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Boz

@boz-float.itch.io

Freelance technical game designer. Has made over 20 games. Hire me! https://caseyweeks.com

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27.04.2023
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Latest posts by Boz @boz-float.itch.io

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24.12.2025 17:16 πŸ‘ 2125 πŸ” 953 πŸ’¬ 14 πŸ“Œ 18
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07.12.2025 08:12 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Gem collection. Testing ideas about how to give the player more things to juggle at once.

28.11.2025 20:14 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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The Chaos Tunnel

24.11.2025 16:11 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Thing of the Dayℒ️
Created a simple UI around the reticle to mark your "cached misses" and show the recharge progress.

If you run out of cached misses, you can't shoot anymore. You don't expend any if you hit a target.

This prevents players from spamming fire but with some forgiveness.

22.11.2025 07:31 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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New reticle thinking, too

19.11.2025 05:01 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Thing of the Dayℒ️
Made a new version of target movement for the tunnel prototype

19.11.2025 05:00 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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I present to you: The Vomit Tunnels

18.11.2025 03:36 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

okay, seriously: if we were to corral this, would anyone be interested in contributing? Here is the google form:

forms.gle/m2V4j4cDvwNu...

10.11.2025 17:18 πŸ‘ 186 πŸ” 130 πŸ’¬ 44 πŸ“Œ 9
Moon Dragon in game screenshot

Moon Dragon in game screenshot

Moon Dragon in game screenshot

Moon Dragon in game screenshot

Moon Dragon in game screenshot

Moon Dragon in game screenshot

Moon Dragon in game screenshot

Moon Dragon in game screenshot

New release: Moon Dragon (1997 - Win) - https://www.myabandonware.com/game/moon-dragon-y9t #abandonware

06.09.2025 02:00 πŸ‘ 1079 πŸ” 221 πŸ’¬ 14 πŸ“Œ 23
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I Will - The Story of London for the Pioneer LaserActive has been dumped and scanned in high resolution. Enjoy! archive.org/details/i-wi...

04.09.2025 21:55 πŸ‘ 41 πŸ” 19 πŸ’¬ 3 πŸ“Œ 1
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Thing of the Dayℒ️
We've got round goals and round difficulty increases and selling stuff now!

26.08.2025 04:30 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Thing of the Dayℒ️
After all the planning and groundwork and refactoring:
* The store system is in!
* Can drag and drop items between inventory slots
* Can drag items to buy to your inventory

25.08.2025 05:05 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I think that part was bouncing around my mind somewhere when I wrote it!

15.08.2025 17:00 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
Meta Form by Boz of Aesth, c0hil Surrealist point-and-click adventure game with a touch of existential dread and a whole lot of escapism.

#VideoGames
Played Meta Form by @boz-float.itch.io
boz-float.itch.io/meta-form
​I'm not good at puzzle games, but Meta Form is short and the leaps of logic are easy, even if they are dream-like. It's an interactive fiction game where you acquire words by talking to characters and taking actions.
🧡

13.08.2025 05:34 πŸ‘ 3 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
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**Thing of the Dayℒ️**
* Big refactor to create item system version 3 to shore up some of the annoyances from the second version
* Implemented two new items to test the architecture and expanded the architecture to support them

Next Up: More items to test/expand the architecture.

15.08.2025 05:24 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thanks for playing!

15.08.2025 05:08 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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10.08.2025 19:14 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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There's now a money label and a tally for earning money at the end of the round that resets if you lose

10.08.2025 09:09 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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* Targets now do a little spawn animation instead of pop into existence
* Set up a system for certain targets to make them spawn after destroying X number of targets that seemed unfair advantage to put on a probability because it could help a lucky player immensely

08.08.2025 07:37 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Thing of the Dayℒ️
* Fixed some problems with pausing by making a script specifically for managing time
* Added a round goal and denote if you hit it by the end of the timer
* Spent a couple of hours planning the project

Almost able to get to the "here's where it gets weird" part

06.08.2025 05:41 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Refactored start behavior to be triggered by a "Round Start" event and then used that to set a start and end screen. Also refactored handling of cursor locking and pausing to provide an infrastructure for more screens.

05.08.2025 17:09 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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We're hiring a bunch of Design and Art roles right now at @gravitywell.games!

We are:
πŸ”₯ Making rad new IP
❀️An empathetic AAA Team
πŸ’Έ Have profit sharing and focused on being sustainable long term

If this interests you, please apply here!
gravitywell.games

#gamedev
#gamedevjobs

05.08.2025 03:59 πŸ‘ 93 πŸ” 48 πŸ’¬ 5 πŸ“Œ 0

What you are passionate about, you will seek out, obsess over, and willingly explore for decades until no one else could have ever possibly forged far enough in the direction you went.

03.08.2025 22:26 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Like for me, my style tends to be about color because I love color. Saturated color. The tone of my concepts are always deeply psychological and my music bittersweet, because I absolutely love that stuff.

03.08.2025 22:26 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Bring to the world what only you can because of who you are and what you love.

03.08.2025 22:26 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I find art style (and abilities) comes from passion. Passion comes from personal history. You have to be real with yourself about who you are and where you came from and what is deeply personal and passionate for you and you can channel that.

03.08.2025 22:26 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Save 20% on Atomic Owl on Steam You are Hidalgo Bladewing, a bird with a beef. Hack, slash, platform, and soar through a beautifully chaotic pixel-art neonscape in your quest to save your feathered friends. Elegant roguelite element...

Just finished patching this one last night as part of my work for the client!
store.steampowered.com/app/2228490/...

Great to be able to watch streamers on launch and get a wide array of bug finders and frustrations to add UX layers for.

03.08.2025 03:35 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Added hitscan aim (feels amazingly more accurate) and added a damage bonus based on how close to the center of the target you shoot.

29.07.2025 14:49 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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25.07.2025 05:18 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0