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Dylan

@dylanmeville.com

Code/Art Wizard @ Everglow Interactive | I made Party Panic | Now I make waterfalls

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14.09.2023
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Latest posts by Dylan @dylanmeville.com

Same!! So exciting!!

25.02.2026 23:19 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

TEMPORAL RESPONSIVENESS NODE??? Fixes all my smearing issues on this material! dev.epicgames.com/community/le...

25.02.2026 15:40 ๐Ÿ‘ 11 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
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Making the material translucent, and "after motion blur" does fix it. But also this happens now lmao what

25.02.2026 02:52 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

"Has Pixel Animation" is checked already on the material

25.02.2026 01:49 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Is there a trick to fix this kind of pixel smearing when using AA? Looks great with AA off, but with it on the stars smear like craaaazy. Can I compute custom velocity vectors or something? It's just a basic (unlit) material sampling a skybox texture to give that "portal" feel

25.02.2026 01:49 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1
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EditorTRSGizmo.cpp in the UpdatePlanarHandle function

22.02.2026 08:30 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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WoooOooOoOOOOoo

22.02.2026 08:30 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Spent an hour today navigating the Unreal Engine source code to modify this gizmo. Now has a planar axis SCALE setting so my blind ass can consistently select the xy plane without missing the hitbox, to move props around more comfortably

22.02.2026 08:30 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Not to mention why the heck does the gizmo not flip to face the camera, why the heck do I ever want to look at the gizmo "from the back". Who ever needs to know which axis is +/- when doing set dressing. You don't ever think "oh I need to move this tree towards POSITIVE x"

13.02.2026 02:38 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I struggle with this DAILY when doing level design/set dressing stuff. The movement mode I use the most is moving along the xy plane (the blue square) and it is ALWAYS hidden between all the other gizmo buttons and I can never select it on the first try

13.02.2026 02:19 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Anyone know where in the Unreal source I need to look to fix this gizmo. I swear nothing annoys me more than this translation gizmo NEVER doing what I want. Why is the center "all axis" button take priority over the xy plane selector (and have such a huge invisible hitbox)

13.02.2026 02:18 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Been working on the aquarium caves for the past few weeks. This is the first section that's DONE. What do you all THINK?

12.02.2026 21:47 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

omg gorgeous work!!

04.02.2026 00:40 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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First set of shops done for the main island! Clothing shop to be stylish! Furniture shop to decorate your boat/house/world! And customization station to give all your items that personal touch! (UI WIP)

02.02.2026 00:13 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Different seasons and time of day

02.02.2026 00:25 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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First set of shops done for the main island! Clothing shop to be stylish! Furniture shop to decorate your boat/house/world! And customization station to give all your items that personal touch! (UI WIP)

02.02.2026 00:13 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

๐Ÿคฃ Yes those are 2 of the 100 steps LOL

24.01.2026 23:13 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Making games is hard

24.01.2026 21:30 ๐Ÿ‘ 6 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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*YouTube Voiceover* I MADE A HYPER-REALISTIC WINDOW BLINDS SHADER FOR OUR CARTOON RACCOON GAME

(btw @snaccoongame.bsky.social is available for Wishlisting on Steam store.steampowered.com/app/2001850/...)

#gamedev #indiedev #snaccoon

13.01.2026 02:00 ๐Ÿ‘ 125 ๐Ÿ” 31 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 3
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a young boy sits at a desk in front of a computer screen ALT: a young boy sits at a desk in front of a computer screen
13.01.2026 21:37 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

meanwhile.... medicine has taken INSANE leaps and bounds in the last 2 years.
we're out here curing HIV and leukemia and creating 100% efficacy vaccines against all sorts of cancers, and now this??

between this and renewable energy outstripping fossil fuels in efficiency, the future is bright

31.12.2025 03:03 ๐Ÿ‘ 4845 ๐Ÿ” 1556 ๐Ÿ’ฌ 10 ๐Ÿ“Œ 76
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Hidden emissives seems to do a pretty good job but maybe some downsides with that...

31.12.2025 03:08 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

All good tips, thank you. I've been playing with those settings but still can't quite get something that feels like ambient light being boosted (and smoothly brightening up the shadows). Adding extra lights just adds another direction of light, but those multiple shadows crossing over looks blegh!

31.12.2025 03:07 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Doesn't seem like there's anything that allows for that kind of control that's not global :\ Upping the ambient light globally when inside, you now look out the window and everything all the dark shadows are weirdly gone. Only want to do it locally in interiors! Hidden emissives seem to work ok

31.12.2025 03:06 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Using a big emissive quad that is set to affect lighting while hidden _kind of_ works I guess, but feels wrong

30.12.2025 22:21 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Just gives me a bunch of cross shadows overlapping on the objects AND very bright spots on areas closer to the light. But I can't just disable shadows entirely on the light because then the lights go through the walls!

30.12.2025 22:06 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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Is there a trick in Unreal to make cast shadows from lights not so dark? Trying to light an interior with smooth ambient light (so there's not dark shadows in the corners and under objects) and just can't get anything that looks okay. Using a bunch of point lights to try and fill...

30.12.2025 22:04 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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WOOD MATERIAL

12.12.2025 02:21 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Had some fantastic concepts created by @undoodle.bsky.social for the shops area on the main island. So excited to turn these 3D and get them in the game!!

11.12.2025 05:00 ๐Ÿ‘ 10 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Had some fantastic concepts created by @undoodle.bsky.social for the shops area on the main island. So excited to turn these 3D and get them in the game!!

11.12.2025 05:00 ๐Ÿ‘ 10 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0