Dean (FEAR//LESS Game Dev)'s Avatar

Dean (FEAR//LESS Game Dev)

@fearlessgamedev.com

Game Developer, Software Engineer, Music Lover. Australian

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10.11.2024
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Latest posts by Dean (FEAR//LESS Game Dev) @fearlessgamedev.com

That sounds interesting. Are you thinking of having different kitbash models that can be procedurally generated from a kit of components? I could see that working

28.05.2025 23:44 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Oh for sure! Reach out any time. I have made some good progress on that.

28.05.2025 02:33 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Of course, no offence taken. We as consumers need to be more conscious and responsible for our impulses. If I was selling something I’d probably consider doing the same thing, it’s how the game works in the modern day. It may change in the future too.

28.05.2025 01:32 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Not Kohls but we have other retailers that use similar tactics. Can’t knock them for doing what works for them.

28.05.2025 01:30 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

It definitely is but it’s playing with Peoples FOMO: β€œGotta get this course while it’s on sale”. It works. I’m guilty of it myself.

28.05.2025 01:16 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Give it a week tops.

28.05.2025 00:50 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
Unity Procedural Generation: Build Infinite Game Levels Learn to code dynamic 3D dungeons using Marching Squares, generate custom layouts with Scriptable Objects, create a runtime NavMesh, and fill your world with enemies, treasure, and decorationsβ€”all whi...

Course Link:

www.gamedev.tv/courses/unit...

#gamedev #unity #proceduralgeneration

30.04.2025 10:53 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Generated texture of the procedurally generated dungeon on the left with the 3D generated dungeon that is generated from the texture on the right. First example.

Generated texture of the procedurally generated dungeon on the left with the 3D generated dungeon that is generated from the texture on the right. First example.

Generated texture of the procedurally generated dungeon on the left with the 3D generated dungeon that is generated from the texture on the right. Second example.

Generated texture of the procedurally generated dungeon on the left with the 3D generated dungeon that is generated from the texture on the right. Second example.

Close-up view of the 3D 3d-generated dungeon. Made from 14 different prefabricated 3D tile objects for each floor, wall and corner tile.

Close-up view of the 3D 3d-generated dungeon. Made from 14 different prefabricated 3D tile objects for each floor, wall and corner tile.

Been working on a Procedural Generation by @gamedevtv.bsky.social in #unity for my #godot project that I'm working on. Working my way through the course in Unity first, and then I'm going to translate it into Godot. Thankfully, both support C#. Here's the current progress:

#gamedev

30.04.2025 10:52 πŸ‘ 6 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

I caught up with a friend a week ago and we decided to start working on a #gamedev project together. I have been looking at dungeon generation with a BSP algorithm in #godot. It's my first time using Godot. It's pretty intuitive. Anyway, expect screenshots and updates soon!

15.04.2025 00:31 πŸ‘ 7 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Small character model made in Nomad Sculpt on iPad

Small character model made in Nomad Sculpt on iPad

I followed a #NomadSculpt tutorial and made this cute little guy. Pretty wild what you can do on iPad these days. I think i like the workflow more than blender

#gamedev #3dmodelling #art

11.04.2025 10:47 πŸ‘ 16 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

β€œI’m not a programmer. Never have been, and I fear, never will be,
despite some valiant efforts on my part (if I do say so myself). I’ve done okay despite not knowing a blessed thing about programming.β€œ - Warren Spector

I found this weirdly inspiring coming from someone so successful.

#gamedev

09.04.2025 07:49 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Ooo that does sound cool! That’s probably a cool little side project to learn how to do a 3D Isometric perspective.

07.04.2025 01:17 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I have been compiling a list of projects that I want to work on. They range from building Snake to Doom-like games to more complicated Playstation 1 era games. I have also been gathering an array of courses that can help me bridge the knowledge gap for me to work on these projects.

#gamedev

04.04.2025 03:27 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

The design looks really cool!

02.04.2025 09:52 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

This is great! Thanks for the recommendation

01.04.2025 23:02 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I've been refactoring my C++ Snake game, splitting main.cpp into separate files and setting up what would (in theory) be proper game architecture with abstractions for Raylib so I could hypothetically replace it. It's been an interesting exercise but very time-consuming.

#gamedev

01.04.2025 01:10 πŸ‘ 7 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

Following! Can’t wait to hear it all. Keep up the good work 😊

31.03.2025 12:32 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Aww man, those chords are haunting. I love it.

31.03.2025 12:06 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I’m a firm believer of a little bit everyday goes a long way

29.03.2025 00:35 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

My games are always feature rich and bug free πŸ˜‰

25.03.2025 13:08 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

It's always easier to solve problems with procedural programming and then refactoring and extracting the working code out into reusable and easily testable chunks.

#gamedev #coding #programming

25.03.2025 12:33 πŸ‘ 6 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0

Whoa, that perspective is trippy…

25.03.2025 00:22 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Nice, good luck with the project!

25.03.2025 00:05 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I finished all the features in my #raylib C++ Snake game. Just doing some refactoring and tidying up. It’s nice to reach the end of a project. It gives me the motivation to try something a little bigger. It’s important to cleanup after yourself though. It really helps cement your learning.

#gamedev

24.03.2025 13:46 πŸ‘ 7 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Good work!

What are you using for rendering? Are you writing your renderer from scratch or leveraging a library like SDL?

24.03.2025 05:37 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Great question!

#gamedev for me is:

- A challenge for me to pursue to push myself to learn and grow
- An outlet for me to be creative
- An opportunity to bring joy creating something that fills me with joy
- An interest I can share with like-minded people.
- A lifestyle I wish to live.

22.03.2025 11:14 πŸ‘ 10 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
Independent Games Summit: A Case for Making Your Own Engine
Independent Games Summit: A Case for Making Your Own Engine YouTube video by GDC 2025

I really enjoyed this GDC talk on using custom tech for your games. I think it highlights an important aspect of engineering that is so often overlooked in favour of what is new or popular. That is to use the right tool for the job.

#gamedev #GDC #customgameengine

www.youtube.com/watch?v=Qj6d...

21.03.2025 02:17 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Been working on making a simple game of Snake in C++ with #Raylib lately. Trying to learn more about C++ and #GameDev at a lower level. I love it when you make a small change and then everything breaks and you have to spend hours trying to get things working again. It's a great learning experience.

20.03.2025 00:39 πŸ‘ 8 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Thanks for sharing!

13.03.2025 04:00 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Start small, keep it simple and don’t overwhelm yourself. It’s a very difficult medium to create in since it includes many areas of art, programming and math. Find your strength, focus on the fundamentals of it concerning game dev and start branching out to other areas when you feel ready to.

12.02.2025 11:38 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0