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Joseph Humfrey

@joe.inkle.co

Co-founder of @inkle.co, narrative game studio. ⛰️ A Highland Song πŸ€– TR-49 🚒 Overboard! & Expelled! πŸ•Œ Heaven’s Vault 🌍 80 Days πŸ–‹οΈ ink πŸ“± Apps @ https://Selkie.Design 🦭 πŸ΄σ §σ ’σ ³σ £σ ΄σ ΏπŸ‡©πŸ‡ͺ

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05.07.2023
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Latest posts by Joseph Humfrey @joe.inkle.co

Preview
Steam Publisher: inkle Interactive adventures that span the world, cross the wilderness, and dig deep into the past. Every action will shape your story.

looking for some narrative juice this weekend? Most of our games are on a discount right now - with 80 Days for less than a bus fare.

06.03.2026 21:37 πŸ‘ 36 πŸ” 12 πŸ’¬ 0 πŸ“Œ 1

Ooh amazing congrats!

06.03.2026 09:05 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

πŸ‘€πŸ‘€πŸ‘€

05.03.2026 15:19 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Right yeah, you’re right, annoying we missed that πŸ™

05.03.2026 10:32 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

RIGHT???

04.03.2026 20:52 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Yup this thread turned out way better than I expected!

04.03.2026 19:49 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

A terrific thread on animating in games. The comments are kinda a who's who of modern indie game animation folk.

04.03.2026 19:26 πŸ‘ 2 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
Preview
Save 50% on A Highland Song on Steam Moira McKinnon is running away. A wild adventure through the Scottish Highlands, with open platforming and dynamic storytelling, maps and music. From the creators of Heaven's Vault and 80 Days.

Psst btw everyone but A Highland Song is on sale right now with proceeds going to @gamesaid.bsky.social

Find out why this game hit number 28 in the Steam chart in Japan on launch. Seriously. We’d love to know

04.03.2026 18:11 πŸ‘ 86 πŸ” 41 πŸ’¬ 0 πŸ“Œ 11

Ah wow. That’s fascinating, thanks for letting me know!

04.03.2026 18:03 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

The A18 Pro in the MacBook Neo is 19% faster than the M2 Ultra in the Mac Pro in single-core performance (Geekbench 6).

The MacBook Neo starts at $599.

The Mac Pro, which is still for sale, starts at $6,999.

04.03.2026 16:11 πŸ‘ 401 πŸ” 47 πŸ’¬ 60 πŸ“Œ 8

Also behind the scenes, as part of this I decided to rebuild our website. It shouldn’t *look* any different but:

- we swapped form Jekyll to Eleventy for static site generation because I’m happier working with JS + Node than Ruby
- we swapped from a Digital Ocean server to Cloudflare Pages

04.03.2026 11:45 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Excited to be launching this! Many of the articles in the book are absolute gold, and it’s just so *dense*.

Well done to @jon.inkle.co for executing this so beautifully, and looking to listening to the podcast myself.

And on a personal level I’m super proud of how the book cover turned out!

04.03.2026 11:43 πŸ‘ 29 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0

Hi @ko-op.com! I was always curious about how you folks did animation on Goodbye Volcano High? I was very impressed at the quality, resolution, detail, etc!

04.03.2026 09:43 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Interesting! Nope I’m afraid that’s not something I’ve looked into…

04.03.2026 09:35 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Good thoughts, thanks for sharing!

Yeah I’m super curious about it but I suspect it’s not a rabbit hole I want to dive into :) think I’m going to stick to sprite sheets + project specific optimisations!

04.03.2026 09:26 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Interesting, thanks!

03.03.2026 22:29 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Oooh good point. Also those different layers don’t need to even be the same resolution / detail level / have the same similarity threshold

03.03.2026 22:01 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Right yeah, I’ve never used Bink but I suspected they’d be good at exactly this kind of thing!

03.03.2026 21:55 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Or it could be refined per-art-style if we know there’s more temporal similarity than spatial etc. lots to think about!

03.03.2026 21:53 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

My thoughts are mostly churning over the fact that it must be very dependent on art style, lots of painterly detail differences between frames would probably prevent it working so well πŸ€” but if we could move some of those details to a post process it could help…

03.03.2026 21:53 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Interesting, sounds super similar to what @desplesda.net described here bsky.app/profile/desp...

03.03.2026 21:48 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Finished watching, I learned a lot, it was very helpful, thanks!!

03.03.2026 21:45 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Excellent point! Not a good fit specifically for us, but totally makes sense.

03.03.2026 21:44 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

Blowing my mind already @desplesda.net

03.03.2026 21:09 πŸ‘ 5 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Ah fascinating, thanks for sharing! Sounds really interesting, I’ll have a watch

03.03.2026 20:55 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Simply because it’s not the art style we’re going for. We went full hand drawn for A Highland Song and I fell in love with it.

That said, it’s possible we could use a mixture in future.

03.03.2026 20:53 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

πŸ˜‚πŸ˜‚ good to know

butimstillalittlebittempted

03.03.2026 20:23 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Excellent! From what @wadjeteyegames.bsky.social says, it sounds like AGS has done some work to make it scale better for higher res sprites which is good to hear!

03.03.2026 19:39 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Hah, nice!!

03.03.2026 19:33 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Woaaah only storing the edges, that’s very cool!

I guess there’s a lot you can do with a flat shaded art style that doesn’t work so well if it’s painterly… πŸ€”

03.03.2026 19:21 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0