Yogurt The Horse's Avatar

Yogurt The Horse

@yogurtthehor.se

Game developer a bit, Software engineer a bit, game jammer a bit, 5 empty bits Just me - https://yogurtthehor.se Itch - https://yogurtthehorse.itch.io #screenshotsaturday - @screenshotsaturday.bsky.social Denmark, Hørsholm

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26.10.2023
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Latest posts by Yogurt The Horse @yogurtthehor.se

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Here's how our liquid snake effect works in our #gmtk2025 entry Slugoborus. Breakdown thread 🧵👇
#gamedev • #shader • #pixelart • #slime • #metablob • #breakdown

05.08.2025 20:55 👍 58 🔁 8 💬 1 📌 1
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Our team made a game for #GMTK2025: Love Letters!

nozomu57.itch.io/love-letters

It's a short cozy game, where you help shy student with talking.

03.08.2025 18:35 👍 30 🔁 8 💬 1 📌 0
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another gif to engage you, people

a lot of effort went into the game so I hope some people would actually like it :D

03.08.2025 23:06 👍 3 🔁 0 💬 1 📌 0
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@13px.games @kiberptah.itch.io and me made a game for #gmtk2025

You play as an ouroboros who eats well.. itself? It's nice, polished and super fancy, enjoy

yogurtthehorse.itch.io/slugoborus

03.08.2025 23:03 👍 12 🔁 2 💬 1 📌 0
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Oh my orbs... by kiberptah juicy abstract puzzle


Made a game! Juice puzzle about discovering rules (it's pretty simple though... Maybe more harder levels in the future!)

kiberptah.itch.io/omo?bsky

#gamedev #indiegames

13.07.2025 15:51 👍 24 🔁 9 💬 3 📌 2
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NEW GAME ANNOUNCEMENT! 🔥

Burn With Me — a narrative-driven roguelike deckbuilder soaked in cozy dread and forbidden rituals.
Synergize creatures on the field to summon new ones for your deck, and burn old ones while discovering the depths of obsession.

🎮 store.steampowered.com/app/2954010/

18.06.2025 14:07 👍 38 🔁 13 💬 1 📌 0

Once we get back to it - should give it a try for sure :D

03.06.2025 16:07 👍 1 🔁 0 💬 0 📌 0

Nope, it is stuck on prototype phase. It is made for playdate and there are some GIFs of it

bsky.app/profile/yogu...

03.06.2025 14:54 👍 0 🔁 0 💬 0 📌 0

👀

31.05.2025 09:14 👍 0 🔁 0 💬 0 📌 0

Thanks for keeping us updated and for all the work you've done

26.04.2025 23:45 👍 1 🔁 0 💬 0 📌 0

Sorry to hear that! Do you have any ETA for releasing results?

26.04.2025 23:10 👍 3 🔁 0 💬 0 📌 0

We have that in F# and it is also CLR :)

10.12.2024 07:42 👍 0 🔁 0 💬 0 📌 0

Ha-ha. Nope, it's not Dwarf Fortress in space. But I guess it has something in common. It would be an idle clicker where you just buy ships and they do everything on its own

So it's basically a clicker with extra steps (should make it look waaaay coooler)

07.12.2024 18:34 👍 0 🔁 0 💬 1 📌 0
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06.12.2024 22:51 👍 10 🔁 0 💬 0 📌 0

What's the issue?

05.12.2024 01:21 👍 0 🔁 0 💬 1 📌 0
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walk

30.11.2024 13:41 👍 6 🔁 0 💬 0 📌 0
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Boat - Sketchfab Weekly - 3D model by Kat (@katdeak) For the theme ‘Boat’. I’d been dreading making something for this prompt but it turned out to be a lot of fun. I was worried about rushing the texture but I actually quite liked the...

I really want to get tattoos with something like that. I mean it has sea, ship and hidden Ensō inside (at least I see it!)

But need to find a tattoo master who would adopt that idea in style I like which would happen somewhere between tomorrow and next 30 years

skfb.ly/ovY8M

29.11.2024 23:26 👍 0 🔁 0 💬 0 📌 0

Sorry, 3/2

I guess mostly what makes your look so unique is texturing technic. Asides from how you animate everything

28.11.2024 16:24 👍 1 🔁 0 💬 1 📌 0

With what you have - it just works and somethings makes it feel alive. How shadows, movement of textures and everything works. So if we gonna put it in question - I guess it would be: how you make your look so juicy?

Sorry I don't have anything more specific 😅 2/2

28.11.2024 16:22 👍 0 🔁 0 💬 1 📌 0

Well. I am mostly a programmer and not the most artistic one. So with sketch I showed you the issue it to make it feel natural in game. It looks good when it's static but when it moves it just does not work with that art style (hard to describe for me why) 1/2

28.11.2024 16:22 👍 0 🔁 0 💬 1 📌 0
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So I added yellow ships which collect resources from orange ships and then deliver them in bulk to the main base. Yeah, without animation it's hard to guess but orange ships are collecting resources to deliver them to the main base

#gamedev #indiedev

25.11.2024 23:10 👍 19 🔁 2 💬 1 📌 0

I followed @discoelysiumbot.bsky.social, and I couldn’t be happier than when I open Blue Sky and see a random quote from DE that throws me into an existential crisis (maybe "happier" is a wrong word but...)

27.11.2024 05:58 👍 0 🔁 0 💬 0 📌 0

I am almost certain your game is 3D but decided to ask just in case :D

26.11.2024 21:58 👍 1 🔁 0 💬 2 📌 0
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I have an easy question and a more difficult one: easy one is about 2/3d is that

The more difficult one is about how you worked with texturing environment so it does not lose “hand drawish” style when it moves

One of my games supposed to look like that but it is hard not to break magic

26.11.2024 21:56 👍 1 🔁 0 💬 2 📌 0

Been looking at your game art for a while and I am always fascinated

Do you have any threads about technical implementation of it?

26.11.2024 21:38 👍 1 🔁 0 💬 1 📌 0
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So I added yellow ships which collect resources from orange ships and then deliver them in bulk to the main base. Yeah, without animation it's hard to guess but orange ships are collecting resources to deliver them to the main base

#gamedev #indiedev

25.11.2024 23:10 👍 19 🔁 2 💬 1 📌 0

Tried and did not work as good as I would like it to be... Eh!

22.11.2024 22:58 👍 0 🔁 0 💬 0 📌 0
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He-he, small ships are doing small ship work for the colony

#gamedev #indiedev #madewithunity

22.11.2024 22:58 👍 32 🔁 0 💬 0 📌 0

📌

22.11.2024 22:57 👍 0 🔁 0 💬 0 📌 0

I guess it also depends what DB you have there

22.11.2024 08:22 👍 0 🔁 0 💬 1 📌 0