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occuros

@occuros

Co-Founder of Holonautic Spend the last few years exploring and teaching VR along with building many experiences. Came from the biotech industry and highly enjoy the challenge and creativity of the gaming industry and new technologies (ECS)

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27.10.2023
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Latest posts by occuros @occuros

Get well soon!

01.12.2025 22:39 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Testing out what #bevy has to offer in terms of nav-mesh package.

Using rerecast, landmass and avian + some custom steering, not too bad for a start.

#indiegamedev, #gamedev, #bevyengine

11.11.2025 14:49 πŸ‘ 36 πŸ” 7 πŸ’¬ 0 πŸ“Œ 0

Thank you for all the hard work and all the improvements!

19.10.2025 13:50 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Good luck on the next fest! May the algo gods be with you

13.10.2025 18:01 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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The laser eye attack of the little spider is painful, but also came out looking better than I expected ☺️!

#indiedev #bevy #gamedev #indiegame #puzzlegame #cardbattler

13.10.2025 14:51 πŸ‘ 12 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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With the right equipment, combos become so satifying ☺️.

#IndieGame #IndieGameDev #GameDev #bevy

11.10.2025 10:09 πŸ‘ 19 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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Simple attacks (without any special weapons equipped) are little poker cards.

#indiedev #bevy #indiegame #poker

10.10.2025 13:24 πŸ‘ 16 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Bugfixes bug fixes Matched cards now properly go to the discard pile instead of the draw pile When gaining energy on a matching hand sound effect properly plays and sound is more noticable...

Thank you for the bug reports πŸ›.

First rollout of bugfixes.

Bugfixes - Poker Slice Adventures
holonautic.itch.io/poker-slice-...

10.10.2025 10:29 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Poker Slice Adventures by Holonautic Poker-powered dungeon crawler, make hands to strike, gear up in shops, and conquer the boss.

I have been working on a turn base poker combat game the last few months and a demo is finally available on itch (made in bevy).

It can be played in the browser directly and feedback would be highly appreciated!

#indiegames #bevy #gamedev

holonautic.itch.io/poker-slice-...

09.10.2025 14:24 πŸ‘ 9 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

Can’t wait to try this one out!

07.10.2025 18:47 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Bevy 0.17 Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!

Bevy 0.17 is out now! It features Raytracing, Improved Observers / Events, UI Widgets, Rust Hotpatching, Light Textures, DLSS, Tilemap Chunks, Web Assets, Reflect Auto-Registration, UI Gradients, Raymarched Atmosphere, Virtual Geometry BVH Culling, and more!

bevy.org/news/bevy-0-17

30.09.2025 19:41 πŸ‘ 227 πŸ” 79 πŸ’¬ 4 πŸ“Œ 8
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Have been working on a very different kind of game.

This time its turn based and UI heavy but I still dared to do it in #bevy πŸ‘€.

Here a small sneak peak of one of the enemies

#gamedev #indiegames

29.09.2025 16:40 πŸ‘ 13 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

This can't be Godot right? right?

11.03.2025 11:56 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I think if someone was following the discussion, they might have learned something. Which is a win in my book.

Or we confused everyone, but then they probably didn’t understand it in the first place, so no harm done :)

04.03.2025 13:16 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thank you for the discussion. It let me revisit the whole protocol which has been a while.

To conclude: You were right my initial comment about redundancy was false.

And networking is hard and fascinating.

04.03.2025 13:01 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

But that’s not really guaranteed is it? If A goes down right after sending that YES it can’t communicate further.

So I don’t think it’s about a guarantee it’s about reducing a probability.

(Or at least that’s how currently see it, but I gladly change my mind)

04.03.2025 12:54 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

That is true if there would be no other messages after the first two, but for tcp there would be packages send afterwards, so the last message could already contain data, but that’s not the case (if I recall correctly).

But yes you are correct that redundant was the wrong term.

04.03.2025 12:43 πŸ‘ 1 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

I doubt that would suffice as an explanation as in this scenario the third message is redundant.

04.03.2025 11:37 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

If they could, it would probably be valve, but I really hope that will never happen.

28.02.2025 22:30 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Imagine making a flatscreen Tron game in a world where VR exists…

(Yes I know the economics aren’t there to make it in VR)

25.02.2025 12:34 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

That is really nice if your platform can afford transparency (distant mobile VR sobbing)

25.02.2025 12:29 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I'm equally happy and exhausted πŸ˜… to announce that finally, our multiplayer mayhem combat hamster game is available for public beta!

If you have a VR headset and are interested in testing it out just go here: holonautic.github.io

#gamedev #indiedev #vr

14.02.2025 23:49 πŸ‘ 7 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Beautiful, I had this one when manipulating text the wing way…

13.02.2025 00:44 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I use RustRover frequently, but it has some issues with advanced macros.

A pleasant alternative for me is currently Zed.

Any other nice rust IDE?

13.02.2025 00:40 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Don’t forget that unity is, to my knowledge, the first game engine which went for an IPO and is publicly traded. The demands of the stock market are very difficult to meet, especially after the hype phase is over.
I don’t think there ever was a profitable game engine which persisted for a long time.

12.02.2025 12:57 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Join the Fling a Ding beta Available on iOS

Ok native iOS app is in testing:

testflight.apple.com/join/MAM6BrYF

And thank you for your crates and templates, they were a big help getting it to mobile!

08.02.2025 01:54 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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fing-a-ding by Occuros Play in your browser

If you prefer to play in the browser or android, just click the link for itch:

occuros.itch.io/fling-a-ding

08.02.2025 01:50 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Update on Flingy, it’s now possible to toggle music and sfx, and some improvements on the audio overall.

In addition, it’s now available native on iOS (as long as spots are available)

Just click the link here:

testflight.apple.com/join/MAM6BrYF

#bevy #bevyengine #indiegame #gamedev

08.02.2025 01:50 πŸ‘ 9 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0

That is definitely planned, just didn’t have time for it yet πŸ˜…. Also better leaderboards where you can get your rank among other players instead of just the top 10 etc.

I just need to find more time to work on it 😊

04.02.2025 12:56 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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fing-a-ding by Occuros Play in your browser

Little update to Fling-a-Ding

Improved visual clarity for the multiplier mechanic.

I somehow can’t stop working on that little prototype, and one of the main reasons is the pure fun and joy when working with the #bevyengine.

#bevy #indiedev #gamedev

occuros.itch.io/fling-a-ding

03.02.2025 22:17 πŸ‘ 11 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0