Erwin Santacruz's Avatar

Erwin Santacruz

@990adjustments.com

A Designer and Developer in Motion & Interactive media from South Florida, delving into AR, VR, and AI realms. https://990adjustments.com

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09.09.2023
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Latest posts by Erwin Santacruz @990adjustments.com

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We recently added Color Interpolation support for Data Binding convertors 🎨⚑️

15.10.2025 17:09 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Coming October 20: Cadet, our new $9/mo plan.
Free to create. $9/month to ship.

Here’s what’s changing, what’s not, and why πŸ‘‡

06.10.2025 18:16 πŸ‘ 6 πŸ” 3 πŸ’¬ 2 πŸ“Œ 0

Fully agree. What you can do in four lines of code takes 100 nodes in some applications that support visual scripting. e.g. Unreal Engine. They have a lot of macros that try to simplify things for more complex logic but you then have all these nodes that get lost in the shuffle.

10.08.2025 17:19 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Your data updates don’t have to snap like a rubber band. Use the Interpolator Converter to ease, stretch, or bounce them into place.
By @rockletdesign.bsky.social

09.06.2025 16:31 πŸ‘ 8 πŸ” 1 πŸ’¬ 0 πŸ“Œ 2
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Cool radio component in the @rive.app marketplace by Akitar
rive.app/marketplace/...

24.03.2025 18:22 πŸ‘ 8 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

I remember it but only played it a handful of times. By this time I was deep into the flatland BMX scene and didn’t follow games as much. Do you remember Tapper?

09.03.2025 16:57 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I loved Burger Time πŸ” I feel it’s underrated.

09.03.2025 15:23 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Blue Atari game box that says 3d tic tac toe on a wooden table.

Blue Atari game box that says 3d tic tac toe on a wooden table.

3D Tic-Tac-Toe
Artist: Susan Jaekel
Atari 2600

#retrogames #atari

09.03.2025 03:46 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Green Atari game box with the title OTHELLO on a wooden table.

Green Atari game box with the title OTHELLO on a wooden table.

Othello
Artist: Steve Hendricks
Atari 2600

#retrogames #atari

08.03.2025 18:24 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Good listen.

02.03.2025 18:00 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Video Pinball
Artist: Unknown
Atari 2600

#retrogames #atari

01.03.2025 20:04 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Rive app editor UI with svg files

Rive app editor UI with svg files

Rive Assets section needs folders

01.03.2025 00:54 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Is anyone experiencing slow renders with Blender when using Deadline. There are 18 4090s working. Other issue is Blender stalls the workers. That could be a DL issue though.

28.02.2025 17:41 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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The Early Access icon for @rive.app is entirely made in Rive. Yes indeed.

With Vector Feathering, we were able to create top-notch quality icons and make them interactive.

26.02.2025 11:17 πŸ‘ 7 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0

Coming with Data Binding

22.02.2025 21:13 πŸ‘ 1 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

πŸ™ŒπŸΌ

22.02.2025 22:04 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I know this can be done at runtime but an option for clamping the number inputs in the editor would be cool @rive.app

22.02.2025 21:08 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Outlaw
Artist: John Enright
Atari 2600

#retrogames #atari

22.02.2025 18:22 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

So no Firefly video included in CC subscription. Guess that was asking for too much. Biggest issue I see with these AI video subs is that you burn through your credits within a few hours unless you subscribe to an Enterprise plan which easily sets you back $1k or more

22.02.2025 18:11 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Screenshot of the Rive App Editor

Screenshot of the Rive App Editor

Folders would be welcomed in the Assets area
@rive.app

20.02.2025 03:03 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

So stock sites have basically become AI image sites.

19.02.2025 22:53 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Using keyboard modifiers (Shift, Ctrl) to increase/decrease parameter change speed when using the arrows keys in a value field would also be cool in @rive.app

18.02.2025 12:58 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I know this is perhaps just my use case but I would really like the ability for joysticks in @rive_app to have a transparency parameter.

18.02.2025 12:47 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Why you can’t just drag in or out of objects to parent and un parent in Blender is beyond me.

11.02.2025 19:10 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I haven’t done AE tool scripting in quite some time so not familiar with all the new Classes but wanted to crank out something quickly. I figured why not use AI to help. While it gave me the boilerplate UI code, it failed miserably at the functionality. Had to dive into the docs to make it work.

10.02.2025 00:28 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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πŸ“’ Unreal Plugin 0.2.25 is now live! The main fix improves sharpness for better rendering.

06.02.2025 17:57 πŸ‘ 16 πŸ” 3 πŸ’¬ 1 πŸ“Œ 1

Yeah, I wasn’t certain either since I do remember them having a CUDA option. Crazy! Using Metal the project is not workable at all.

09.02.2025 20:04 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

On the Mac there is no CUDA option. Strangely enough, it performs better, not great, using Mercury Software than Mercury Using Metal.

09.02.2025 19:51 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I’ve been using AE’s new 3d model import features and they work really well. Performance is great on my Windows workstation but when opening the same project on a Mac Studio (Intel and M2) the performance really suffers. The project becomes unusable.

09.02.2025 13:40 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Hey! Wanted to share an update. Substance 3D Assets has recently removed the need to manage points to download assets for subscribers. However, if you’ve got points from previous Substance 3D subscriptions, the 3D Assets Library is open to you until the end of March.

05.02.2025 20:11 πŸ‘ 5 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0