortunately came at a time when I was frustratingly trying to hammer any idea into a D&D 3.5 shaped hole. So, huge improvement πŸ˜…

06.03.2026 02:00 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Hit it in the nail with the necessity of friction there.

06.03.2026 00:11 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Don't get me started on conformity.

The cultural avoidance of confrontation in nerd spaces is particularly jarring in creative mediums like TTRPGs, where ultimately the whole idea is to "feel something".

This avoidance has stunted the development of techniques to facilitate confrontation.

05.03.2026 23:02 πŸ‘ 1 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

TTRPG systems, at their core, are frameworks of creative restraints, posing imaginary exercises you wouldn't undertake otherwise.

House-ruling games out the gate avoids the confrontation of expectations & robs you the opportunity of switching frameworks, making you default into a "standard game".

05.03.2026 16:32 πŸ‘ 119 πŸ” 31 πŸ’¬ 7 πŸ“Œ 2
Preview
Coming soon: Nibiru: Revisited Step once again into a colossal space station, home to millions, where stories of drama and struggle are written on a daily basis.

man. nibiru
www.kickstarter.com/projects/xan...

05.03.2026 18:56 πŸ‘ 35 πŸ” 10 πŸ’¬ 3 πŸ“Œ 0

My nuanced take of TTRPGs is that this space is absolutely poisoned with the performativity US liberals so we from the global south are never gonna get the recognition and support we deserve if we don't divest from D&D and the cultural devices bound to it. That real solidarity across borders...

05.03.2026 18:24 πŸ‘ 36 πŸ” 11 πŸ’¬ 1 πŸ“Œ 0

TTRPG systems, at their core, are frameworks of creative restraints, posing imaginary exercises you wouldn't undertake otherwise.

House-ruling games out the gate avoids the confrontation of expectations & robs you the opportunity of switching frameworks, making you default into a "standard game".

05.03.2026 16:32 πŸ‘ 119 πŸ” 31 πŸ’¬ 7 πŸ“Œ 2

I'm the type of goon you stun-locked, but can't kill because you keep missing the damage attacks.

05.03.2026 01:42 πŸ‘ 7 πŸ” 2 πŸ’¬ 1 πŸ“Œ 1

One week to go! Can we hit our first stretch goal?

05.03.2026 01:26 πŸ‘ 14 πŸ” 14 πŸ’¬ 1 πŸ“Œ 1

I can quickly tell when a game is trying to dazzle me with layout and art. this game is *dazzling* but it's also bein 100 percent certified real

28.02.2026 23:38 πŸ‘ 17 πŸ” 7 πŸ’¬ 0 πŸ“Œ 0

One thing every American has in common is the need to get told they're good people by those they kill and exploit. Have you considered bombing you is the only way they could afford foodstamps for their cousin's dog's sister?

03.03.2026 09:16 πŸ‘ 368 πŸ” 65 πŸ’¬ 3 πŸ“Œ 7

Monte Cook's Ivory Tower and Ryan Dancey's OGL were the 1-2 punch combos that decimated the ttrpg landscape harder than the Satanic Panic

01.03.2026 21:49 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I will never tire re-posting this shit.

01.03.2026 18:52 πŸ‘ 6 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

It clicked because you used the palantir as an example: in the background of my current campaign, the clichΓ© evil empire is currently leading a surprise, grand-scale invasion *because* they have palantir-like magic items.

The items are instrumental to this, which gives them meaning in the game.

01.03.2026 18:15 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I think that for TTRPGs, a medium that in my opinion demands a more active participation on its execution, the way to make magic items more magical is to make sure the items have an *impact* on the game world.

01.03.2026 14:28 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
A photo of my campaign notebook with dice, letter handouts, the Torchbearer 2E books and some pencils.

A photo of my campaign notebook with dice, letter handouts, the Torchbearer 2E books and some pencils.

The revised version of the Chimera Skull Rattle has begun!

#Torchbearer #TTRPG #dungeonCrawling

01.03.2026 04:09 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Black and white illustration by Duamn Figueroa Rassol, showing a woman holding a torch wading through tumultuous waters.

Black and white illustration by Duamn Figueroa Rassol, showing a woman holding a torch wading through tumultuous waters.

Black and white illustration by Duamn Figueroa Rassol, showing a group of mysteriously dressed figures gathered around a circle of small stones on the desert floor, one of them seated and drawing within the circle using a curved stick.

Black and white illustration by Duamn Figueroa Rassol, showing a group of mysteriously dressed figures gathered around a circle of small stones on the desert floor, one of them seated and drawing within the circle using a curved stick.

Full color illustration by Duamn Figueroa Rassol of a kind of illustrated logo showing a neon bat head looming over a bouquet of human faces, seaweed, zebras, and more.

Full color illustration by Duamn Figueroa Rassol of a kind of illustrated logo showing a neon bat head looming over a bouquet of human faces, seaweed, zebras, and more.

Black and white illustration by Duamn Figueroa Rassol showing a woman holding a skull & valuables in her arms, looking up toward sunlight.

Black and white illustration by Duamn Figueroa Rassol showing a woman holding a skull & valuables in her arms, looking up toward sunlight.

πŸ–ŒοΈWELCOME DUAMN FIGUEROA RASSOL!🎨
@duamn.bsky.social will have new illustrations in this year's issues. Go here to see more cool art and gaze upon mighty crowdfund exclusives before it's too late! πŸ‘‰ www.backerkit.com/c/projects/b...

28.02.2026 13:01 πŸ‘ 33 πŸ” 11 πŸ’¬ 0 πŸ“Œ 0