thomas "noio" πŸ”οΈ vandenberg's Avatar

thomas "noio" πŸ”οΈ vandenberg

@noio.games

he makes games, including: 🏰 Kingdom: New Lands 🌱 Cloud Gardens πŸ• Pizza Possum

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Latest posts by thomas "noio" πŸ”οΈ vandenberg @noio.games

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I think some people worry about getting 'too good' at their game to be useful testplaying.

I can assure you, I do not have that issue.

05.03.2026 17:11 πŸ‘ 80 πŸ” 11 πŸ’¬ 1 πŸ“Œ 0

funny that AI often seems to come up with code that checks

"is MyType<>" or "== typeof(MyType<>)" in C#
(without an actual generic type specified)

Shows you that it's an obvious thing to want

05.03.2026 16:44 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Informational pollution! Yes!

04.03.2026 15:03 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I know right?! Also you could so easily use AI to copyrightwash the AI images too

03.03.2026 17:30 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Oh that’s nice!

03.03.2026 17:29 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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it's so f*ing annoying that at least HALF the google results are now AI generated images

I have an obsession with finding out the what things *actually* look like, then simplifying to pixel art,

so references like this are absolute useless garbage to me

03.03.2026 16:35 πŸ‘ 43 πŸ” 2 πŸ’¬ 5 πŸ“Œ 0

(yes that is obviously what should happen )

but instead: it's where the boss fights/TD happens..

you fight "bots".. but I couldn't come up with a better visual that reads as "dangerous/boss fight" that's not a skull

03.03.2026 14:52 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

it's right around the corner

01.03.2026 17:19 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

🀘

01.03.2026 17:18 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

😭

01.03.2026 17:18 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

πŸ˜‚

01.03.2026 16:37 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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i mean look at this

28.02.2026 09:35 πŸ‘ 131 πŸ” 12 πŸ’¬ 5 πŸ“Œ 1

Oh shit that’s just the screen recording being off centered πŸ˜‚

26.02.2026 17:43 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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hauling ass

26.02.2026 16:44 πŸ‘ 56 πŸ” 11 πŸ’¬ 2 πŸ“Œ 0

what's the pack?! :)

26.02.2026 14:10 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

exactly! Why did it take me so long to figure this out.

I thought i was being smart writing code to do all that..
but then those components all end up different.. and you have to remember how you were passing data etc.

with Shuriken it's always the same! Same UI, same vertex channels, a delight!

26.02.2026 08:28 πŸ‘ 0 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

I used to set up a bespoke component to animate material colors etc.. for each FX I was doing.. (with Tweens)

but this is just so much faster! Even for just fading or scaling in/out a single mesh..

24.02.2026 16:48 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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when all you have is a hammer,
(and the hammer is Shuriken)
everything looks like a particle.

I often use ParticleSystems even for spawning SINGLE meshes,
because you get all the Spawning, Timing, Color fading stuff for free

24.02.2026 16:35 πŸ‘ 61 πŸ” 6 πŸ’¬ 3 πŸ“Œ 0

Excited for this!!

22.02.2026 12:04 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Plant the grass to power your gun to shoot the shield generator to toss bombs at the spawner!

🀘Existential Treads! Releasing in May!🀘

Check out our demo! store.steampowered.com/app/3580340/...

#screenshotsaturday #indiegame

21.02.2026 13:56 πŸ‘ 22 πŸ” 6 πŸ’¬ 1 πŸ“Œ 3

Hahaha the image upload broke but it’s better this way

21.02.2026 15:51 πŸ‘ 18 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

sometimes all you need is a

21.02.2026 09:35 πŸ‘ 29 πŸ” 2 πŸ’¬ 7 πŸ“Œ 0

Too late for that!!

20.02.2026 11:49 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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pretty!

19.02.2026 16:44 πŸ‘ 56 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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so nice when the different tools start working together!
(easy spline editor + spline particle emitter generator)

17.02.2026 16:35 πŸ‘ 47 πŸ” 7 πŸ’¬ 1 πŸ“Œ 0

no way

these look so good 😭 I love this so much.

16.02.2026 09:26 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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how much better would that make my game look 😭😭😭😭😭

15.02.2026 15:11 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

ahh okay yeah I see!

makes sense for a text based game but on the other hand you seem so good at finding that perfect aesthetic that it seems you'd want to preserve that vision as best as possible

14.02.2026 15:56 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

*Do* donuts?

14.02.2026 12:24 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Yeah feels good to make donuts

14.02.2026 12:23 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0