God I've become that ye olde Internet grump haven't I
@codingconduct.cc
Deliberate designer & empirical philosopher of playful & engaging things. Professor, Dyson School of Design Engineering, Imperial College. Editor-in-Chief, @acmgames@bsky.social. https://codingconduct.cc
God I've become that ye olde Internet grump haven't I
A simple radio button web form from craigslist with 6 options
Meanwhile, on craigslist
Eventbrite has turned the simple 3 minute act of filling a web form into a 30 minute rage-quit session of having to wait for and undo useless AI-pregen "work saving magic" to then struggle and fail to get "responsive" JavaScript from hell to register and save an image and text description.
Unsolicited PI advice: never put a student on the critical path of any software development project that others will rely on.*
*Unless they were a software developer in their previous career.
@guyintheblackhat.bsky.social say, to brush up on my knowledge about the (womenβs) parlour game etc prehistory of TTRPGs, what should I read? Quick public access resources preferred
On Saturday at 3 PM ET I'm going to be streaming a game I haven't thoroughly played since the mid-90s -- Cosmology of Kyoto, the early game that blew Roger Ebert's mind with the possibilities of an "open world." Also you can get molten metal poured into your ass and out of your mouth! Be there.
Fancy diving into the cultural impact of pen-and-paper RPGs? Then join James Bennison, @adders.blog, Esther MacCallum-Stewart and myself for a chat in Brighton's Wagner Hall on April 21. Details π
www.eventbrite.co.uk/e/the-dice-t...
π PhD Studentship: 3.5years, fully funded:
Come build engaging multi-platform data collection tools for digital wellbeing interventions with me, @nballou.bsky.social, @martidisi.bsky.social at Imperial College.
Application deadline Feb 26, full details here:
bit.ly/phd-digital-...
Jobs! The Autotelic Interaction Research Group is looking for (1) creative practitioners and (2) theory researchers to work on "Autotelic Creative Artificial Intelligence" (ACAI):
(1) PhD in Creative Practices (2+2 years): lnkd.in/dPBG47rM
(2) Postdoctoral Researcher (2 years): lnkd.in/dMisM_bf
3/3 rejected research bids in the last weeks, aka there goes last yearβs summer. Not bitter, just reflecting on the reviews: the funding system seems to have quite the limited appetite for uncertainty from novelty and ambition β or I have too large an appetite for them.
Then why is it not our daily moral and emotional baseline?
I am not talking about a saccharine denial of suffering, sickness, ageing, and death. Pick up any childrenβs book about these topics, and their world is suffused with an unconditional wise love for every creature in it. We instantly recognise and yearn for and find ourselves at home in that quality.
We create emotional worlds for children we seem to universally value and embrace. When and why do we decide these are not worlds worth aspiring to and realising in our adult lives?
π PhD Studentship: 3.5years, fully funded:
Come build engaging multi-platform data collection tools for digital wellbeing interventions with me, @nballou.bsky.social, @martidisi.bsky.social at Imperial College.
Application deadline Feb 26, full details here:
bit.ly/phd-digital-...
Very up for helping to change that situation, by the way! Iβm moving more into interactive play (eg museum interactive) and am motivated to build/collect/consolidate design know how around that domain.
Strangely or not, the same seems to hold for board games.
Maybe also industry size? Googling suggests video games US$ ~180bn, toys ~115bn, tabletop ~15-20bn?
3) Toys are rooted in physical manufacturing. High sunk cost risks, more patenting possibility/necessity = more traditional IP culture.
I def think thereβs something to hacker vibes/games as shareware. Some more ideas:
1) This is very history/people/path dependent. No Chris Crawford, no GDC. Toy industry needed just one CC in its history.
2) Even greater stigma/less perceived cultural value around toys than digital games.
I basically bottom out in your casual creator patterns and Mads Hobyeβs Designing for Homo Explorers (which has some good strong concepts)
But Iβve gone down the same question recently and came out just as frustrated: toy/play interaction design seems v much all practitioners/studios know-how, v little if any reflective discourse, academic or alt-ac
Thereβs also some stuff on playground design by people like Helen Little.
More on adult aesthetics, but if there is stuff on interaction design, she would know where to look :)
Iβd start with Katriina Heljakka scholar.google.com/citations?us...
Of course with a screenshot of the form claiming fair use through the form.
Also, I think this is a beautiful example of interface (form design) as law nudging a particular behaviour. Someone should write an ACM paper about it βΊοΈ.
I think thatβs a very plausible speculation.
I also think as an official EiC, I cannot officially advise to fudge.
And wouldnβt it be a β¦ nice service to the community if the org absorbed some of the risk and labor instead of offloading it to authors?
*bigsigh*. If in doubt, risk of copyright-trolling + CYA = encroachment of bureaucracy and shrinkage of fair use.
Just a big THANK YOU π to @cfiesler.bsky.social for writing up how to deal with fair use images in ACM articles. As an @acm.org EiC, all I can say this is gold & should be embedded in standard instructions and forms.
caseyfiesler.com/2016/10/20/f...
There is no way to safety-engineer LLMs (especially in βagenticβ form) in the same way that you cannot safety-engineer general purpose computing. You intentionally afford practically infinite use cases. If anything, they are less safe because they lower the expertise barrier to doing stupid shit.