Peut-Γͺtre. Pour le moment j'ai autre chose Γ faire, le jeu est sorti en 2023 et faudrait dΓ©jΓ que Γ§a se vende pour que je remette de l'argent dedans en l'Γ©tat. Sur itch Γ§a se vend pas du tout, j'ai abandonnΓ© la plateforme.
@cassiopeiadevelopments.com
Salutations! Small #french #indiedev studio making #narrative #indiegames Makers of Sym.BIOS: Torn Asunder, available here: https://linktr.ee/cassiopeiadevelopments
Peut-Γͺtre. Pour le moment j'ai autre chose Γ faire, le jeu est sorti en 2023 et faudrait dΓ©jΓ que Γ§a se vende pour que je remette de l'argent dedans en l'Γ©tat. Sur itch Γ§a se vend pas du tout, j'ai abandonnΓ© la plateforme.
Maybe one day. I've moved onto other projects that take up a lot of my time, and I have other plans for the game right now. If there are tons of people who'd like it on another store I'll consider it.
In short, Google requires updates for new Android versions to be supported, various APIs for new age rating regulations in the US, and pesters me all the time with payment profile issues even though nothing changed. Since the game makes 0 money on Android, I'm cutting my losses.
Wishing everyone happy holidays.
Unfortunately, maintaining Sym.BIOS: Torn Asunder for Android has become unsustainable.
It will be permanently deleted from the Playstore.
It will continue to be available on all other PC platforms.
#spaceopera
#scifi
#indiedev
#indiegamedev
#visualnovel
Thanks, though I wouldn't call it thriving.
Sym.BIOS: Torn Asunder is reduced for the Steam Autumn Sale and GOG's 17th Anniversary.
The game's cheap, but it funds any further development.
#spaceopera
#scifi
#indiedev
#indiegamedev
#gamedev
#visualnovel
#visualnovels
#visualnovelgaming
#visualnovelgamer
#visualnovelgames
#visualnovelgame
Until the AI bubble burst in 2026, when they all move away from this nonsense again.
We're also working on the German localisation. It'll be done in 2026. It's 600 pages of dialogue, so bear with us.
#spaceopera
#scifi
#indiedev
#indiegamedev
#gamedev
#visualnovel
#visualnovels
#visualnovelgaming
#visualnovelgamer
#visualnovelgames
#visualnovelgame
#visualnovelstreamer
The price of Sym.BIOS: Torn Asunder has now been updated to $7.99 on both Steam and GOG. It's now down to $0.99 without tax on Google Playstore.
#spaceopera
#scifi
#indiedev
#indiegamedev
#gamedev
#visualnovel
#visualnovels
#visualnovelgaming
#visualnovelgamer
#visualnovelgames
#visualnovelgame
Games should not cost $80. Sym.BIOS: Torn Asunder is being reduced to $7.99 permanently Steam and GOG soon.
#spaceopera
#scifi
#indiedev
#indiegamedev
#gamedev
#visualnovel
#visualnovel
#visualnovels
#visualnovelgaming
#visualnovelgamer
#visualnovelgames
#visualnovelgame
#visualnovelstreamer
I love this place, brutalist architecture was a reference for some buildings of Sym.BIOS: Torn Asunder. But the Barbican's layered setup is fascinating as reference for game levels. I always wondered how high I was compared to street level.
Np!
Sym.BIOS: Torn Asunder cost between β¬120.000 and β¬140.000 to make. The game is a VN with 600 pages of dialogue, tons of characters and backgrounds, and to finish all routes it takes about 15 hours.
On Tactics Ogre Reborn right now.
Lol, yeah right?
Meant if you were. But then it becomes a job in itself.
It's complicated to post anything significant without turning it into a day blog of random stuff people might get bored of. You can try doing a bit more, and see if there's any shift in engagement.
In order to engage your community, if there's any sort of interesting thing to tell, go for it. We only did updates when there were trailers to show and I regretted doing that.
You mean like messages on the community board?
Only when there's an actual update to the game content, or any event (sale, or assimilated).
This morning's appropriate work music.
#blacksabbath
#ozzy
#ozzyosbourne
#princeofdarkness
#paranoid
#indiegamedev
#indiedev
#gamedev
#visualnovel
#heavymetal
#metalsky
Goes in the same bullshit drawer as Thoughts and prayers.
Happy 25th, FFIX @square-enix-games.com
(that's my personal copy I received after I worked on it, 25 years ago, still have it, and the #PS1 still works).
#FFIX
#finalfantasy
#finalfantasyix
#finalfantasy9
#ff9
#indiedev
#indiegamedev
#gamedev
#jrpg
#rpg
#squaresoft
#squareenix
#playstation
#psx
Anytime, good luck with the project and the kids!
There's been the usual self-doubts, but once those are gone, it's a nice balance and keeps the mind fresh for new ideas. The brain keeps on working all the time, passively, so it's great for concept and preproduction on one-man games.
Except during production, I work on the game only during the morning. In the afternoon it's games, music and movies and some exhibitions. Especially true during summer heatwaves.
It is.
I've tried twice and couldn't get into it. The idea is brilliant, but the moving about at snailpace killed it.
That's a nice idea. I'm working on something similar for transitions on one of our games. Though I'm having a hard time settling on a specific art direction...