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Jakob Wahlberg

@jakobwahlberg

I like making games. Gameplay, Animation, Tech Art & low effort graphics. Made Go Mecha Ball. Prevously: Image & Form, Moon Studios

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03.07.2023
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Latest posts by Jakob Wahlberg @jakobwahlberg

Game prototype: Surfing Space Bunny with railgun
Game prototype: Surfing Space Bunny with railgun YouTube video by Jakob Wahlberg

youtu.be/bpBpeXftJZI?...

My most schmove prototype to date

25.02.2026 19:50 πŸ‘ 8 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
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No Rest for Link
Happy 40th Anniversary to The Legend Of Zelda!

Reskinned our game The Glorious Dima as a gift.

21.02.2026 21:19 πŸ‘ 38 πŸ” 6 πŸ’¬ 1 πŸ“Œ 0
jakob wahlberg of steam world heist and go mecha ball | indie game garden podcast episode 1
jakob wahlberg of steam world heist and go mecha ball | indie game garden podcast episode 1 YouTube video by indie game garden

first episode of indie game garden is now out on YouTube! give the wonderful @jakobwahlberg.bsky.social a listen :)

youtu.be/9CKV8d43EjA

15.02.2026 22:53 πŸ‘ 8 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
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We at TwoPeaks are trying to make a fun Kart Racer where players can be a bit more creative and expressful.
Here's an early blockout of a level I am currently working on.

18.01.2026 16:15 πŸ‘ 101 πŸ” 22 πŸ’¬ 4 πŸ“Œ 1

Thanks!

18.01.2026 17:08 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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We at TwoPeaks are trying to make a fun Kart Racer where players can be a bit more creative and expressful.
Here's an early blockout of a level I am currently working on.

18.01.2026 16:15 πŸ‘ 101 πŸ” 22 πŸ’¬ 4 πŸ“Œ 1

I think max intelligence and no intelligence are functionally the same and that humans are vibrating at the edge where we think intelligence is something even to be considered desireable.

11.01.2026 08:43 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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This concludes my Christmas leave prototype.
I would love to return to it one day! Was fun! πŸŽ…

08.01.2026 21:59 πŸ‘ 14 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Just playing around. I make loads of random prototypes :D

05.01.2026 23:15 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Tried this new novel game mechanic where you add guns and zombies to your game.

05.01.2026 23:07 πŸ‘ 17 πŸ” 0 πŸ’¬ 3 πŸ“Œ 0
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Tried a new process of creating sprites. Never needed left Unity

17.12.2025 08:39 πŸ‘ 7 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Animation practice

15.12.2025 19:17 πŸ‘ 10 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
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Priestess revisiting old temple

14.12.2025 18:31 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thank you!

13.12.2025 23:15 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Polished up some of the animations.
Frame by frame is a humbling way of animating indeed.
You really start to understand the importance of every single frame.

13.12.2025 23:08 πŸ‘ 12 πŸ” 2 πŸ’¬ 2 πŸ“Œ 0
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Classical animation is hard! But there's something about seeing a picture move.

12.12.2025 23:57 πŸ‘ 12 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Here's the spritesheet if anyone's interested in seeing how it works.

10.12.2025 23:44 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Some animation tests. First time I tried my hands on classical animation. It's growing on me!

10.12.2025 23:36 πŸ‘ 20 πŸ” 1 πŸ’¬ 4 πŸ“Œ 0
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Tested some classical animation. Was fun! Made the sprite sheets in Affinity Designer.

06.12.2025 22:27 πŸ‘ 10 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Tested some classical animation. Was fun! Made the sprite sheets in Affinity Designer.

06.12.2025 22:27 πŸ‘ 10 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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We've been testing different gameplay mechanics.

⭐️Different stats/weight on racers.
⭐️Pre-set abilities so you pick up ammo.

πŸπŸš—πŸŽοΈ

Unnamed Kart Game with @jakobwahlberg.bsky.social

20.11.2025 14:31 πŸ‘ 95 πŸ” 14 πŸ’¬ 9 πŸ“Œ 4

I need to pause my pursuit for the true ending due to my brain being out of juice after a week of clinched cheeks

19.09.2025 16:34 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Some of the early "harder" fights, which isn't that hard anymore after a marathon of silksong.

19.09.2025 11:54 πŸ‘ 31 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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What a douche!

18.09.2025 20:27 πŸ‘ 25 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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Cave

11.09.2025 18:17 πŸ‘ 25 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0

I just need to vent about the Conductor’s Melody gauntlet in Silksong. Holy shit. That will be a hard wall for most people?

10.09.2025 22:07 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Thanks for playing! ❀️

10.09.2025 12:34 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
Go Mecha Ball Review: pinball candy that feels just right - Rogueliker If you're after a fast-paced roguelite that prizes movement and control over run variety, Go Mecha Ball is worth checking out!

My newest game review is out! Go read about the wonders of @jakobwahlberg.bsky.social 's Go Mecha Ball!

rogueliker.com/go-mecha-bal...

08.09.2025 11:47 πŸ‘ 5 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

But at some point in history, something must’ve happened that locked us in a meta cognitive while loop without a breakpoint that made us loop into progress and creativity.
Fueled by unfelt emotions and dissonance.

02.09.2025 04:40 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Been playing with the ides that meta cognition has a pathological streak. That our natural state is presence and a silent mind.
However, when the subconscious mind detects dissonance it activates the meta cognition to correct it and get back to presence. Historically, a gentle touch.

02.09.2025 04:37 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0