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Remmirath

@remmirathdesign.com

(He/Him) β€οΈπŸ§‘πŸ’›πŸ’šπŸ’™πŸ’œβ–² | Doom Level Designer, currently working on @supplicegame.bsky.social and the upcoming Age of Hell by @hellforgestudios.bsky.social

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04.02.2025
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Latest posts by Remmirath @remmirathdesign.com

screenshot of a long stone bridge overshadowing a medieval town. the bridge has a gatehouse in the middle, which leads to the entrance of a castle

screenshot of a long stone bridge overshadowing a medieval town. the bridge has a gatehouse in the middle, which leads to the entrance of a castle

the entrance to the castle. tall towers and turrets are scattered everywhere, it's an insane and dysfunctional layout mostly for showing off

the entrance to the castle. tall towers and turrets are scattered everywhere, it's an insane and dysfunctional layout mostly for showing off

the implausibly large keep in the center of the castle. octogonal tower with turret towers in the corners that go up the whole length.

the implausibly large keep in the center of the castle. octogonal tower with turret towers in the corners that go up the whole length.

a higher up view of the towers at the gate, with the massive keep visible in the back

a higher up view of the towers at the gate, with the massive keep visible in the back

big gothic castle in quake from last year. didn't make it for any other reason than I was using it to make new textures and enjoying myself.

03.10.2025 20:19 πŸ‘ 1153 πŸ” 254 πŸ’¬ 37 πŸ“Œ 8
view of the right turret array by the entrance of the castle. several bridges capped by towers with holes for firing arrows are visible

view of the right turret array by the entrance of the castle. several bridges capped by towers with holes for firing arrows are visible

some towers in the back behind the keep, looking up at them from the ground. they don't serve any purpose other than looking nice.

some towers in the back behind the keep, looking up at them from the ground. they don't serve any purpose other than looking nice.

a closeup of the keep's upper exterior. it opens up into many rooms and windows visible from the outside, presumably feeling safe from enemy fire at this height

a closeup of the keep's upper exterior. it opens up into many rooms and windows visible from the outside, presumably feeling safe from enemy fire at this height

more shots

03.10.2025 20:25 πŸ‘ 300 πŸ” 40 πŸ’¬ 1 πŸ“Œ 0
a concrete facade wall, with waffle slab structures and occasional square holes

a concrete facade wall, with waffle slab structures and occasional square holes

a gothic ceiling with books on the walls and ornate tracery in the vaulted segments. there are lilac colored lamps hanging from the walls and celling

a gothic ceiling with books on the walls and ornate tracery in the vaulted segments. there are lilac colored lamps hanging from the walls and celling

a grey stone castle overgrown in moss and vines, with a metal door in the shade

a grey stone castle overgrown in moss and vines, with a metal door in the shade

an otherworldly scene looking into the top of a black hole with a glowing orange accretion disc. various rock islands, and a massive stone sword, hover millions of miles above it, presumably in orbit

an otherworldly scene looking into the top of a black hole with a glowing orange accretion disc. various rock islands, and a massive stone sword, hover millions of miles above it, presumably in orbit

misc screenshots from various texture tests and experiments in Quake

17.09.2025 21:53 πŸ‘ 965 πŸ” 207 πŸ’¬ 24 πŸ“Œ 3
Preview
Supplice - Supplice Episode 4 is now available - Steam News This summer is getting molten hot!

Episode 4, "An Anthem of Hammers" is out now! Don't miss great deals on Supplice and other titles on @hyperstrangesa.bsky.social Publisher Sale!
store.steampowered.com/news/app/169...

05.06.2025 11:51 πŸ‘ 88 πŸ” 42 πŸ’¬ 3 πŸ“Œ 10

Despair Canyon, I remember coming along a bit later. The map I frequently used to introduce ZDWars to friends. The cliffs along the edges made for great spots to spam bruisers and suppression units, surprisingly defensible.

Shoutouts to @remmirathdesign.com , very cool dude. Big talent.

01.05.2025 18:56 πŸ‘ 2 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
Preview
SUPPLICE Releases/Patches - v0.3.1.2 Episode 3 Secret Level Update :: Supplice General Discussions https://www.youtube.com/watch?v=2YS2ZCjBTnw Hey everyone! We're proud to announce that Supplice will be coming out in Early Access on April 6th, 2023! We have moved our release date from March 30th on...

Supplice has been updated to version 0.3.1.2! New Episode 3 secret content, GZDoom engine update and added support for Steam Cloud Saves.
You can find the full changelog here:
steamcommunity.com/app/1693280/...

22.04.2025 19:08 πŸ‘ 37 πŸ” 15 πŸ’¬ 2 πŸ“Œ 2

Happy birthday, mon frère!

10.04.2025 06:57 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Scaled door textures and scaled F_SKY1. Embrace your past crimes!

02.04.2025 08:05 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I see what you did there! Very subtle!

01.04.2025 14:01 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Marrowrot, my Vanilla Doom 1 episode, is now out on /idgames

Get it here: www.doomworld.com/idgames/leve...

The /idgames version features several changes compared to the release candidates, like a tweaked palette and an animated intermission screen.

#doom #leveldesign #mapping #retro #fps

31.03.2025 07:53 πŸ‘ 22 πŸ” 9 πŸ’¬ 0 πŸ“Œ 0

The Earth is gone! GO GET IT BACK!

31.03.2025 07:44 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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EARTHLESS is out.

See Doomworld thread for download ⬇

www.doomworld.com/forum/topic/...

30.03.2025 23:21 πŸ‘ 189 πŸ” 82 πŸ’¬ 10 πŸ“Œ 4
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Marrowrot is a small 9-map episode for Doom 1 I've worked on and off since last year. I've just released RC1. Go download it if you fancy!

www.doomworld.com/forum/topic/...

14.03.2025 22:34 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
The oval nukage pit from from Doom E1M3, "Toxin Refinery", but with the nukage mysteriously missing.

The oval nukage pit from from Doom E1M3, "Toxin Refinery", but with the nukage mysteriously missing.

MY RETIREMENT GREASE!

10.03.2025 11:36 πŸ‘ 96 πŸ” 26 πŸ’¬ 4 πŸ“Œ 0

SHE TOOK THE KIDS AND THE CRATES!

09.03.2025 22:56 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

bitch took my crates

09.03.2025 22:46 πŸ‘ 98 πŸ” 25 πŸ’¬ 2 πŸ“Œ 3
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Sleep, Monolith...

25.02.2025 19:59 πŸ‘ 1559 πŸ” 452 πŸ’¬ 42 πŸ“Œ 13

you still mispelling the name D:

08.02.2025 22:49 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Back in 2020, I took part in Mapwich 2, a community mapset led by Bridgeburner, made for Zandronum. I was paired with @motiterminus.bsky.social and, with them, created a huge manor filled to the brim with demons. I am quite proud of what I did with my contribution to it.

#doom #leveldesign #mapping

08.02.2025 20:43 πŸ‘ 15 πŸ” 4 πŸ’¬ 2 πŸ“Œ 0

ILM

08.02.2025 09:43 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

That's @cagescorner.bsky.social's doing. He's an amazing artist!

05.02.2025 18:51 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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My work on @supplicegame.bsky.social's upcoming Episode 4
#gzdoom #leveldesign #mapping #supplice #indiegame #retro #fps

04.02.2025 21:57 πŸ‘ 59 πŸ” 21 πŸ’¬ 7 πŸ“Œ 0