Testing a new polygon2D based spawner in Godot. Destruction again?
#MetalVector #godotengine #indiedev
@visionvortex.de
Richard Schmidbauer - he/him - Artdirector at @SkywardAssembly, Indiedev, Freelance Artist and Art Director, 3D art, environment art tech art and pixelart. I love horror, scifi, pop culture, nature, mystery, art and ruins among many other things. No AI
Testing a new polygon2D based spawner in Godot. Destruction again?
#MetalVector #godotengine #indiedev
I am destroying my screen. Willingly. And for good purpose.
#MetalVector #indedev #godotengine
Fire VFX in @unity.com Stacked 8 fire sim flipbooks from EmberGen to an atlas with Substance Designer. Shuriken with random row flipbook animation. Resolution is still a bit low but the map is 4096x1024. Still need to balance the quality.
#vfx #gamedev #indiedev
Really happy to share that I have been invited by SAE Institute Germany to give a masterclass in February. Sharing a bit of my personal journey, my methods and inspirations. Also talking about the current state of our industry.
bit.ly/4it9Ozi
#masterclass #art #digitalart #gamedev #indiedev
The best season of the year is right around the corner! If you are looking for game or pixelart themed holiday cards... look no further! You can get all the prints I made over the years on Redbubble
bit.ly/4rqtBDN
#christmas #printables #greetingcard #pixelart #retrogaming #gaming #holidayseason
Sometimes we tend to forget what makes gemedevelopment a real passion. But when the things we painfully craft start to click together... oh that feeling!
Also we can go ahead with full confidence and say: switch to @godotengine.org complete.
#gamedev #indiedev #madewithgodot
Thanks! Maybe for a complete game a color more wouldn't hurt ^^ Although back then in retro gaming days there were really good monochrome games. That's still some kind of aspiration for me
Right? Cute pixel skeletons are t3h best ^^
πThanks ^^
Since it's ~Spooky Season~ I might as well share some of my spooky artwork!
Doing art with a low palette color count is always a challenge, but it's kinda soothing as well. Also >>> pink rules
#spooky #halloween #horror #darkart #pixelart #skeleton
Just rediscovered this 1Bit top-down Zelda like RPG mockup I did a while ago. It's called "Morguetown" and thought to be a weird mashup of a post death western where you play a skeleton undertaker that has to save the city from... idk yet..
#1bit #pixelart #mockup #gamedev #indiedev
"A solemn gate adorned with signs of foreign tone and light. Drawn to it, slowly made my way, felt glass and iron cut my skin, my spilling blood a sacrifice to all the horrors kept within."
Full art and process vid > www.artstation.com/artwork/qJmnXn
#illustration #environmentart #horror #occult
I sometimes loose track of what it was that brought me into #gamedev. For me it was building games from scratch, with #pen #paper and #imagination.
Brought some stuff to family vacation. Designing a dungeon deck with my kids. :D
#gamedesign #gameart #analog
I am a big fan of horror movies and especially the pulp horror movies of yore. The movie posters of those hold a special place in my heart. This is a faux movie poster as a little fun hommage to the genre!
>>> Artstation bit.ly/4kJ5XxU
#horror #pulp #popculture #fiction #movieposter #design
Doing my best, thank you :D
Hah ^^ I'll take it
Death Crusader ---+
A relentless carcass bound to armor by heretic ecclesiarchy. A creature like this usually heralds worse thinkgs that follow in the wake.
#pixelart #fantasy #creature #creaturedesign
Awesome! Definitely should feel like this ^^ I'm still doing demoscene stuff nowadays. Mostly C64 stuff though. But not as much as I'd like to.
Trying to push PixelComposer 3D features as far as I can. Worked on 3D style lowres pixelart radar displays for -/%$$$%.df. Not sure why my PC responded so strangely today. Something felt off ...
#pixelart #3D #procgen #indiedev #gamedev
Kinda true ^^ Although I will save you time once you get the hang of it. The time investment is super frontloaded. Just "dabbling" in it will only cost you. But if you stick with it you'll get to a point where you have your tools ready and things go really quick.
Inner Oculus is finished. There is a second layer for the outer bulge. It was quite the challenge to create a fully procedural eye texture
Textures done in Substance3D Designer, Modeling in Blender.
#procgen #gamedev #3DDesign #Blender #Substance #SubstanceDesigner #gamedev #indiedev
Scatter Splines on Splines is opening up a ton of possibilities in Substance Designer I have long been waiting for. Designing proper ocular blood vessel patterns for example XD
Also debuging these is strangely calming.
#substance #substanceDesigner #procgen #texturing #3D #gamedev
Important additions (for my purposes at least) Offset UV, Tiling UV and H/V tiling switch compatibility.
Just made a more useful Cartesian to Polar node for Substance Designer. I kinda got frustrated by the built in mode and I really wanted to make circular pattens better without using scatter circular (as it has it's own problems).
#substance #substancedesigner #procgen #tools
I love pixelart explosions. Always did. Really glad that I can do a bunch of them now for m ewr32tg2rt ------,,,,,,,n..'*ΓΓ
[branch03]|added feature 0901394189217377731982415
#pixelart #indiedev #gamedev #metalVector
Eldritch cat... like one from Innsmouth XD
I'm a big Minecraft fan myself... so I decided to make a creeper themed vintage style poster for my kids ^^
#minecraft #creeper #poster #vintage
What is this creature!?! *frozen in horror*
Starting the year off with a three part series about my thought on AI (LLMs) and the entertainment industry. It's a critical take on the matter but hopefully worth the read! Let me know your thoughts.
visionvortex.de?blog%2F20250...
Hey! I'm Richard Schmidbauer, Freelance Artist and Art Director from Germany. I do lot's of stuff including illustration, pixelart, 3D and tech-art. Let me know if I can help ^^
#pixelart #illustration #gameart #art-direction #3D #gamedev #indiedev