Publisher of Manor Lords, Against the Storm, Norland, Workers & Resources, 9 Kings, and other great strategic and tactical games.
Our store page: https://store.steampowered.com/publisher/HoodedHorse
Senior Programmer at Pillow Castle. prev: DANG!/Boomerang X. Portland OR. he/him
Game dev, working on Terraformers terraformers-game.com
Game jams, homemade game engine dev.
Sometimes streaming on youtube:
🔴 https://www.youtube.com/@seb_degraff/streams
Also on mastodon:
🐘 http://mastodon.gamedev.place/@seb_degraff
JellyCar creator, lead designer of "Where's My Water?" | Making games solo and 1/2 of Toyful Games | ゲームを作っています!日本語だいたいワカル | He/him https://linktr.ee/walaber
Once made a pixel realtime, 3D Reconstruction @ DeepMind, becoming a crab 🦀🦀🦀
Working on github.com/ArthurBrussee/brush
🐀🐁rat artist|keeper of rats|love rats so much!!!😭💛
commissions: https://ko-fi.com/fluffyrat
GameDev-TechArt-3D-Rodents
Made The Spirit And The Mouse & Squeakross: Home Squeak Home!
squeakross.cool & @alblune.bsky.social
• He/Him 🏳️⚧️🏳️🌈
• I 💛 Gerbil🐭/Mouse🐁/rat🐀/ham🐹
• Retro Gaming 🎮
• DARK SOULS
• 🇫🇷 living in 🇨🇦
lukathemouse.gay
NO AI ⛔
Indie game dev making games (and typos) - He/Him
Squeakross | The Spirit and the Mouse @LukaTheMouse.gay
🐭 s.team/a/2871440 | @alblune.bsky.social
Indie studio behind Yellow Taxi Goes Vroom (out now!) & CloverPit, the upcoming hellish gambling roguelike!
CloverPit 🍒 🎰🪙 out now on PC & Xbox, phone soon!! 🔗 https://lnk.bio/cloverpit
Discord: discord.gg/ytgv
Graphics programmer, indie game developer.
Developed Bakery (a GPU lightmapper) and some other tools.
Ex-PlayCanvas engine dev.
Working on Faded: https://linktr.ee/fadedthegame
Other stuff: https://ndotl.wordpress.com/cv/
Wanderburg - Wishlist now!
https://store.steampowered.com/app/3624140/Wanderburg/
Game developer from Berlin
Game maker from Berlin and game designer @paintbucket.de.
Check out my personal games on itch.io: https://yaen-games.itch.io/
Producer & Director of AR, VR and XR, volumetric video. Director of "The Tent" an Augmented Reality volumetric narrative that premiered at SXSW 2024.
Https://themercantile.agency
drones, photogrammetry, stereography, 3DGS, AR/VR nerd
azadux.com
Head of Studio Technology @ Evercoast
https://www.nts.live/find?q=autostereo&type=all
Building Photometric and Motion Scanning Systems Since 2009. We specialize in digital humans.
http://ir-ltd.net
3D, XR, Depth Sensors, MoCap, Spatial Computing, Kinect, Magic Leap, HoloLens, Volumetric Video, C++, C#, Qt, OpenGL, metal, jazz
🎮 Solo #gamedev based in Berlin
🌊 Making a tiny game about water in the desert
Game Designer + Professor. Angry queer.
Himbos of Myth & Mettle, OddFolk and Frame 352. https://maxwellander.itch.io/
Co-host of RTFM. Rtfmcast.com
Experimental gamemaker, captured media superfan, wanderer in forests. OCAD University/kokoromi (she/them)
Professor of Game Development and Interactive Media at OntarioTech University…. And creator of generally strange things… working on Volumetric Video and Retro Games these days.
Medieval Strategy RPG with physics-based combat.
You can wishlist our game on steam: https://store.steampowered.com/app/1256270/Kinstrife/
Graphics Programming Youtuber
Formerly Intel, Sony Studio Bend
https://www.youtube.com/@Acerola_t
alt: @acewola.bsky.social
hi i'm @annierau.bsky.social i love wikipedia! dm submissions if you want :-)
CEO @refugestudios.bsky.social
Innovating volumetric graphics and real-time 3D rendering
Indie Builder • Creative Technologist • XR & Apple Platforms
ex-Apple / Meta / TikTok • 🇫🇷🇺🇸
Director (Film, Animation & Immersive) I’m developing my first Immersive / VR Game, and a game studio. 📍Paris & Helsinki atk
https://www.antontammi.com/
ShaderVision: A real-time GPU shader editor for spatial computing, designed for immersive prototyping and creative coding.
Now available on Apple Vision Pro!
➡️ https://shader.vision
#AppleVisionPro #shaders #techart #demoscene #mixedreality #devtools
Freelance XR developer, new realities, Meta Quest, Apple Vision Pro, 3D, design, art, play, trends, fun, dutch
Indie iOS / visionOS dev from France
Creator of https://5DPlan.app
And Imagipets for visionOS:
https://apps.apple.com/us/app/dragon-games-imagipets/id6523434951?platform=vision
I make the games
https://allthebees.de/
xr nerd, geospatial data enjoyer.
Applied researcher with PhD in CS/Theatre. Working on something new {📸⏩🎞️} to cross the ML-HCI Chasm. Frequent digital/immersive theatre director. Bi 🌈.
dustinfreeman.org
Scientist • Apple Design Awards Finalist • CellWalk
computer graphics • phd • biology • visionOS
AI indie hacker. Prev: founded Clipdrop (YCW21, acq. Stability AI), resident at Google A&C Lab, Prof. & head of MID at ECAL
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Rust coder, creator of egui.rs, CTO of Rerun.io
Principal Research Scientist in Computer Vision at Naver Labs Europe
https://philippeweinzaepfel.github.io/
PhD student @ Linköping University
I like 3D vision and training neural networks.
Code: https://github.com/parskatt
Weights: https://github.com/Parskatt/storage/releases/tag/roma
Official account of the Free and Open Source 3D creation suite.
Blender is free to use for any purpose, forever. 🧡
blender.org #b3d
Freelance Game Generalist by day
Indie Game Dev by night
Used to be a 3D Artist.
Motorsports, bikes, games and cats.
Posting my Art, DND characters or wv.
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
Medienkritisches bei @BILDblog, Journalist, Autor, Satire, Kolumnist @RBB
Indie Studio working on STAR BIRDS 👉 https://star-birds.com/
made Dorfromantik 👉 toukana.com/dorfromantik/
📧 contact(at)toukana(döt)com
Newsletter: toukana.com/starbirds#sb-newsletter
Discord: https://discord.gg/toukana
Experimental animator in Toronto.
SIGGRAPH 2024, SXSW 2010.
https://fox-gieg.com
Dad, art director, futzer of stuff.
Husband, GodotEngine creator and advisor to the project.
once made some cool shit.
Independent game developer.
One half of Stoked Sloth Interactive making Driftwood and solo dev behind Cozy Capitalism!
🐭 Ebi, Miso, Papaya, Yuzu, Disco and Fizzgig the rats 🐀
Main Account: @diazrar.bsky.social
Game dev. Made Bad North and Townscaper.
he makes games, including:
🏰 Kingdom: New Lands
🌱 Cloud Gardens
🍕 Pizza Possum
🎮 tech artist/shader sorceress/math dork
🌐 acegikmo.com
🎥 youtube.com/@acegikmo
🏗️ Shader Forge / Shapes / https://half-edge.xyz
📡 ex-founder of Neat Corp
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
- 1/3 of Randwerk Games
- Freelance Concept Designer
Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟
co-founder & director Future Friends Games
futurefriends.lol
publishing & self pub support for cool indie games // this is what dreams are made of // he/him // 6 x GDC speaker // latest GDC talk https://youtu.be/-341jEXj-iI
He/Him - Tech Artist @Okomotive
(my posts are mine tho)
Prev. Tech art @ Jumpship
🚫 Anti-AI/NFT 🚫
Gamedev, Shader and VFX Journeyman; making things pretty with code ✨
🎨: cara.app/harryalisavakis
🔗: halisavakis.carrd.co
🌐 : halisavakis.com
Creative Lead in Realities IO, made Puzzling Places and Superflight
https://ircss.github.io/
Godot, Blender and open-source software
Store: https://fr3nkd.gumroad.com/
✨ Creating public domain game assets for over 10 years!
www.kenney.nl
Co-founder of @toukana.bsky.social, making STAR BIRDS, made Dorfromantik
3D, Tech-Artist, Marketing, Video Game Trailers
✨ Artist and Game Designer
🎮 made Superflight, ISLANDERS, Pizza Possum & SUMMERHOUSE
👨💻 currently SLOTS & DAGGERS
🎰 https://store.steampowered.com/app/3631290/Slots__Daggers/
Strengthening digital infrastructure & open source ecosystems in the public interest. Home of the Sovereign Tech Fund, Sovereign Tech Resilience, Sovereign Tech Fellowship, & other programs supporting critical FOSS technologies.
https://www.sovereign.tech
Marrying classical CV and Deep Learning. I do things, which work, rather than being novel, but not working.
http://dmytro.ai
Student Researcher @ RAI Institute, MSc CS Student @ ETH Zurich
visual computing, 3D vision, spatial AI, machine learning, robot perception.
📍Zurich, Switzerland
Game developer from Kansas!
Currently working on the crunchy retro shooter CULTIC and the competitive skeletal sabotage game Bonerooms!
https://store.steampowered.com/app/1684930/CULTIC/
https://store.steampowered.com/app/2719940/The_Bonerooms/
Your free, open-source game engine 🎮🛠️
Develop your 2D & 3D games, cross-platform projects, or even XR ideas!
🔗 https://links.godotengine.org/
official Bluesky account (check username👆)
Bugs, feature requests, feedback: support@bsky.app