Thank you!
(But it's unintentional, haha^^)
Okay half-unintentional; It's going to be an area with completely moss-overgrown buildings, and now you've probably gotten me to keep the overall vibe :)
I almost wanted to scrap that area, and now I don't anymore :D
Just needs lotsa polish^^
09.03.2026 22:40
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Haha yeah, I feel that^^
I need to get better at elevator pitches, explaining my game is wayyy harder that it should be...
09.03.2026 22:35
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Wheeeeee :D
I guess the Lindwurm won't be quite _that_ long, but messing with this is much more fun than I'd imagined^^
Pretty happy with how this turned out, and now I kinda want to make more of these snake-y enemies...
#indiedev #gamedev #cursed_existence
09.03.2026 22:10
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You could add @adanawtn.itch.io ! :)
09.03.2026 17:06
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It's international women's day if only there was a starter back of amazing Black & Femne Developers to support ✨✨✨
go.bsky.app/88aYGTF
08.03.2026 21:41
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Just had a friend tell make a joke about whether I'm modeling a Lindwurm or a "Regenwurm" for my game, and now I kinda want to just have an enormous rain worm as a non-hostile entity...
Just chillin' in the forest minding their own business...
#gamedev #cursed_existence #indiedev
09.03.2026 07:38
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Just tell someone you once used goto in your life...
Admittedly, we now often have good alternatives, but it's still got its uses.
08.03.2026 15:08
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💖 Rizz Dungeon: Skeleton Key to My Heart's demo is now LIVE!!! 🗝️⚔️
Fighting is hard, right? Let your party do it for you! Romance Monster Girls and traverse the Dungeon! Hopefully they'll all get along... #gamedev #indiedev #godot
👇 Check out the demo TODAY! 👇
06.03.2026 16:05
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Imagine, this could've been the future... more, better buttons - instead everything is a touchpad ;-;
06.03.2026 07:00
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Well, hello #eurosky I guess^^
05.03.2026 18:19
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That feels very like him, haha^^
I'm for some reason not logged into youtube on my pc, so I don't get recommendations, buuuut I spend a lot less time on there, so that's something^^
Hey, it's always nice to unexpectedly be reminded of good things^^
Like Hbomberguy's yearly upload, maybe^^
05.03.2026 18:17
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Oh he absolutely is :D
Can't believe I haven't checked in on that channel in so long :o
05.03.2026 16:23
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Gamedev on the bus again - failed at retopology for half an hour, then implemented damage propagation of the Lindwurm's tail to the head, which keeps track of the health.
Sometimes OOP does come in handy, overwriting the tail's damage method to just apply it to the head was eeeeasy :)
#indiedev
05.03.2026 07:45
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I have no idea what this is, but it's gorgeous :D
04.03.2026 23:20
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Of course, Brazzers Linux, have you made the switch yet? :D
04.03.2026 20:26
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I forgot the alt text, but now I realize that description I gave there is actually rather fitting...
It's all in isometric view from a bit of a distance away and there's a featureless grey person standing in front of the Lindwurm. It's about the same height as the person, but roughly 10 people long
04.03.2026 19:44
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Currently a very ugly caterpillar being pulled by a featherless chicken, the fearsome Lindwurm is taking shape!
Here's to hoping that this'll be the thing I look back at, because it looks _better_ in the future^^
Trust the process, I guess?
#gamedev #indiedev
04.03.2026 19:41
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This morning we’re over 3,000 strong. Invite codes are now arriving within 24 hours of registration. How many will we be by the end of the day?
04.03.2026 06:47
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Yestereve I was working on the Lindwurm for my game - I should really collect some screenshots along the way...
It'll be the most basic version of that creature - a big snake with forelegs, because... less to animate^^
#gamedev #indiedev #cursed_existence
04.03.2026 07:28
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Oh yeah, I forgot about the mirror issue^^
Games being more... static is really weird though, guess if it's not a stated goal of the game to have destructible environments, then it's really true...
And yeah, a lot of techniques scale really badly with more resolution, hence DLSS :/
04.03.2026 07:25
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Did... did I only read half your repy??? (Yes)
Also, oh god I get that... Gives the whole industry a bad look, but at least a chance for indies to make a difference :)
Also, I saw someone making an AI-first engine, which made me retch...
03.03.2026 17:58
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I may not be sufficiently sophisticated to see those limitations, haha^^
What do you see as a current frontier of computer graphics?
I feel like all that is left is PHD-level innovations in hyper-realistic rendering^^
I'm very much on the scrappy indie graphics team, because that's all I manage^^
03.03.2026 17:55
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The nice thing is, nowadays we can choose our limitations - but being able to overcome them easily is probably not the best thing^^
Guess that's why pico-8 and all these fantasy consoles are such a hit :)
03.03.2026 07:19
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...didn't think possible in those engines.
And of course once you have access to shaders, all bets are off^^
(I find the more limited your engine, the better for creativity, because *vaguely gestures* workarounds!)
And man, am I slow to reply^^
02.03.2026 07:58
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I mean yeah, fair!
I still like to collect some data points from time to time^^
Not ever touching unity due to their leadership and closed-source nature, but I appreciate when people stray from the default look, as you put it :D
I've seen people do things in gamemaker and rpg maker, I [continued]
02.03.2026 07:58
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Well yes, how'd you know?
I really like clean lil' renders like this, just got a nice feeling to them :D
01.03.2026 15:22
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I guess I don't give Unity enough credit - that looks really cinematic!
(Maybe it's more about the user, not the engine^^)
01.03.2026 15:17
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Looks hella cool! :D
What engine is this in? :)
01.03.2026 13:18
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The Antifascist counter-demo in Bolzano was a resounding success!
The right-wing demo had around 150 participants, and the antifascist one had more than 5000!
Was a blast being there, just attending already does a lot sometimes.
#Antifa
28.02.2026 19:20
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How often will I still try to open a .blend file with vim???
Muscle memory too strong, so very often I suppose.
#indiedev #gamedev
28.02.2026 19:14
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