We recently added Color Interpolation support for Data Binding convertors π¨β‘οΈ
We recently added Color Interpolation support for Data Binding convertors π¨β‘οΈ
Coming October 20: Cadet, our new $9/mo plan.
Free to create. $9/month to ship.
Hereβs whatβs changing, whatβs not, and why π
Fully agree. What you can do in four lines of code takes 100 nodes in some applications that support visual scripting. e.g. Unreal Engine. They have a lot of macros that try to simplify things for more complex logic but you then have all these nodes that get lost in the shuffle.
Your data updates donβt have to snap like a rubber band. Use the Interpolator Converter to ease, stretch, or bounce them into place.
By @rockletdesign.bsky.social
Cool radio component in the @rive.app marketplace by Akitar
rive.app/marketplace/...
I remember it but only played it a handful of times. By this time I was deep into the flatland BMX scene and didnβt follow games as much. Do you remember Tapper?
I loved Burger Time π I feel itβs underrated.
Blue Atari game box that says 3d tic tac toe on a wooden table.
3D Tic-Tac-Toe
Artist: Susan Jaekel
Atari 2600
#retrogames #atari
Green Atari game box with the title OTHELLO on a wooden table.
Othello
Artist: Steve Hendricks
Atari 2600
#retrogames #atari
Good listen.
Video Pinball
Artist: Unknown
Atari 2600
#retrogames #atari
Rive app editor UI with svg files
Rive Assets section needs folders
Is anyone experiencing slow renders with Blender when using Deadline. There are 18 4090s working. Other issue is Blender stalls the workers. That could be a DL issue though.
The Early Access icon for @rive.app is entirely made in Rive. Yes indeed.
With Vector Feathering, we were able to create top-notch quality icons and make them interactive.
Coming with Data Binding
ππΌ
I know this can be done at runtime but an option for clamping the number inputs in the editor would be cool @rive.app
Outlaw
Artist: John Enright
Atari 2600
#retrogames #atari
So no Firefly video included in CC subscription. Guess that was asking for too much. Biggest issue I see with these AI video subs is that you burn through your credits within a few hours unless you subscribe to an Enterprise plan which easily sets you back $1k or more
Screenshot of the Rive App Editor
Folders would be welcomed in the Assets area
@rive.app
So stock sites have basically become AI image sites.
Using keyboard modifiers (Shift, Ctrl) to increase/decrease parameter change speed when using the arrows keys in a value field would also be cool in @rive.app
I know this is perhaps just my use case but I would really like the ability for joysticks in @rive_app to have a transparency parameter.
Why you canβt just drag in or out of objects to parent and un parent in Blender is beyond me.
I havenβt done AE tool scripting in quite some time so not familiar with all the new Classes but wanted to crank out something quickly. I figured why not use AI to help. While it gave me the boilerplate UI code, it failed miserably at the functionality. Had to dive into the docs to make it work.
π’ Unreal Plugin 0.2.25 is now live! The main fix improves sharpness for better rendering.
Yeah, I wasnβt certain either since I do remember them having a CUDA option. Crazy! Using Metal the project is not workable at all.
On the Mac there is no CUDA option. Strangely enough, it performs better, not great, using Mercury Software than Mercury Using Metal.
Iβve been using AEβs new 3d model import features and they work really well. Performance is great on my Windows workstation but when opening the same project on a Mac Studio (Intel and M2) the performance really suffers. The project becomes unusable.
Hey! Wanted to share an update. Substance 3D Assets has recently removed the need to manage points to download assets for subscribers. However, if youβve got points from previous Substance 3D subscriptions, the 3D Assets Library is open to you until the end of March.