the awesome sillinder demo commercial
#indiegames #indiedev
the awesome sillinder demo commercial
#indiegames #indiedev
the plush girls just released a new #pico8 game about running; jumping; going with the momentum; leaping across gaps on the floor; galloping; exploring a vast, living structure, falling into sewage and die; hopping; learning about your surrounding; sprinting..
not-articulated.itch.io/pixel-runner
Iji (main menu)
Iji (sector 4) (bunch of enemies around)
I have been replaying Iji (2008). when I first played this game back in 2009 it was the coolest thing ever. I remembered it having some very 2000s edge and went in expecting it to show its age. happy to report young me was right and this is the coolest game ever
"I should have lost the ability to experience pain, but when I see you, I begin to feel a sensation in my chest which feels like it could be suffering."
I'm having a lot of fun with this
#GodotEngine
hearing AI company CEOs excitedly telling you how "we can now all finally become managers" without blinking makes me want to pack my bags and move to the moon
Tfw you still have some edge cases to fix in your procedural locomotion system #gamedev
#pico8
Moving on up!
#FUBAR #halflife #sourcemodding
learned about the OOB strats we're so cooked.
haven't made a step sound yet so i'm using a clip of alucard saying "What?!" from castlevania symphony of the night with randomized pitch as a placeholder.
been working on an actual playable non-test map for my quake engine game, lots of temp placeholder stuff but it's been pretty fun so far :3
Since your equipped camera already controls what UI you see, I decided to take it a step further and add custom themes for each one. New fonts, colors, and maybe more?
oh i love this!!
WATER
SIMULATION
IS
WORKING!!!
It's extremely non-optimized, and there are still some glitches, and of course the rendering is very temporary, but IT'S WORKING!
#indiedev #gamedev #indiegames
zombie vs soldier fight :3
rotating door tech in my quake engine game
cookin up some collab work with @iibo.games !! #TF2 #TeamFortress2
hl1 hgrunt style enemies i've been writing for my quake engine game, this is like the first time i ever tried writing npc ai code and it's been turning out pretty well!
#quake #indiedev #gamedev
grunglor the lod cyclops
the more i tinker with the premade theme i was using to get the website to look more how i want the more i break it in ways i feel like could've been avoided if i actually know what i was doing
i have realized my current website layout doesn't work nicely on mobile (the sidebar overlaps the footer in an ugly way) but also ughhh i don't want to go dig around in the css to fix it...
who's lookin at websites on their phone these days, surely its not an issue right? /s
most of the screen is made up of user interface for pixel editing and tile/texture choice and placement. a portion of the screen shows the level environment being edited.
tomb raider V: chronicles, magazine screenshot, level editor (2001) archive.org/details/play...
My blog post about how software rendered depth based occlusion culling in Block Game functions is out now! enikofox.com/posts/softwa...
#GameDev #ProcGen ๐ฎ
NEW TRAILER
Venn diagram of game dev tools, several overlapping, but none confront the very specific thing I want to do.
more teto #algorave #strudel