Sharing some of my favorite #TeaseYaGame posts ๐
Check out what Extra Nice has been cooking up!
Sharing some of my favorite #TeaseYaGame posts ๐
Check out what Extra Nice has been cooking up!
Hey #TeaseYaGame ๐
We are checking in our game: Gondola To Hopper!
The train idle game that rides along while you do other stuff
๐ผ๏ธExplore 19th century Belgium in water color
๐บTravels at the bottom of the screen
๐Chugs along while you do your own thing
Follow for more!
#indiegame #indiedev
Developers who like to use spaces instead of tabs
We've updated our welcome screen in v1.116 with some fresh artwork by @odpomery.bsky.social
Includes different versions for light and dark themes!
Side Quests is back and so is host @mattsilversoul.bsky.social! He is a podcaster, writer and lil creature that lives in shadows! The game he is talking about today is SCHiM by Ewoud van der Werf, Nils Slijkerman and Extra Nice.
funandgames.libsyn.com/side-quests-...
I'll keep that in mind ๐ค
Thank you so much! :D
A photo of all the awards. Each award is is shaped like a golden owl figure.
A large group photo of each winning team at the Dutch Game Awards.
Excited to announce that SCHiM won Best Art at the Dutch Game Awards! ๐คฉ
With such strong competition, it is an honor to be selected in this category among the other amazing games made in our country
While I'm still deciding an art style, I'm doing some tests for sound effects! ๐
Maybe a bit too Townscaper esque right now
#gamedev #indiedev
#godotengine
A light up display store sign for the PlayStation 2
Today's find at the local games fair!
I am setting up a repository for my various shaders. You can find these specific shaders here
codeberg.org/Ewoud3D/Shad...
Thanks, a fantastic compliment!
Haha of course!
(For real though, I've been trying Linux this past month and it works great ๐)
Quite happy how the system is structured, each part is its own prefab with parameters. Works in the editor too!
Adding support for Windows to the ship editor ๐ช
#gamedev #indiedev
#godotengine
It's entirely mesh based
Can do some funky stuff ๐ตโ๐ซ
Idea I've been playing around with ๐ฅ
Procedural ship designer in #godotengine !
#procgen #gamedev #indiedev
Thanks! It is a nice start ๐
Yeah that could be a nice place to have something like this
Additionally, there could be a feature for Switch/PlayStation terminology (if that doesn't break console NDA)
For example, you are creating a patch for your multi-language game that adds new input features. But now you have to support the term "Look Sensitivity" in Indonesian.
I'm talking about a curated database of human localized terms, just for game settings.
Is there an existing localization website specifically for game-setting terms? If not, is this a good idea to make?
#gamedev #localization
This character is for my own project, that I develop in Godot. So far it's my preferred engine ๐
The project I last talked about with you, will probably be made in Unity, with a larger team
Superb work by Tibo!
Commissioned work for an upcoming project ๐
#gamedev #godotengine
The key art of SCHiM (game), overlayed is "Nominated Dutch Game Awards".
Honored to announce that SCHiM is nominated for the Dutch Game Awards ๐ณ๐ฑ
We're nominated for Best Art and Best Debut Game ๐
This is pretty much how you pronounce my name, for those wondering
A picture of a giant Wiimote controller pillow.
We scored!
Picture taken in front of the Nintendo Museum in Kyoto. I'm holding my mii designed ticket, in the background is a classic Koopa design the floor tiles.
Visited a sacred place today
A picture of the Japanese physical edition of SCHiM, taken inside Joshin electronic store.
Today I finally caught SCHiM in the wild!