loudloudloudloudloudloudloudloudloud... (also 0:09๐)
loudloudloudloudloudloudloudloudloud... (also 0:09๐)
All said, my biggest advice: focus on slow genuine connections, be interested, ask how you can help, and have fun! Also, hand-san & earplugs are a must, the GDC plague is real and afterparties are LOUD!๐คง๐ 8/8
While it can be tempting to plan GDC to death, I wouldnโt over-plan at the expense of embracing serendipity and going with the flow. The best events I went to often resulted after randomly vibing with someone and tagging along! It felt like entering a networking flow state haha. 7/8
GDC networking is an ultra-marathon, and while burnout/imposter syndrome are possible, Iโd suggest a little self-gaslighting can help to push through. My suggestion: reenergizing doesnโt necessitate time aloneโseeking your tribe (eg audio peops) can provide all the energy and reframing you need. 6/8
Iโll also note, attending without a pass is possible! (though can be a turnoff socially). Nevertheless, there are plenty of happenings beyond the official event, and many locals swing by w/o passes during off-hours! 5/8
Regarding passes, next time Iโll likely opt for the friday-only option (~US$200 less than the full week). IMO, aside from the SUPER COOL alt.ctrl.GDC section, the expo floor was more about marketing/entertainment than building connections. 4/8
Personally, I found the best places to meet people were at side-events and afterparties (as listed on the attendee-curated GDC Parties webappโthe best tool for planning out days. Most side-events favoured night-owls, but despite late nights I surprisingly managed to sleep in most days! 3/8
First off, A LOT of people attend GDC (30,000+), and itโs not unrealistic to be standing 12+ hours a day socializing. GDC is a week-long party, with events and meetups running from 8AM until just past midnight. 2/8
๐ฎItโs officially one month since GDC 2025!!! If youโre considering going (or have been before), I'd like to share some thoughts you may find helpful about my first time attending such an insane event with so many cool people! โฆ 1/8
#gdc #gdc2025 #gamedev #indiedev #gameaudio #composer #gamemusic
was on the fence about packing my shoes but I'll def be out for these!!
Always love a new score follow video from @chriscerrone.bsky.social ๐คฉ๐
youtu.be/SDixPd89HZo?...
#composer #scorefollow
hi Martha thanksss๐
what are composers fav piano libraries for scoring? I bought hammers + waves by skybox recentlyโฆ but for some reason I keep going back to Orchestral Toolsโ free felt ๐๐น #composer #vst #samplelibraries
Yeah!!! Achieved life goal of hitting Steam's front page :D
#indiedev #gamedev #indiegames
(VHorns Brass & Berlin harpsโ true pedal are also great for their UIs. Unfortunately, most developers place little emphasis on such interfaces).
This is why I love sample developers such as Ample. Their fretboard UI not only helps non-guitarist composers avoid impossible hand positions, but also functions as a reference/learning tool without requiring an actual guitar. ...
While thereโs nothing inherently wrong with this (and itโs certainly thrilling to push virtual instruments to extremes sometimes), itโs a tad disheartening to hear piano parts copy-pasted onto other instrumentsโespecially when theyโre unplayable. ...
Most media composers write their parts through the lens of the piano keyboard. Thus, when writing for other instruments, itโs often tempting to forgo idiomatic writing in favour of pianistic convenience. ...
โHow are your tools shaping creative decisions?โ As a #composer in the #gameaudio #vgm space, I ponder this often, especially regarding UIs. ...
In life, nothing is impossible.
Except for @awintory.bsky.social writing a bad melody. Probably never gonna happen.
www.youtube.com/watch?v=Pu6z...
Would be remiss not to shoutout @amplesoundtech.bsky.social for developing such a fantastic instrument ๐!
Thanks! Glad you enjoyed it haha ๐
Fantastic video by @davidbrucecomposer.bsky.social! Really gives a great rundown of the intricacies of Jacob's audience choir. Modulating an entire audience must be thrilling!
Wrote for guitar using Ample's free Guitar M Lite VST for its outstanding UI. This way, composing a natural feeling part and transcribing off the animated visual was a piece of cake! The hardest part was simply learning to play it hahaโbeen nearly 10 years since my Sungha Jung/Tommy Emmanuel phase.
Some music I wrote inspired by a cat game ๐บ
The gameโs aesthetic felt perfect for fingerstyle guitar and elements of folk musicโmandolins, lute, banjo, and dulcimers all singing above the pulse of an Irish Bodhrรกn (frame drum) ๐ช๐ฅ
#vgm #bgm #indiegame #gamedev #gameaudio #composer
Kudos to @Socanfdn for helping us focus on collabs๐
Photos @minusculemarie
#composer #vgm #bgm #gameaudio #gamedev
Never did I expect to be bowing wood, setting a vibrator loose on mandolin strings, dangling sacks of keys between coles, and witnessing vim commands in Reaper within the same studio session๐.
Ultimately, lateral thinking is what helps composers stand out! ... (4)
As such, I'm immensely grateful to have been paired with @Jonathan Kawchuk (team Jonathans ๐!), not only for bringing a compositional style the complete opposite of mine (pure audio vs MIDI) but also for being one of the most creatively chill dudes I've ever met๐. ... (3)
Sometimes, our individual workflows simply won't function in collaborative settings; however, such an opportunity for a complete upheaval of our habits may prove a powerful tool for breaking through personal creative ruts. ... (2)
Collaboration isn't just about working togetherโit's about discovering new voices and bringing unexpected ideas to life.
As the majority of composers write in solitude, composing in pairs for the Screen Music Lab at @ubisoftmontreal.bsky.social was certainly a shock to the system. ... (1)