That sounds interesting. Are you thinking of having different kitbash models that can be procedurally generated from a kit of components? I could see that working
That sounds interesting. Are you thinking of having different kitbash models that can be procedurally generated from a kit of components? I could see that working
Oh for sure! Reach out any time. I have made some good progress on that.
Of course, no offence taken. We as consumers need to be more conscious and responsible for our impulses. If I was selling something Iβd probably consider doing the same thing, itβs how the game works in the modern day. It may change in the future too.
Not Kohls but we have other retailers that use similar tactics. Canβt knock them for doing what works for them.
It definitely is but itβs playing with Peoples FOMO: βGotta get this course while itβs on saleβ. It works. Iβm guilty of it myself.
Give it a week tops.
Course Link:
www.gamedev.tv/courses/unit...
#gamedev #unity #proceduralgeneration
Generated texture of the procedurally generated dungeon on the left with the 3D generated dungeon that is generated from the texture on the right. First example.
Generated texture of the procedurally generated dungeon on the left with the 3D generated dungeon that is generated from the texture on the right. Second example.
Close-up view of the 3D 3d-generated dungeon. Made from 14 different prefabricated 3D tile objects for each floor, wall and corner tile.
Been working on a Procedural Generation by @gamedevtv.bsky.social in #unity for my #godot project that I'm working on. Working my way through the course in Unity first, and then I'm going to translate it into Godot. Thankfully, both support C#. Here's the current progress:
#gamedev
I caught up with a friend a week ago and we decided to start working on a #gamedev project together. I have been looking at dungeon generation with a BSP algorithm in #godot. It's my first time using Godot. It's pretty intuitive. Anyway, expect screenshots and updates soon!
Small character model made in Nomad Sculpt on iPad
I followed a #NomadSculpt tutorial and made this cute little guy. Pretty wild what you can do on iPad these days. I think i like the workflow more than blender
#gamedev #3dmodelling #art
βIβm not a programmer. Never have been, and I fear, never will be,
despite some valiant efforts on my part (if I do say so myself). Iβve done okay despite not knowing a blessed thing about programming.β - Warren Spector
I found this weirdly inspiring coming from someone so successful.
#gamedev
Ooo that does sound cool! Thatβs probably a cool little side project to learn how to do a 3D Isometric perspective.
I have been compiling a list of projects that I want to work on. They range from building Snake to Doom-like games to more complicated Playstation 1 era games. I have also been gathering an array of courses that can help me bridge the knowledge gap for me to work on these projects.
#gamedev
The design looks really cool!
This is great! Thanks for the recommendation
I've been refactoring my C++ Snake game, splitting main.cpp into separate files and setting up what would (in theory) be proper game architecture with abstractions for Raylib so I could hypothetically replace it. It's been an interesting exercise but very time-consuming.
#gamedev
Following! Canβt wait to hear it all. Keep up the good work π
Aww man, those chords are haunting. I love it.
Iβm a firm believer of a little bit everyday goes a long way
My games are always feature rich and bug free π
It's always easier to solve problems with procedural programming and then refactoring and extracting the working code out into reusable and easily testable chunks.
#gamedev #coding #programming
Whoa, that perspective is trippyβ¦
Nice, good luck with the project!
I finished all the features in my #raylib C++ Snake game. Just doing some refactoring and tidying up. Itβs nice to reach the end of a project. It gives me the motivation to try something a little bigger. Itβs important to cleanup after yourself though. It really helps cement your learning.
#gamedev
Good work!
What are you using for rendering? Are you writing your renderer from scratch or leveraging a library like SDL?
Great question!
#gamedev for me is:
- A challenge for me to pursue to push myself to learn and grow
- An outlet for me to be creative
- An opportunity to bring joy creating something that fills me with joy
- An interest I can share with like-minded people.
- A lifestyle I wish to live.
I really enjoyed this GDC talk on using custom tech for your games. I think it highlights an important aspect of engineering that is so often overlooked in favour of what is new or popular. That is to use the right tool for the job.
#gamedev #GDC #customgameengine
www.youtube.com/watch?v=Qj6d...
Been working on making a simple game of Snake in C++ with #Raylib lately. Trying to learn more about C++ and #GameDev at a lower level. I love it when you make a small change and then everything breaks and you have to spend hours trying to get things working again. It's a great learning experience.
Thanks for sharing!
Start small, keep it simple and donβt overwhelm yourself. Itβs a very difficult medium to create in since it includes many areas of art, programming and math. Find your strength, focus on the fundamentals of it concerning game dev and start branching out to other areas when you feel ready to.