๐Ÿซ– ๐•๐€๐‹๐„๐๐“๐ˆ๐'s Avatar

๐Ÿซ– ๐•๐€๐‹๐„๐๐“๐ˆ๐

@vwgame.dev

๐Ÿงญ 3D Artist, ๐Ÿ•น๏ธGame Developer and ๐ŸงฎProgrammer. ๐ŸŒŠWorking on an IndieGame and many other projects. ๐Ÿฟ love Retro Movies and Vintage Stuff. ๐Ÿ’ฌ Open for Work and GameJam's. ๐Ÿ’ผ Founder of @va.ax ๐ŸŒ Web: https://vwgame.dev/ ๐Ÿšซ NOAI

757
Followers
708
Following
685
Posts
17.06.2023
Joined
Posts Following

Latest posts by ๐Ÿซ– ๐•๐€๐‹๐„๐๐“๐ˆ๐ @vwgame.dev

Ha, I'm glad you like him ๐Ÿค–.

04.03.2026 06:30 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image Post image Post image Post image

Working on a little GERTY like robot inspired by the movie "Moon".

#GameDev #3DArt #DigitalArt #VRay #Cinema4D

03.03.2026 13:41 ๐Ÿ‘ 33 ๐Ÿ” 7 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Happy Birthday ๐ŸŽ‰

28.02.2026 05:50 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Video thumbnail

I decided to completely rebuild the entire colony subsystem as a Unity Dots hybrid entity approach. While the entire task colony system are managed in entities and jobs, and the items are even rendered by Entities Graphics, NPCs get classic GameObjects, even with a dynamic IK pickup system.

26.02.2026 10:16 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Excuse accepted๐Ÿฌ, I feel the same way. Visually, everything is the same at the moment, but I am making massive changes to my game code architecture.

20.02.2026 19:32 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Video thumbnail

I have spent the last few days expanding my colony system and adding item production and NPC needs. NPCs have individual 24-hour shift schedules (working, freetime, sleeping) and individual work priority overrides.
#IndieGameDev #GameDev #MadeWithUnity @unity.com

17.02.2026 08:11 ๐Ÿ‘ 12 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

LOL cog porn โš™๏ธ

08.02.2026 14:51 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Video thumbnail

๐Ÿ‘จ๐Ÿปโ€๐Ÿ”ฌ๐Ÿงช After countless hours of coding on our own Colony system, the task and logistics planning and reservation system is now ready to finally execute tasks without getting in each other's way and competing for each other's tasks. #IndieGameDev #GameDev #MadeWithUnity @unity.com

06.02.2026 18:35 ๐Ÿ‘ 13 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Its walk animation is very charming ๐Ÿ˜Š!

01.02.2026 16:16 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Beautiful!!!

01.02.2026 16:14 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thankyou very much๐Ÿ˜ but at the moment it's indeed primarily a prototype stuff.

29.01.2026 19:15 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Thank-you very much ๐Ÿ˜Š!!

28.01.2026 13:10 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Video thumbnail

๐Ÿ–ผ๏ธ I love game UIs that consist of 3D elements, so I'm experimenting with a fake light shader approach in which a PBR-like principle and Lambert/Phong from a pre-baked normal map accept a shader global normal vector from which the light is calculated. #IndieGameDev #GameDev #GameArt @unity.com

26.01.2026 19:12 ๐Ÿ‘ 17 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

bsky.app/profile/vwga... love it!!

26.01.2026 18:02 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

there are beautiful! love the colors!

26.01.2026 18:00 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Show me your range as an artist ๐Ÿ‘€๐Ÿงก๐Ÿงก

26.01.2026 16:22 ๐Ÿ‘ 33 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I don't know what it is, but these retro graphics have a lot of character, and I prefer interacting with faces like these rather than with some Metahuman.

26.01.2026 13:03 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

This looks beautiful!

26.01.2026 12:27 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Well that starts to look like something โ›„
#IndieGameDev #GameDev #MadeWithUnity #Unity @unity.com

23.01.2026 19:34 ๐Ÿ‘ 49 ๐Ÿ” 4 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0
Post image

๐Ÿ› ๏ธFlat surfaces are pretty boring, so I expanded my Ground Plane generator to make it compatible with Unity Terrains and generate intermediate sections between my building areas and the terrain surface. โ›ท๏ธ#IndieGameDev #GameDev #MadeWithUnity @unity.com

22.01.2026 22:28 ๐Ÿ‘ 11 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
a cartoon character says oh this this is beautiful while looking at a painting ALT: a cartoon character says oh this this is beautiful while looking at a painting

ohh this is beautiful work! ๐Ÿ‘๐Ÿป

20.01.2026 18:04 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Video thumbnail

๐Ÿ› ๏ธ Finnaly the the elevator works ๐Ÿ›—๐Ÿซ 
#IndieGameDev #GameDev #MadeWithUnity @unity.com

20.01.2026 15:55 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1
Post image Post image Post image

To make the ground plane look much more interesting i add some vertex information to the generated ground plane mesh for fake shadow, surface distance and building distance.

#IndieGameDev #GameDev #MadeWithUnity #Unity @unity.com

20.01.2026 13:51 ๐Ÿ‘ 8 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Oh, this visual vintage style is exactly what's lacking in VR. It looks great!

20.01.2026 09:10 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Video thumbnail

More stable logic for the roof generator and much better 3D Modells for it
#IndieGameDev #GameDev #MadeWithUnity #Unity @unity.com

18.01.2026 14:40 ๐Ÿ‘ 8 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Post image

๐Ÿ› ๏ธOptional rule-based roof generation, but also works at the bottom or on the sides. But that's enough for today.๐Ÿ˜ด
#GameDev #IndieGameDev #MadeWithUnity @unity.com

17.01.2026 23:24 ๐Ÿ‘ 8 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

That could indeed harmonize very well. ๐Ÿค”๐Ÿ› ๏ธ
#IndieGameDev #UnityEngine #MadeWithUnity #GameDev @unity.com

17.01.2026 16:57 ๐Ÿ‘ 15 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Preview
Valentin Winkelmann Freelancer | Game Artist | Programmer

Ohh thanks for 500 followers ๐Ÿฅณ here is more of my art ๐Ÿ–ผ๏ธ

www.artstation.com/valentinwink...

17.01.2026 10:08 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

This looks good... I often have far too much fun developing custom Unity inspectors than my actual game ๐Ÿฅด

17.01.2026 10:05 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Post image Post image Post image Post image

๐Ÿ‘‹ my portfolio is on www.artstation.com/valentinwink...

17.01.2026 06:12 ๐Ÿ‘ 20 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0