Get well soon!
@occuros
Co-Founder of Holonautic Spend the last few years exploring and teaching VR along with building many experiences. Came from the biotech industry and highly enjoy the challenge and creativity of the gaming industry and new technologies (ECS)
Get well soon!
Testing out what #bevy has to offer in terms of nav-mesh package.
Using rerecast, landmass and avian + some custom steering, not too bad for a start.
#indiegamedev, #gamedev, #bevyengine
Thank you for all the hard work and all the improvements!
Good luck on the next fest! May the algo gods be with you
The laser eye attack of the little spider is painful, but also came out looking better than I expected βΊοΈ!
#indiedev #bevy #gamedev #indiegame #puzzlegame #cardbattler
With the right equipment, combos become so satifying βΊοΈ.
#IndieGame #IndieGameDev #GameDev #bevy
Simple attacks (without any special weapons equipped) are little poker cards.
#indiedev #bevy #indiegame #poker
Thank you for the bug reports π.
First rollout of bugfixes.
Bugfixes - Poker Slice Adventures
holonautic.itch.io/poker-slice-...
I have been working on a turn base poker combat game the last few months and a demo is finally available on itch (made in bevy).
It can be played in the browser directly and feedback would be highly appreciated!
#indiegames #bevy #gamedev
holonautic.itch.io/poker-slice-...
Canβt wait to try this one out!
Bevy 0.17 is out now! It features Raytracing, Improved Observers / Events, UI Widgets, Rust Hotpatching, Light Textures, DLSS, Tilemap Chunks, Web Assets, Reflect Auto-Registration, UI Gradients, Raymarched Atmosphere, Virtual Geometry BVH Culling, and more!
bevy.org/news/bevy-0-17
Have been working on a very different kind of game.
This time its turn based and UI heavy but I still dared to do it in #bevy π.
Here a small sneak peak of one of the enemies
#gamedev #indiegames
This can't be Godot right? right?
I think if someone was following the discussion, they might have learned something. Which is a win in my book.
Or we confused everyone, but then they probably didnβt understand it in the first place, so no harm done :)
Thank you for the discussion. It let me revisit the whole protocol which has been a while.
To conclude: You were right my initial comment about redundancy was false.
And networking is hard and fascinating.
But thatβs not really guaranteed is it? If A goes down right after sending that YES it canβt communicate further.
So I donβt think itβs about a guarantee itβs about reducing a probability.
(Or at least thatβs how currently see it, but I gladly change my mind)
That is true if there would be no other messages after the first two, but for tcp there would be packages send afterwards, so the last message could already contain data, but thatβs not the case (if I recall correctly).
But yes you are correct that redundant was the wrong term.
I doubt that would suffice as an explanation as in this scenario the third message is redundant.
If they could, it would probably be valve, but I really hope that will never happen.
Imagine making a flatscreen Tron game in a world where VR existsβ¦
(Yes I know the economics arenβt there to make it in VR)
That is really nice if your platform can afford transparency (distant mobile VR sobbing)
I'm equally happy and exhausted π
to announce that finally, our multiplayer mayhem combat hamster game is available for public beta!
If you have a VR headset and are interested in testing it out just go here: holonautic.github.io
#gamedev #indiedev #vr
Beautiful, I had this one when manipulating text the wing wayβ¦
I use RustRover frequently, but it has some issues with advanced macros.
A pleasant alternative for me is currently Zed.
Any other nice rust IDE?
Donβt forget that unity is, to my knowledge, the first game engine which went for an IPO and is publicly traded. The demands of the stock market are very difficult to meet, especially after the hype phase is over.
I donβt think there ever was a profitable game engine which persisted for a long time.
Ok native iOS app is in testing:
testflight.apple.com/join/MAM6BrYF
And thank you for your crates and templates, they were a big help getting it to mobile!
If you prefer to play in the browser or android, just click the link for itch:
occuros.itch.io/fling-a-ding
Update on Flingy, itβs now possible to toggle music and sfx, and some improvements on the audio overall.
In addition, itβs now available native on iOS (as long as spots are available)
Just click the link here:
testflight.apple.com/join/MAM6BrYF
#bevy #bevyengine #indiegame #gamedev
That is definitely planned, just didnβt have time for it yet π
. Also better leaderboards where you can get your rank among other players instead of just the top 10 etc.
I just need to find more time to work on it π
Little update to Fling-a-Ding
Improved visual clarity for the multiplier mechanic.
I somehow canβt stop working on that little prototype, and one of the main reasons is the pure fun and joy when working with the #bevyengine.
#bevy #indiedev #gamedev
occuros.itch.io/fling-a-ding