youtu.be/bpBpeXftJZI?...
My most schmove prototype to date
youtu.be/bpBpeXftJZI?...
My most schmove prototype to date
No Rest for Link
Happy 40th Anniversary to The Legend Of Zelda!
Reskinned our game The Glorious Dima as a gift.
first episode of indie game garden is now out on YouTube! give the wonderful @jakobwahlberg.bsky.social a listen :)
youtu.be/9CKV8d43EjA
We at TwoPeaks are trying to make a fun Kart Racer where players can be a bit more creative and expressful.
Here's an early blockout of a level I am currently working on.
Thanks!
We at TwoPeaks are trying to make a fun Kart Racer where players can be a bit more creative and expressful.
Here's an early blockout of a level I am currently working on.
I think max intelligence and no intelligence are functionally the same and that humans are vibrating at the edge where we think intelligence is something even to be considered desireable.
This concludes my Christmas leave prototype.
I would love to return to it one day! Was fun! π
Just playing around. I make loads of random prototypes :D
Tried this new novel game mechanic where you add guns and zombies to your game.
Tried a new process of creating sprites. Never needed left Unity
Animation practice
Priestess revisiting old temple
Thank you!
Polished up some of the animations.
Frame by frame is a humbling way of animating indeed.
You really start to understand the importance of every single frame.
Classical animation is hard! But there's something about seeing a picture move.
Here's the spritesheet if anyone's interested in seeing how it works.
Some animation tests. First time I tried my hands on classical animation. It's growing on me!
Tested some classical animation. Was fun! Made the sprite sheets in Affinity Designer.
Tested some classical animation. Was fun! Made the sprite sheets in Affinity Designer.
We've been testing different gameplay mechanics.
βοΈDifferent stats/weight on racers.
βοΈPre-set abilities so you pick up ammo.
ππποΈ
Unnamed Kart Game with @jakobwahlberg.bsky.social
I need to pause my pursuit for the true ending due to my brain being out of juice after a week of clinched cheeks
Some of the early "harder" fights, which isn't that hard anymore after a marathon of silksong.
What a douche!
Cave
I just need to vent about the Conductorβs Melody gauntlet in Silksong. Holy shit. That will be a hard wall for most people?
Thanks for playing! β€οΈ
My newest game review is out! Go read about the wonders of @jakobwahlberg.bsky.social 's Go Mecha Ball!
rogueliker.com/go-mecha-bal...
But at some point in history, something mustβve happened that locked us in a meta cognitive while loop without a breakpoint that made us loop into progress and creativity.
Fueled by unfelt emotions and dissonance.
Been playing with the ides that meta cognition has a pathological streak. That our natural state is presence and a silent mind.
However, when the subconscious mind detects dissonance it activates the meta cognition to correct it and get back to presence. Historically, a gentle touch.