How does Ebi fit so perfectly into the heart shape π
How does Ebi fit so perfectly into the heart shape π
I personally don't use it, but I hear only good things from the team!
Thank you! π€
Credits to @guycalledfrank.bsky.social, he basically invented this method a long time ago (Still looks beautiful though!)
ndotl.wordpress.com/2016/02/02/r...
I also painted & scanned in a few brushes myself. It's cool to see how much visual variety is added just by changing the brush texture π
(Best to zoom in a bit to see the difference)
Each point of the pointcloud is now it's one little Brushstroke π
I added a way to influence the length and direction of each brushstroke via splines. This way it is relatively easy to shape all of the strokes with just a few curves!
A commission from Chris!ππ
You know that your shader problems are about to be solved when you see this picture
Thank you! π€
Thank you for sharing your project! Inspired me a lot!
Added variable brush sizes to the painted pointclouds π¨
It's interesting how bigger brushes can actually create a more detailed scene!
(This is all very heavily inspired by one of @alexstrook.bsky.social older projects btw, full credits for the brush textures go to him! π)
Thank you so much! π§‘
Painting with Pointclouds ποΈ
It looks a bit voxel-y, but it's a good enough basis to start working from π
Fine, if Cuda locks me out of Photogrammetry, then I'll have to actually try a non-hacky approach smh.
I now additionally captured the scene with depth information and fused all the images into a pointcloud.
I quite like the effect here, makes the smoke seem very volumetric! But it's sure annoying on other effects
Damn it feels a bit alienating to have no Nvidia card for photogrammetric reconstruction. No colmap, no meshroom, no research software...π₯²
Metashape works great on AMD, but buying it would unfortunately feed the Russian war economy.
Model is "Forest House" by peachyroyalty on Sketchfab
skfb.ly/6QSKT
To my own suprise, yeah, better than I thought! Next step is to export all camera extrinsics from Unity, to get more precise reconstructions in Agisoft.
Built a small "digital photogrammetry" tool in Unity to generate pointclouds of a Unity scene. Is it stupid? Absolutely! But does it work? π€
The Geometry Sequence Player now supports custom shadergraphs for pointclouds and per-point normals. Had a lot of fun playing around with some shaders (πΎ)
u3d.as/3suF
Rise again. Finish the fight!
CULTIC: Chapter Two is now out on Steam!
It's been a long, long road, and I am so excited to finally share what Nick and I have worked on!
Thanks to everyone for their support and patience. Hope you enjoy!
If you've got any example sequence to share let me know, stoked to try this :)
Thanks to whomever bought my asset, I'm gonna ride that high all day! π©
Great work and good idea with the calibration! Did you test how the calibration it holding up against more traditional approaches like chessboard-markers ect?
I feel you! Had quite a similar experience, albeit with a smaller Unity package. As you said for a truly sustainable income source from plugin development, it needs to apply braodly to almost any developer, the user base is to small for niche tools unfortunately.
Great work, very mesmerizing!
How are the colors "painted"? Do you spawn color splats at certain positions based on the video? Sorry I've been a bit too lazy to dig into the code yetπ
Announcing my new solo project: Slots & Daggers! Slot machine meets retro-fantasy crawler π°π€βοΈ
Coming later this summer, wishlist now and give it a repost pretty please!
What do you think?
store.steampowered.com/app/3631290/...
Sick beat!
Made this little surfing prototype as a little exercise in how to create and import Geometry sequences made in #Houdini to #Unity. It's made out of a mesh for the water and a pointcloud for the white water / foam.
#surfing #game #prototype