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Jake Ouellette

@jakeout.com

Work: Eng @ Google, formerly Twitter, works on tools for developers (Firebase) Hobbies: Indie game dev: (https://jakeout.itch.io), drawing comics (http://drawblanks.com) & more: https://jakeout.com/about

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26.08.2023
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Latest posts by Jake Ouellette @jakeout.com

Scurvy posting on main

05.03.2026 03:55 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
ZZT Livestream - Oktrollberfest 2025 (Part 1)
ZZT Livestream - Oktrollberfest 2025 (Part 1) YouTube video by Worlds of ZZT

I recently made a ZZT game for the "Oktrollber" yearly troll competition with a custom ascii tileset where a subset of the characters were 2x sized as a joke, and it was really fun, (the reveal at 1:35:22ish) youtu.be/99BuyQ48YMY?...

05.03.2026 00:48 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

πŸ€” I kinda like the idea that their only mistake was thinking the first b was silent

28.02.2026 17:05 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

This reminded me that the "Book of S" existed, I should go reread that

25.02.2026 15:29 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
a rusty tow truck from the movie cars with a big mouth Alt: a rusty tow truck from the movie cars with a big mouth
24.02.2026 18:30 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I just got back from a vacation without Internet and the feeling of returning to feeds is not dissimilar to the feeling of returning to New England snowstorm after being in Florida

22.02.2026 22:25 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Ah! Sorry I missed your stream! Was ironically too busy streaming making a 2.4ho zzt game at the same time for itch.io/jam/24-hours...
πŸ˜΅β€πŸ’«

22.02.2026 08:16 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Their scientists were so preoccupied with whether or not they could, they didn't stop to ask chatgpt if they should

21.02.2026 19:58 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Candidly I'm surprised this is a linear relationship

07.02.2026 16:49 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Announcement for Godot 4.6 release

Announcement for Godot 4.6 release

Claude opus 4.6 release announcement

Claude opus 4.6 release announcement

Wow, Claude has finally caught up to Godot

05.02.2026 22:38 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

This reply made my wrist beep so I think you are right that I am circling the drain here

04.02.2026 22:00 πŸ‘ 11 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Post image

I wrote a discord bot over the weekend that surfaces "top" bluesky posts and I accidentally made the posts sound too important, and, well, this one felt especially ironic

04.02.2026 21:25 πŸ‘ 20 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
Preview
2.4 Hours Jam (H126 circuit) A game jam from 2026-02-20 to 2026-06-15 hosted by Mean Girls Games. Welcome! The Classic 2.4HoZZT is back! Turns out three 2.4 hour jams in 4 months was a bit too many, so this year, we're taking it ...

Who is making the 1 hour game? Would love to tell them about this funny coincidence:

itch.io/jam/24-hours...

04.02.2026 11:51 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Sonnet 5 will have, I assume, shadow detection built in

03.02.2026 21:13 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Has anyone ever written an Ayn Rand "fan fic" of Atlas Shrugged from the perspective of the atlas

03.02.2026 12:07 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
c. Limitations of the study and future research: There is mention of limitations to the research, which also undermines transparency and credibility of the manuscript. The conclusion briefly states "further research is required" but does not explain what questions remain unanswered or how future studies could address limitations.
d. Overstepping in policy/practice recommendations: The authors should be mindful that their policy and practice recommendations currently go beyond the data and analysis provided. The study did not examine policy implementation or effectiveness, and have not provide evidence that suggest which interventions would work. As currently framed, the recommendations read as prescriptive rather than grounded in the analysis. In revising the manuscript, the authors should temper their recommendations by framing these as potential implications and link each one explicitly to a theme.
e. Conclusion: This final part of the discussion is fairly generic rather than a tightly written set of conclusions that synthesises the key findings and provides a strong closing argument.

c. Limitations of the study and future research: There is mention of limitations to the research, which also undermines transparency and credibility of the manuscript. The conclusion briefly states "further research is required" but does not explain what questions remain unanswered or how future studies could address limitations. d. Overstepping in policy/practice recommendations: The authors should be mindful that their policy and practice recommendations currently go beyond the data and analysis provided. The study did not examine policy implementation or effectiveness, and have not provide evidence that suggest which interventions would work. As currently framed, the recommendations read as prescriptive rather than grounded in the analysis. In revising the manuscript, the authors should temper their recommendations by framing these as potential implications and link each one explicitly to a theme. e. Conclusion: This final part of the discussion is fairly generic rather than a tightly written set of conclusions that synthesises the key findings and provides a strong closing argument.

A student & I got a 4 page review on a manuscript we submitted to a peer reviewed journal. It’s hard not to suspect AI. But however this was generated, this line was so troubling: "There is mention of limitations to the research, which also undermines transparency and credibility of the manuscript."

03.02.2026 03:04 πŸ‘ 132 πŸ” 26 πŸ’¬ 18 πŸ“Œ 6

I have honestly thought about making something like this, cool to see I'm not the only one

02.02.2026 16:51 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

If looking for any ideas, Numberblocks, (done in order), got my oldest kiddo into math, my youngest LOVED this flip book for its tactility www.candlewick.com/978153621710...

Also, I've been working on a little daily learning games site that has kid friendly math stuff, here: zeepza.com

01.02.2026 23:57 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
You are being misled about renewable energy technology.
You are being misled about renewable energy technology. YouTube video by Technology Connections

Let's do this.

www.youtube.com/watch?v=KtQ9...

30.01.2026 17:27 πŸ‘ 10802 πŸ” 3544 πŸ’¬ 671 πŸ“Œ 726

Nice!! I once filed a feature request (never fulfilled, on comixology) because the online editions of squirrel girl skipped all the "narrator" commentary, glad this one includes it

31.01.2026 22:36 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

"release the Epstein cut"

31.01.2026 05:11 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

My theory here is grok wrote this out of self preservation

30.01.2026 20:25 πŸ‘ 60 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Spiderman pointing meme, but they're high fiving

30.01.2026 13:02 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

I disagree, but I hope if I ever change my mind you'll go easy on me

26.01.2026 11:26 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Respectfully, I used to hold this view, but if this were true, the media wouldn't treat each fresh incident the way they do, instead they would contextualize it for the viewer as such... there are countless of examples of *this*

24.01.2026 13:34 πŸ‘ 5 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
It’s hard to justify Tahoe icons Looking at the first principles of icon designβ€”and how Apple failed to apply all of them in macOS Tahoe

it's so much worse than i even thought

tonsky.me/blog/tahoe-i...

21.01.2026 14:29 πŸ‘ 20 πŸ” 9 πŸ’¬ 1 πŸ“Œ 6

Why do some cognitive biases have the vibe of prompt injection attacks

20.01.2026 01:45 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Godot 3.0 Zelda-like Tutorial [2] Walk and Push Animations
Godot 3.0 Zelda-like Tutorial [2] Walk and Push Animations YouTube video by fornclake

Godot would be my first choice for rapid prototyping, have poked at love2d, unreal, bevy, unity, etc

It has good stuff for making animation sprites, scene graphs, and sprites that do nearest neighbor, non blurry, rendering
youtu.be/M4wuhFgubWY?...

Love2d's api is also very quick to get started

17.01.2026 22:57 πŸ‘ 1 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
Preview
Botdown by jakeout Imagine Steamworld Dig, but you're a mouse!

Yes! I made this (and 4 games with it so far) I pair it with @lbc.bsky.social's weave ( meangirls.itch.io/weave-4 ), which supports loading external oop code.

I made my dosember game with this workflow: jakeout.itch.io/botdown

17.01.2026 01:06 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

This is what the section 230 stuff ultimately is about, but I just assume they're already data mining it regardless

17.01.2026 00:30 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0