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bunp

@bunp

gamedev, artist, c# programmer

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28.09.2023
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Latest posts by bunp @bunp

The vehicle UIs in IV were tech as heck

26.02.2026 20:12 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Bitcrush that slap noise

21.02.2026 00:52 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I don't remember that being in the SNES yoshi's island ๐Ÿ‘€ Is that from the GBA port, or maybe some kind of romhack?

28.01.2026 00:02 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Shattered Lands and Wake of the Ravager were my first introduction to the CRPG genre. Love and fondness for them both ever since.

23.01.2026 19:24 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Dark Sun: Wake of the Ravager for sure.

15.01.2026 15:39 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Double-wide pixels makes it feel like C64

09.01.2026 17:39 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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fascinating blob of globby goo?

03.01.2026 18:45 ๐Ÿ‘ 120 ๐Ÿ” 14 ๐Ÿ’ฌ 6 ๐Ÿ“Œ 1
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Dark Sun: Wake of the Ravager (1994) | RPG | PC platforms | SSI

The second chapter of SSI's saga based on TSR's post-apocalyptic Dark Sun setting focuses on the ruthless Dragon of Ur Draxa's thirst for conquest as he orders his scheming servant, the Lord Warrior, to pave the way for his coming!

30.12.2024 15:40 ๐Ÿ‘ 51 ๐Ÿ” 9 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 2
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Structure capture vfx feeling juicy #pixelart #vfx #gamedev #indiedev

02.12.2025 18:03 ๐Ÿ‘ 15 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Juiced up unit death effects and added their animation frames. #gamedev #indiedev #pixelart #madewithunity

20.11.2025 15:17 ๐Ÿ‘ 11 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Wrote a shader to make particles into chopped up sub-sections of the base unit sprite. Pixel perfect. #gamedev #shadergraph #madewithunity #pixelart

14.11.2025 20:21 ๐Ÿ‘ 12 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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High resolution shadows that are a terrain-oriented. Mixing a lot of pixel resolutions (criminal) #gamedev #pixelart #MadeWithUnity

03.11.2025 22:53 ๐Ÿ‘ 13 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Low res shadows was an interesting experiment but it doesn't work well at distant zoom levels. #gamedev #indiedev

03.11.2025 22:13 ๐Ÿ‘ 13 ๐Ÿ” 4 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Ported camera controls from a previous project. Pan speed is square-rooted factor faster when zoomed out, to give the perception of a constant speed. #gamedev #indiedev #MadeWithUnity

26.10.2025 19:15 ๐Ÿ‘ 11 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Unity terrain with volume/depth. #gamedev #indiedev #unity

24.10.2025 00:03 ๐Ÿ‘ 10 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

keep it up, good start

21.10.2025 22:38 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Worked out the kinks in my navmesh, got agents pathfinding anywhere without getting stuck on impassable terrain or escaping the map edge bounds. #gamedev #indiegame #pathfinding

21.10.2025 19:50 ๐Ÿ‘ 11 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Agents navigating a congested corridor. #gamedev #indiedev #pathfinding

16.09.2025 20:19 ๐Ÿ‘ 11 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Working on a dynamic avoidance pathfinding implementation #gamedev #indiedev

11.09.2025 15:52 ๐Ÿ‘ 13 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Big improvement, great work

04.09.2025 23:41 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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It looks quite nice in motion. Real retro feel.

31.08.2025 20:36 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Wrote a custom pixel-art style Unity terrain blending algorithm for low res cameras. #pixelart #lowpoly #gamedev

29.08.2025 23:02 ๐Ÿ‘ 8 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I released my first Doom2 WAD today!
Download it from Doomworld: www.doomworld.com/forum/topic/...

#doom #retrogames #leveldesign

09.06.2025 16:54 ๐Ÿ‘ 6 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Magic circle VFX concept sketch โœจ #art #gamedev #conceptart #vfx #unity

15.03.2025 22:04 ๐Ÿ‘ 34 ๐Ÿ” 5 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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Magic VFX references / concept swatches / palette color schemes for #gamedev #indiedev

11.03.2025 23:19 ๐Ÿ‘ 16 ๐Ÿ” 4 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Have I missed any common spell shapes? #gamedev #spellcasting

22.02.2025 16:33 ๐Ÿ‘ 17 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Energy bolt result from following @cmzw.bsky.social process #unity #vfx #gamedev

19.02.2025 19:16 ๐Ÿ‘ 51 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Got a stencil-buffered full screen renderer pass implementing kuwahara filter working in URP+Shadergraph #unity #shader #gamedev

16.02.2025 01:19 ๐Ÿ‘ 8 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Writing an implementation of flocking boids as a unit pathfinder #gamedev

22.01.2025 15:06 ๐Ÿ‘ 11 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Cave Story style particle system study.

17.01.2025 21:37 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0