The vehicle UIs in IV were tech as heck
The vehicle UIs in IV were tech as heck
Bitcrush that slap noise
I don't remember that being in the SNES yoshi's island ๐ Is that from the GBA port, or maybe some kind of romhack?
Shattered Lands and Wake of the Ravager were my first introduction to the CRPG genre. Love and fondness for them both ever since.
Dark Sun: Wake of the Ravager for sure.
Double-wide pixels makes it feel like C64
fascinating blob of globby goo?
Dark Sun: Wake of the Ravager (1994) | RPG | PC platforms | SSI
The second chapter of SSI's saga based on TSR's post-apocalyptic Dark Sun setting focuses on the ruthless Dragon of Ur Draxa's thirst for conquest as he orders his scheming servant, the Lord Warrior, to pave the way for his coming!
Structure capture vfx feeling juicy #pixelart #vfx #gamedev #indiedev
Juiced up unit death effects and added their animation frames. #gamedev #indiedev #pixelart #madewithunity
Wrote a shader to make particles into chopped up sub-sections of the base unit sprite. Pixel perfect. #gamedev #shadergraph #madewithunity #pixelart
High resolution shadows that are a terrain-oriented. Mixing a lot of pixel resolutions (criminal) #gamedev #pixelart #MadeWithUnity
Low res shadows was an interesting experiment but it doesn't work well at distant zoom levels. #gamedev #indiedev
Ported camera controls from a previous project. Pan speed is square-rooted factor faster when zoomed out, to give the perception of a constant speed. #gamedev #indiedev #MadeWithUnity
Unity terrain with volume/depth. #gamedev #indiedev #unity
keep it up, good start
Worked out the kinks in my navmesh, got agents pathfinding anywhere without getting stuck on impassable terrain or escaping the map edge bounds. #gamedev #indiegame #pathfinding
Agents navigating a congested corridor. #gamedev #indiedev #pathfinding
Working on a dynamic avoidance pathfinding implementation #gamedev #indiedev
Big improvement, great work
It looks quite nice in motion. Real retro feel.
Wrote a custom pixel-art style Unity terrain blending algorithm for low res cameras. #pixelart #lowpoly #gamedev
I released my first Doom2 WAD today!
Download it from Doomworld: www.doomworld.com/forum/topic/...
#doom #retrogames #leveldesign
Magic circle VFX concept sketch โจ #art #gamedev #conceptart #vfx #unity
Magic VFX references / concept swatches / palette color schemes for #gamedev #indiedev
Have I missed any common spell shapes? #gamedev #spellcasting
Energy bolt result from following @cmzw.bsky.social process #unity #vfx #gamedev
Got a stencil-buffered full screen renderer pass implementing kuwahara filter working in URP+Shadergraph #unity #shader #gamedev
Writing an implementation of flocking boids as a unit pathfinder #gamedev
Cave Story style particle system study.