Hiro P's Avatar

Hiro P

@hiroprotagonist92

Game Dev, VN Dev, Always learning

37
Followers
200
Following
3
Posts
30.11.2024
Joined
Posts Following

Latest posts by Hiro P @hiroprotagonist92

Preview
Itch Game Page Image Guide and Templates by Star West A guide and templates for making your Itch pages look awesome.

Here is a very useful page if you are designing the assets for your itchio page: hedgiespresso.itch.io/itch-page-im...

17.01.2025 21:11 ๐Ÿ‘ 1176 ๐Ÿ” 334 ๐Ÿ’ฌ 44 ๐Ÿ“Œ 11

Both?

07.01.2025 05:52 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I already have onedrive, it's the one drive on my computer and that is where I want to save my work you clown

03.01.2025 00:32 ๐Ÿ‘ 6146 ๐Ÿ” 583 ๐Ÿ’ฌ 142 ๐Ÿ“Œ 22

Just reread those last year. Still great.

02.01.2025 19:09 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image

๐Ÿ‘๐Ÿฝ ๐Ÿ’ฏ @chuckwendig.bsky.social speaks the true true.

29.12.2024 21:28 ๐Ÿ‘ 1602 ๐Ÿ” 541 ๐Ÿ’ฌ 16 ๐Ÿ“Œ 21
Post image

A reminder that small press/indie comic creators may use Blambot's indie fonts (those listed with a $0 license option), free of charge in print or in webcomics--even if you're making money with your projects!

30.12.2024 15:47 ๐Ÿ‘ 5310 ๐Ÿ” 2214 ๐Ÿ’ฌ 58 ๐Ÿ“Œ 59
Preview
2024 In Review - Bluesky Itโ€™s been a big year for Bluesky! Let's take a look back at everything thatโ€™s happened in the past year.

What a year! Bluesky opened its doors just last February. Since then, we opened federation, launched video, rolled out trending topics, and a whole lot more.

Happy New Year, and hereโ€™s to a great year ahead! ๐ŸŽ‰

30.12.2024 19:08 ๐Ÿ‘ 51282 ๐Ÿ” 5504 ๐Ÿ’ฌ 1670 ๐Ÿ“Œ 368

Accessibility matters!

30.12.2024 20:31 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Video thumbnail

Made a custom Godot mesh type called NinePatchMesh, which lets you resize any 3D mesh as though it were a UI panel. Great for making 3D UI, picture frames, computer monitors, TVs, etc. You can find it here if you wanna use it:
github.com/CozyCubeGame...
#GodotEngine #gamedev

28.12.2024 21:47 ๐Ÿ‘ 902 ๐Ÿ” 174 ๐Ÿ’ฌ 25 ๐Ÿ“Œ 5
Preview
Godot Forum A place for the Godot community to meet, ask questions, share their work, and provide help to other users.

Spending time on
forum.godotengine.org
and helping people out with their issues is such a nice puzzle itch scratcher for me ๐Ÿงฉ. Learning experience for the community and myself is just a bonus ๐Ÿง
#indie #gamedev #godot #forum #puzzle #solving #coding #gdscript

22.12.2024 00:39 ๐Ÿ‘ 16 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

REALLY good deal here, can confirm this worked.

I was paying for Illustrator only at $34/mo and this gave me all apps for less.

I had to click the little dropdown box and select "all apps" to see it. I outlined it in the screenshot.

#art #digitalart #illustrator

10.12.2024 21:23 ๐Ÿ‘ 17 ๐Ÿ” 7 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Godot Collision Layers and Masksโ€ฆ the EASY Way Godot collision layers and masks can be a tricky subject to get at first, but with this simple way of thinking about them you'll never mix them up again.Disc...

This was something that tripped me up when I first started using #godot. Once it settles in your brain though, it's there to stay... usually.

Or sometimes I just rewatch my own video ๐Ÿ˜…

10.12.2024 16:00 ๐Ÿ‘ 17 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Hi! Intro for new friends.
I am a #GameDev making video & #BoardGames. I use #Godot & #Unreal.

I post tutorials here

Outline 3D objs:
๐Ÿค–Godot/๐ŸŽฎUnreal

Global Signals / Event Bus:
๐Ÿค–Godot/๐ŸŽฎUnreal

State Machine:
๐Ÿค–Godot/๐ŸŽฎUnreal

First Person Char Controller:
๐Ÿค–Godot/๐ŸŽฎUnreal

๐Ÿ’™ for following!

10.12.2024 16:58 ๐Ÿ‘ 30 ๐Ÿ” 5 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 0
Non alpha blended volume decal projection using parallax and interior mapping

Non alpha blended volume decal projection using parallax and interior mapping

Alpha blend adjusted as a function of color luminance approximation

Alpha blend adjusted as a function of color luminance approximation

Alpha blend adjusted as a function of luminance multiplied by color channel weighting

Alpha blend adjusted as a function of luminance multiplied by color channel weighting

Shader code snippet converting magnitude of color as a vector to drive alpha and hdr variation

Shader code snippet converting magnitude of color as a vector to drive alpha and hdr variation

A volume parallax decal shader with a twist, changing how I think about the calculated color and reinterpreting how that controls alpha blending it leads to some pretty variance and results. #techart #shaders #godot #gamedev

08.12.2024 13:10 ๐Ÿ‘ 57 ๐Ÿ” 9 ๐Ÿ’ฌ 7 ๐Ÿ“Œ 0
Video thumbnail

Hi #PitchYaGame!

Lone Pine is inspired by some of our favourites like Firewatch and Oxenfree. You explore a mysterious national park, and:

๐Ÿ“ธ Find evidence of cryptids
๐ŸŒฒ Uncover the mystery of Lone Pine
๐Ÿง—โ€โ™€๏ธ Survive the journey home

Hereโ€™s some of the music and visuals. Follow us here for updates!

01.11.2024 12:10 ๐Ÿ‘ 56 ๐Ÿ” 7 ๐Ÿ’ฌ 6 ๐Ÿ“Œ 1

I kid you not, @itch.io has been taken down by Funko of "Funko Pop" because they use some trash "AI Powered" Brand Protection Software called Brand Shield that created some bogus Phishing report to our registrar, iwantmyname, who ignored our response and just disabled the domain

09.12.2024 07:13 ๐Ÿ‘ 30421 ๐Ÿ” 11632 ๐Ÿ’ฌ 671 ๐Ÿ“Œ 2411

Life tip: you can insert USB cables correctly the first time most of the time by ensuring the USB symbol is facing up (or to the right if it's on its side).

08.12.2024 12:27 ๐Ÿ‘ 2876 ๐Ÿ” 230 ๐Ÿ’ฌ 175 ๐Ÿ“Œ 62

The Godot Game Devs & Friends expansion pack is almost full - go give these guys a follow for some amazing godot content in your feeds!

If you're missing anyone in the pack, @ me! go.bsky.app/BNYnyRM

#godot #godotengine #indiegamedev #gamedev #followfriday

bsky.app/starter-pack...

28.11.2024 09:50 ๐Ÿ‘ 46 ๐Ÿ” 17 ๐Ÿ’ฌ 15 ๐Ÿ“Œ 0
screenshot from thegodotbarn.com

screenshot from thegodotbarn.com

Starting out as a silly idea, community members have been working hard to create the Godot barn in just a few months!

The first round of early access testers join later today, with the public launch only a week away! โœจ

Join us in making the biggest open repository of #godot content!

#indiegamedev

06.12.2024 14:24 ๐Ÿ‘ 93 ๐Ÿ” 22 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 2
The red and gold logo for "Catalyst: Blind Faith" has the subtext "DEVLOG." In the background on the top row is a smug, female elf with numerous piercings; a troubled looking and disheveled young man staring intensely at the viewer while clutching onto his head; and a broadly grinning, young woman in profile with very poofy hair.
On the bottom of the image are numerous construction sketches of a male figure with 5 radically different body types, indicating it is the same figure whose appearance can drastically change.

The red and gold logo for "Catalyst: Blind Faith" has the subtext "DEVLOG." In the background on the top row is a smug, female elf with numerous piercings; a troubled looking and disheveled young man staring intensely at the viewer while clutching onto his head; and a broadly grinning, young woman in profile with very poofy hair. On the bottom of the image are numerous construction sketches of a male figure with 5 radically different body types, indicating it is the same figure whose appearance can drastically change.

A low-res version of a flowchart showing the simplified choice structure in the massive dark fantasy and horror visual novel Catalyst: Blind Faith. Even as a thumbnail, it is apparent that the ten deeply branching main paths the game can take have unique narrative structure, but at many points in the narrative can branch into one central story if the player so chooses.

A low-res version of a flowchart showing the simplified choice structure in the massive dark fantasy and horror visual novel Catalyst: Blind Faith. Even as a thumbnail, it is apparent that the ten deeply branching main paths the game can take have unique narrative structure, but at many points in the narrative can branch into one central story if the player so chooses.

The start of my narrative design #devlog is OUT FOR EVERYONE๐ŸŽ‰

Thank you all so much for your support and for reading! The free, high-res version of the flowchart showing choice structure in my #visualnovel is in the Patreon crosspost.๐Ÿง ๐Ÿ”€

Hope you enjoy!โค๏ธ
tinyurl.com/cbfdevlog1

#indiegamedev #vndev

06.12.2024 20:25 ๐Ÿ‘ 16 ๐Ÿ” 6 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 0
Preview
The Mystery of Beaumont Manor by The Mystery of Beaumont Manor Play in your browser

My GF and I have been working on a short visual novel for her capstone project. If you've got 30-40 minutes to spare and don't mind answering some questions about your experience, give it a shot! beaumontmanor.itch.io/the-mystery-... #VN #visualnovel #gamedev

01.12.2024 05:20 ๐Ÿ‘ 13 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 2
Post image
26.11.2024 18:11 ๐Ÿ‘ 54908 ๐Ÿ” 20352 ๐Ÿ’ฌ 1413 ๐Ÿ“Œ 1529
Preview
Ren'Py Launch and Sync - Visual Studio Marketplace Extension for Visual Studio Code - Keep Ren'Py in sync with your code

posting this again for my renpy dev peers... ive made a vscode extension that allows you to speed up your workflows. i spent hundreds of hours working on tweaking this this year and it has speeded up my personal workflow significantly
marketplace.visualstudio.com/items?itemNa...

27.11.2024 21:44 ๐Ÿ‘ 194 ๐Ÿ” 81 ๐Ÿ’ฌ 8 ๐Ÿ“Œ 4
A beige square with text that reads:
"1 Like = 1 Visual Novel Development Tip, Hot Take, or Shitpost, but I'm not telling you which is which."

A beige square with text that reads: "1 Like = 1 Visual Novel Development Tip, Hot Take, or Shitpost, but I'm not telling you which is which."

I've seen some other VNdevs offer some advice and I figure that I might as well share my wisdom. I've been making narrative games for over a decade and worn hats as a Writer, Ren'Py Programmer, Social Media/Community Manager, Producer, etc., so I probably know a thing or two.

15.11.2024 00:54 ๐Ÿ‘ 103 ๐Ÿ” 14 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 5

We've already added $680 to the pot, we'll be at $1,000 in no time at this rate!

29.11.2024 18:45 ๐Ÿ‘ 9 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I'm $75 away from making rent. If you like my writing, please consider helping me out! I post my work free so people who can't afford it can have access. Helping me empowers me to help people who can't afford a pay wall.

Anything after that goes to bills.

29.11.2024 21:04 ๐Ÿ‘ 42 ๐Ÿ” 45 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Preview
DEVLOG - Narrative Design and the Branching Structure of Catalyst: Blind Faith! | Alaric Get more from Alaric on Patreon

900 followers ABSOLUTELY rated releasing this gigantic #narrativedesign and #gamedesign devlog a day early!๐Ÿ’–๐Ÿ”ฅ

This is a crash-course on #visualnovels with heavy branching, my full VN's choice structure, and tons of pics.

Thank you for your support! Free for everyone next week!
#indiegamedev #vndev

30.11.2024 01:07 ๐Ÿ‘ 17 ๐Ÿ” 7 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

hey wow oops i accidentally dropped this

27.11.2024 21:37 ๐Ÿ‘ 184 ๐Ÿ” 52 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 1