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GoldenGratus

@goldengratus.com

GoldenGratus (Paolo Villanueva) He/him Solo developer working on Memoirium. A retro souls-like. Wishlist here: https://store.steampowered.com/app/3294440/Memoirium/

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26.10.2024
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Latest posts by GoldenGratus @goldengratus.com

Preview
Memoirium in 2026 Memoirium is feeling great in 2026. There have been a lot of updates to improve the game, spanning from UI to gameplay. UI navigation and design continue to be the bane of my existence. I will list…

A short new devblog on some of Memoirium's recent and important updates!

goldengratus.com/2026/02/26/m...

#gamedev #devblog #indiedev

26.02.2026 01:13 πŸ‘ 5 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

If you follow me it would be great if you could follow the game I am developing. It would be a great help!

#indiegame #indiedev

11.02.2026 01:45 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Thanks for giving it another shot!

10.02.2026 05:03 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Locked in at 30fps I’ve been rather productive the past two months, but have unfortunately been less on top of blog posts and posting on other social media. There were a lot of rapid improvements made thanks to…

So many improvements thanks to the latest round of playtests!

Probably my last blog post of the year.

goldengratus.com/2025/12/04/l...

#gamedev #indiedev #indiegame

04.12.2025 02:54 πŸ‘ 9 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0

my problem with gyoza is that they normally come in an order of about 6, but what I really need is 100 of them

24.11.2025 17:22 πŸ‘ 3861 πŸ” 931 πŸ’¬ 103 πŸ“Œ 69
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Art imitating life. Yes she’s sad cone girl because she’s been scratching from allergies.

#gamedev #indiedev #cat

28.10.2025 03:51 πŸ‘ 8 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Added a minor but significant change. Previously, enemy attacks would perfectly track the player, but now they're slower at rotating based on the size/weight of their weapon.

It feels and looks a lot better, as it should allow players to play more with spacing and positioning.

#gamedev #indiedev

27.10.2025 05:56 πŸ‘ 20 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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SXSW Sydney x Memoirium SXSW Sydney 2025 was an absolute blast. I am honored that Memoirium was invited to showcase, and I am still recovering from how much fun it was to be there. While I was only in Sydney for six days,…

New post about my time at SXSW Sydney! It was an awesome week.

goldengratus.com/2025/10/24/s...

#devblog #indiedev #gamedev #sxswsydney

24.10.2025 00:16 πŸ‘ 8 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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πŸ–₯️ The Desktop Explorer demo is back! πŸ’€
Play the first chapter starting October 10th right in time for spooky season. πŸŽƒ
Discover some new eerie details lurking in the background.
πŸ’Ύ Add it to your Steam library and start exploring NOW: store.steampowered.com/app/2533590/...
Write us a review pls!

10.10.2025 18:15 πŸ‘ 38 πŸ” 11 πŸ’¬ 1 πŸ“Œ 7
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In response to the blatant corruption in our country, I felt inspired to create a new enemy called a capitalist creature. They carry briefcases and throw bills that do 1 damage to the player.

#gamedev #TrillionPesoMarch #BahaSaLuneta

23.09.2025 05:56 πŸ‘ 31 πŸ” 8 πŸ’¬ 3 πŸ“Œ 1
Trillion Peso March

Trillion Peso March

Quick recap of whatever went down in the Philippines yesterday
#TrillionPesoMarch #BahaSaLuneta

22.09.2025 03:27 πŸ‘ 160 πŸ” 73 πŸ’¬ 1 πŸ“Œ 0

Haha glad to know I’m not the only one.

18.09.2025 03:28 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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a man in a green shirt is standing in front of a snowman mascot and says `` wait '' . ALT: a man in a green shirt is standing in front of a snowman mascot and says `` wait '' .

Feels weird to create or update game mechanics and have it run smoothly. There's always that itching feeling that I've overlooked something, and it'll bite me later. Oh well, I'll always find out sooner or later.

#gamedev

18.09.2025 03:11 πŸ‘ 48 πŸ” 3 πŸ’¬ 2 πŸ“Œ 0
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Silksong's first boss is tricky as hell

04.09.2025 14:02 πŸ‘ 1918 πŸ” 330 πŸ’¬ 33 πŸ“Œ 30
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Optimization, polish, and achievements I’m currently in a special stage of development, the optimization and polish stage. This is where I’m hunting for bugs and adding extra shine to as much as I can. With the relatively si…

goldengratus.com/2025/09/04/o...

Short post on what I've been up to~

#gamedev #devblog #indiedev #indiegame

04.09.2025 01:54 πŸ‘ 11 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0

Crazy to think I've been working on this since 2022. Time flies when you're doing what ya love.

30.08.2025 02:31 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
comic panel of batman and raphael from tmnt
batman: this is where i saw my parents die raphael
raphael: discord hug emoji

comic panel of batman and raphael from tmnt batman: this is where i saw my parents die raphael raphael: discord hug emoji

18.08.2025 15:35 πŸ‘ 16478 πŸ” 3879 πŸ’¬ 84 πŸ“Œ 91
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Memoirium's Playtest is open again from August 16-31!
store.steampowered.com/app/3294440/...

Discord link for feedback/suggestions/vibes: discord.gg/s3pqZYtcyS

#soulslike #playtest #indiegame

15.08.2025 16:23 πŸ‘ 3 πŸ” 4 πŸ’¬ 0 πŸ“Œ 1
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I lied! I am not truly a solo dev. Sort of a clickbait title, I do admit. I am still developing the game by myself. But I wouldn’t be able to do it without the support from Outersloth, my fiancΓ©, my best friend, my brother, my…

goldengratus.com/2025/08/01/i...

#gamedev #indiedev #indiegame

01.08.2025 01:16 πŸ‘ 10 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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Happy to be back at PGDX!

#pgdx2025 #indiegame #indiedev

25.07.2025 01:12 πŸ‘ 9 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Really excited to be at PGDX 2025 next week, and decided to make a teaser-trailer for it.

#pgdx #pgdx2025 #indiegame

17.07.2025 04:12 πŸ‘ 4 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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To play the player It’s funny how often in Lies of P you see an item or a room and immediately know it’s a trap. You should be able to pick up the pattern after a while, and it really feels like your faul…

My love language is being mean to my players, so they can enjoy it more when they beat me.
goldengratus.com/2025/07/04/t...

#gamedev #indiedev #gaming

04.07.2025 06:04 πŸ‘ 10 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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Camera closer I spent this week working on the little things, like UI updates and pushing the camera closer to the player. In the equipment screen, the boxes were previously empty, and I put helpful background i…

goldengratus.com/2025/06/19/c...

I push the camera closer, but not as close as GoW (2018), where you can see Kratos' sweat pores.

#gamedevelopment #gamedev #indiedev

19.06.2025 00:17 πŸ‘ 10 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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DysConnection This week, I spent a lot of time painting shadows. It’s much like baking lighting if you baked with your hands in the oven. I had painted some things with shadow before, but I overlooked how …

goldengratus.com/2025/06/12/d...

This week I painted shadows and played with magic.

#gamedev #indiegame #indiedev

12.06.2025 10:58 πŸ‘ 8 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

Hiii! Thank you for the mention! It's truly been an honor to have this opportunity, and I hope I represent our region well!

10.06.2025 02:46 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Incredible to see the 1 Southeast Asian team on here that was picked up by the @outersloth.com <3 And to beat the 1.4% signing rate. Huge congrats to @memoiriumgame.bsky.social by @goldengratus.com ❀️

Fingers crossed that we'll see more SE Asian devs signed in the future.

10.06.2025 02:37 πŸ‘ 8 πŸ” 3 πŸ’¬ 3 πŸ“Œ 0
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1 Year of Outersloth πŸ¦₯ | Innersloth - Creators of Among Us and The Henry Stickmin Collection! Hi everyone!

It's been πŸ”₯ 1 year πŸ”₯ since we publicly revealed our game fund Outersloth!

For transparency (and fun), we're sharing:
➑️ Info about the signed games
➑️ Data about the teams
➑️ Funding ranges and how many each partner has signed
➑️ Slothcoin counts

Read now πŸ”₯ www.innersloth.com/1-year-of-ou...

09.06.2025 19:00 πŸ‘ 275 πŸ” 68 πŸ’¬ 5 πŸ“Œ 12
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Really honored to have been selected for SXSW Sydney 2025! Hope I can make it!

04.06.2025 10:35 πŸ‘ 1 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Memoirium at SXSW Sydney!

02.06.2025 15:15 πŸ‘ 1 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Just spent nearly 2 hours trying to fix a compiling error until I checked to see I was compiling an older project.
πŸ™ƒ
At least after compiling the right thing, there were no errors.

29.05.2025 08:28 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0