Flatgub ๐Ÿ's Avatar

Flatgub ๐Ÿ

@flatgub.dev

Emily -=- it/she -=- mid 20s -=- enjoyer of bugs both insect and computer -=- occasional game developer -=- ๐Ÿณ๏ธโ€๐ŸŒˆโœจ www.flatgub.dev

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17.10.2024
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Latest posts by Flatgub ๐Ÿ @flatgub.dev

the awesome sillinder demo commercial
#indiegames #indiedev

01.02.2026 19:32 ๐Ÿ‘ 28 ๐Ÿ” 10 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
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Pixel Runner by Master your jumps and befriend your momentum

the plush girls just released a new #pico8 game about running; jumping; going with the momentum; leaping across gaps on the floor; galloping; exploring a vast, living structure, falling into sewage and die; hopping; learning about your surrounding; sprinting..

not-articulated.itch.io/pixel-runner

01.03.2026 14:18 ๐Ÿ‘ 16 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
Iji (main menu)

Iji (main menu)

Iji (sector 4) (bunch of enemies around)

Iji (sector 4) (bunch of enemies around)

I have been replaying Iji (2008). when I first played this game back in 2009 it was the coolest thing ever. I remembered it having some very 2000s edge and went in expecting it to show its age. happy to report young me was right and this is the coolest game ever

01.03.2026 02:15 ๐Ÿ‘ 122 ๐Ÿ” 35 ๐Ÿ’ฌ 9 ๐Ÿ“Œ 5
"I should have lost the ability to experience pain, but when I see you, I begin to feel a sensation in my chest which feels like it could be suffering."

"I should have lost the ability to experience pain, but when I see you, I begin to feel a sensation in my chest which feels like it could be suffering."

01.03.2026 04:02 ๐Ÿ‘ 179 ๐Ÿ” 48 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I'm having a lot of fun with this

#GodotEngine

01.03.2026 05:25 ๐Ÿ‘ 173 ๐Ÿ” 16 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

hearing AI company CEOs excitedly telling you how "we can now all finally become managers" without blinking makes me want to pack my bags and move to the moon

27.02.2026 02:09 ๐Ÿ‘ 606 ๐Ÿ” 67 ๐Ÿ’ฌ 20 ๐Ÿ“Œ 4
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Tfw you still have some edge cases to fix in your procedural locomotion system #gamedev

21.02.2026 16:02 ๐Ÿ‘ 8882 ๐Ÿ” 2883 ๐Ÿ’ฌ 74 ๐Ÿ“Œ 126
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#pico8

17.02.2026 20:14 ๐Ÿ‘ 47 ๐Ÿ” 7 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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17.02.2026 17:54 ๐Ÿ‘ 560 ๐Ÿ” 178 ๐Ÿ’ฌ 14 ๐Ÿ“Œ 57
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Moving on up!

#FUBAR #halflife #sourcemodding

30.01.2026 03:29 ๐Ÿ‘ 31 ๐Ÿ” 6 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

learned about the OOB strats we're so cooked.

11.02.2026 01:08 ๐Ÿ‘ 172 ๐Ÿ” 33 ๐Ÿ’ฌ 7 ๐Ÿ“Œ 0
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haven't made a step sound yet so i'm using a clip of alucard saying "What?!" from castlevania symphony of the night with randomized pitch as a placeholder.

10.02.2026 22:04 ๐Ÿ‘ 1657 ๐Ÿ” 632 ๐Ÿ’ฌ 30 ๐Ÿ“Œ 12
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been working on an actual playable non-test map for my quake engine game, lots of temp placeholder stuff but it's been pretty fun so far :3

08.02.2026 15:10 ๐Ÿ‘ 64 ๐Ÿ” 18 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Since your equipped camera already controls what UI you see, I decided to take it a step further and add custom themes for each one. New fonts, colors, and maybe more?

05.02.2026 02:30 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

oh i love this!!

05.02.2026 13:51 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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WATER
SIMULATION
IS
WORKING!!!

It's extremely non-optimized, and there are still some glitches, and of course the rendering is very temporary, but IT'S WORKING!

#indiedev #gamedev #indiegames

03.02.2026 20:14 ๐Ÿ‘ 257 ๐Ÿ” 14 ๐Ÿ’ฌ 13 ๐Ÿ“Œ 0
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zombie vs soldier fight :3

29.01.2026 00:13 ๐Ÿ‘ 48 ๐Ÿ” 8 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 0
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rotating door tech in my quake engine game

23.01.2026 17:22 ๐Ÿ‘ 33 ๐Ÿ” 4 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0
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cookin up some collab work with @iibo.games !! #TF2 #TeamFortress2

24.01.2026 02:25 ๐Ÿ‘ 84 ๐Ÿ” 20 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0
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hl1 hgrunt style enemies i've been writing for my quake engine game, this is like the first time i ever tried writing npc ai code and it's been turning out pretty well!
#quake #indiedev #gamedev

21.01.2026 22:42 ๐Ÿ‘ 87 ๐Ÿ” 20 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 0
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grunglor the lod cyclops

20.01.2026 14:05 ๐Ÿ‘ 75 ๐Ÿ” 21 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 0

the more i tinker with the premade theme i was using to get the website to look more how i want the more i break it in ways i feel like could've been avoided if i actually know what i was doing

19.01.2026 01:03 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

i have realized my current website layout doesn't work nicely on mobile (the sidebar overlaps the footer in an ugly way) but also ughhh i don't want to go dig around in the css to fix it...

who's lookin at websites on their phone these days, surely its not an issue right? /s

19.01.2026 01:01 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
most of the screen is made up of user interface for pixel editing and tile/texture choice and placement. a portion of the screen shows the level environment being edited.

most of the screen is made up of user interface for pixel editing and tile/texture choice and placement. a portion of the screen shows the level environment being edited.

tomb raider V: chronicles, magazine screenshot, level editor (2001) archive.org/details/play...

17.01.2026 12:28 ๐Ÿ‘ 96 ๐Ÿ” 11 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Software occlusion culling in Block Game My GPU is the integrated Radeon Vega 8 that comes with my AMD Ryzen 7 5700G CPU. I tell you this so you know that my workstation is not a graphical computing powerhouse. It is, in fact, quite weak. To...

My blog post about how software rendered depth based occlusion culling in Block Game functions is out now! enikofox.com/posts/softwa...

#GameDev #ProcGen ๐ŸŽฎ

16.01.2026 22:10 ๐Ÿ‘ 257 ๐Ÿ” 56 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 2
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16.01.2026 15:10 ๐Ÿ‘ 431 ๐Ÿ” 124 ๐Ÿ’ฌ 6 ๐Ÿ“Œ 13
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NEW TRAILER

16.01.2026 02:09 ๐Ÿ‘ 101 ๐Ÿ” 31 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 1
Venn diagram of game dev tools, several overlapping, but none confront the very specific thing I want to do.

Venn diagram of game dev tools, several overlapping, but none confront the very specific thing I want to do.

16.01.2026 00:50 ๐Ÿ‘ 218 ๐Ÿ” 31 ๐Ÿ’ฌ 10 ๐Ÿ“Œ 1
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more teto #algorave #strudel

14.01.2026 15:09 ๐Ÿ‘ 360 ๐Ÿ” 83 ๐Ÿ’ฌ 7 ๐Ÿ“Œ 1