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Simon S. Andersen

@snakepixel.art

Pixel artist | illustrator | Creator of Owlboy and Vikings on Trampolines | CO-CEO of: http://dpadstudio.com MY NEXT GAME: https://dpad.studio/vikingsontrampolines/ My links: https://linktr.ee/snakepixel My artwork: https://www.snakepixel.art/

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21.06.2023
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Latest posts by Simon S. Andersen @snakepixel.art

I mean, they have to now. They like the cactus, I make a game. Thems the rules!

05.03.2026 23:41 ๐Ÿ‘ 11 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

My logic wasn't sound!

05.03.2026 23:39 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

To quote myself: "Logically speaking, my CactusMan design doesn't make sense for Capcom to choose for this game."

Anyway, it just made it to the top 6

05.03.2026 22:44 ๐Ÿ‘ 892 ๐Ÿ” 196 ๐Ÿ’ฌ 57 ๐Ÿ“Œ 0
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Play Vikings On Trampolines at @dayofthedevs.org this weekend in San Francisco on March 8th.

๐ŸŽฎ Event: bit.ly/dotd-sf-2026
โญ๏ธ Wishlist on Steam: bit.ly/vikingsGame

05.03.2026 20:48 ๐Ÿ‘ 146 ๐Ÿ” 39 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

A new level requires a new enemy. Which requires temp art. The Blimpolini arrives!
#pixelart #vikingsontrampolines #WIP #gamedev

03.03.2026 19:13 ๐Ÿ‘ 85 ๐Ÿ” 14 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

If you've been wanting to try out the latest version of our game and you happen to be in the San Francisco area in the next few days, now's your chance!
#VikingsOnTrampolines #gamedev

02.03.2026 19:55 ๐Ÿ‘ 50 ๐Ÿ” 11 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I don't tend to share my pixel art as I'm making it, but I've been working on some very large assets for this new windmill level in Vikings on Trampolines. I mean... you know Owlboy, I have to have my clouds.
#pixelart #ใƒ‰ใƒƒใƒˆ็ตต

26.02.2026 20:34 ๐Ÿ‘ 152 ๐Ÿ” 14 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

And now, in action! When they inflate, Chapfish are quite a hazard, even if they have to hold their breath to do it.
#pixelart #vikingsontrampolines #WIP #gamedev

21.02.2026 19:35 ๐Ÿ‘ 127 ๐Ÿ” 30 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 1

This only really matters to me, but its been an unbelievably productive week, and internal deadlines are on schedule.

Spring is around the corner and there's new options on the horizon. I'm going to cling to that speck of hope like I'm freaking welded to it.

20.02.2026 23:53 ๐Ÿ‘ 99 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Glow-up? More like... blow up? (Chapfish are balloon fish after all.)
#pixelart #vikingsontrampolines #WIP #gamedev

19.02.2026 19:52 ๐Ÿ‘ 241 ๐Ÿ” 51 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 2
Lottie the calico cat looking like she would sell you a used parachute on a falling plane. She is also in some bramble.

Lottie the calico cat looking like she would sell you a used parachute on a falling plane. She is also in some bramble.

Completely trustworthy

16.02.2026 23:31 ๐Ÿ‘ 438 ๐Ÿ” 48 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 1

A valentines weekend glow-up. Look at that beauty. Enchanting ~
#GameDev #VikingsOnTrampolines #WIP #pixelart

15.02.2026 15:22 ๐Ÿ‘ 132 ๐Ÿ” 18 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1

Gameplay tests. No notes!
#GameDev #VikingsOnTrampolines #WIP

12.02.2026 13:54 ๐Ÿ‘ 94 ๐Ÿ” 12 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 1

Its a bit early to say for sure, but it seems very likely that I'll be heading to Kyoto this year!

13.02.2026 12:14 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Mocking up some new enemy designs for Vikings On Trampolines. Behold the Chapfish! Half fish, half lips - a specimen of true beauty ๐Ÿ’‹๐Ÿ 

#GameDev #VikingsOnTrampolines #WIP

10.02.2026 20:06 ๐Ÿ‘ 38 ๐Ÿ” 7 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1
Preview
snakepixel - Twitch Welcome! My name is Simon Stafsnes Andersen. Creator of Owlboy and digital artist. I work as the Art-Director at D-Pad Studio.

Painting some more horses as bikes. A lot to talk about. www.twitch.tv/snakepixel

08.02.2026 18:17 ๐Ÿ‘ 38 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Pixel art lineup of megaman X bosses. The tagline says Megaman X9

Pixel art lineup of megaman X bosses. The tagline says Megaman X9

The full lineup of the old Megaman X9 project. Mosquito, Fox and Possum were based on ideas I started when I was around 8, so this stuff is ancient. Hell, I replaced other bosses with Crane, Hermit, Giraffe, Porcupine and Angler because Capcom made the same boss ideas later.
#megaman #pixelart #ใƒ‰ใƒƒใƒˆ็ตต

07.02.2026 19:50 ๐Ÿ‘ 758 ๐Ÿ” 198 ๐Ÿ’ฌ 17 ๐Ÿ“Œ 0
Pixel art lineup of megaman X bosses. The tagline says Megaman X9

Pixel art lineup of megaman X bosses. The tagline says Megaman X9

The full lineup of the old Megaman X9 project. Mosquito, Fox and Possum were based on ideas I started when I was around 8, so this stuff is ancient. Hell, I replaced other bosses with Crane, Hermit, Giraffe, Porcupine and Angler because Capcom made the same boss ideas later.
#megaman #pixelart #ใƒ‰ใƒƒใƒˆ็ตต

07.02.2026 19:50 ๐Ÿ‘ 758 ๐Ÿ” 198 ๐Ÿ’ฌ 17 ๐Ÿ“Œ 0
Post image Post image Post image

Our art-director and looooooong time Megaman fan @snakepixel.art got nominated for the official #Megaman Design Competition by Capcom! Throw your vote for 'Cactus Man' ๐ŸŒต - among the 20 designs that made it! ๐Ÿคฉ

๐Ÿ‘‰ www.capcom-games.com/megaman/do/e...

'Design Q'

05.02.2026 14:17 ๐Ÿ‘ 395 ๐Ÿ” 125 ๐Ÿ’ฌ 6 ๐Ÿ“Œ 3

Regardless of what happens, there's a sub-clause that indicates they might use the design for *something* if they find it interesting, despite not winning. So who knows!

03.02.2026 19:12 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

It was honestly the reason I suspected it would be immediately rejected, since it could bind them to a stage design they might not be prepared to do. I'm frankly really surprised we're here right now!

31.01.2026 13:07 ๐Ÿ‘ 6 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

One of my jobs is logo design, and it frustrated me to no end that I didn't have time to properly set up a design document for it. So its nice to hear a rushed hand-drawn version still works!

31.01.2026 13:04 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

My colorblindness is out here busting my cover

31.01.2026 12:55 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Go for it!

31.01.2026 12:50 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Mega Man: Dual Override Robot Master Design Contest๏ฝœCAPCOM The official website for the Robot Master Design Contest for Mega Man: Dual Override, the latest game in the Mega Man series, releasing in 2027!

Thank you for all the kind words last night!

I had plans to share screencaps of the official posts regarding Cactus Man's inclusion yesterday, but I've made the desicion not to. The rules about disqualification are too vague. You can still find it as Design Q on the site:

bit.ly/MMDORobotMaster

31.01.2026 12:41 ๐Ÿ‘ 148 ๐Ÿ” 21 ๐Ÿ’ฌ 7 ๐Ÿ“Œ 0

That's me alright! Appreciate it

30.01.2026 17:54 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Oh! These look really nice! Axel as well! Enjoying Zero's hair animation and the added flair on the gun spin.

I think I never made an Axel sprite for my lineup because he's implied to be out of comission after X8. Maybe I could give a post-X8 design some thought.

29.01.2026 18:48 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Pixel art of an old ruin under cloudy skies. A man in a loincloth, holding an axe faces agains a gigantic bearded man, horribly mutated by a black goop littered with eyes and glowing veins

Pixel art of an old ruin under cloudy skies. A man in a loincloth, holding an axe faces agains a gigantic bearded man, horribly mutated by a black goop littered with eyes and glowing veins

The Legendary Axe concept mockup. Been a while since I made one of these. Research was tough. I have no connection to the game or the turbografx-16 whatsoever, but the final boss being a weird and unsettling merger of confused cavemen held together by an eldric mass was captivating.
#pixelart #ใƒ‰ใƒƒใƒˆ็ตต

22.09.2025 13:29 ๐Ÿ‘ 1468 ๐Ÿ” 235 ๐Ÿ’ฌ 26 ๐Ÿ“Œ 2

This was genuinely the idea!

26.01.2026 17:30 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

There's plenty of potential codenames in the MGS series, though as far as ones that match MMX naming conventions that are from the same game, I think the only ones I could reasonably do are the characters from MGS Ghost Babel. Though it lacks one or two characters to be a full set of 8.

26.01.2026 17:27 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0