Made some crude sound effects as an excuse to learn using Furnace tracker.
#GodotEngine #GameDev #IndieDev
Made some crude sound effects as an excuse to learn using Furnace tracker.
#GodotEngine #GameDev #IndieDev
Making enemies. Still work in progress, but it's fun to spawn lots of them.
#GodotEngine #GameDev #IndieDev
Thanks :)
Yes, this was made using the android editor. Being able to develop on the go sounds neat.
Player can finally take damage, heal, die (and drop some of their inventory), and respawn. Dropped items are also saved now and have limited lifetime (longer than shown in the video).
#GodotEngine #GameDev #IndieDev
The world have tick system now, so I can make stuff like grass and water spread.
#GodotEngine #GameDev #IndieDev
BSL Shaders v10.1.1 is now available! It's mostly bugfixes.
Download and read the changelog at : capttatsu.com/bslshaders/
#Minecraft #BSLShaders
Light system is done, here's the video.
#GodotEngine #GameDev #IndieDev
Went out of order from my checklist to implement light system. No video yet because it needs more refinement.
#GodotEngine #GameDev #IndieDev
Furnitures are added, along with crafting & storage system.
#GodotEngine #GameDev #IndieDev
TOGE GREENHOUSE 2025 PROJECTS
READY TO BE EXPLORED! π±β¨
Eight lilβ sprouts from our internal game jam are now available to play!
β¨ itch.io/c/6617397/to...
These games come from Toge Productionsβ internal game jam with @mojiken.bsky.social
Weβd really appreciate any feedback on each project. Enjoy!
Made a very standard set of survival tools.
#GodotEngine #GameDev #IndieDev
More underground levels with level transition when entering stairs.
#GodotEngine #GameDev #IndieDev
Made quite a big change to the world system so it can handle multiple levels.
#GodotEngine #GameDev #IndieDev
2025 #Art recap. It's not much, but I enjoyed making some complete drawings during the first half of the year.
That's a TON of stuff! Your behind the scene videos has been entertaining and insipiring.
I'm looking forward to see more of your posts :)
Save system is in, featuring a fiddly text input for creating new saves.
#GodotEngine #GameDev #IndieDev
BSL v10.1 is out! Voxy support, enhanced Distant Horizons support, grass bending from older BSL, and more!
Updating from v10.1p1 is highly recommended.
Download and read the changelog at : capttatsu.com/bslshaders/
#Minecraft #BSLShaders
Make a minicraft (yes mini, not mine) clone, then add "my own twist" (whatever it will be) on it.
I attempted this around 7 years ago, but stopped after making the world gen. I hope I can complete it this time.
Made some keyboard & gamepad controlled menus.
#GodotEngine #GameDev #IndieDev
Added item drops, damage number, and item icons.
#GodotEngine #GameDev #IndieDev
Trying out Godot for real by making a Minicraft clone on an Android tablet.
#GodotEngine #GameDev #IndieDev
BSL Shaders v10.1 preview 1 is now available! Download and read the changelog at : capttatsu.com/bslshaders/
#Minecraft #BSLShaders
drawing apps on android didn't click to me so...
BSL Shaders is getting voxy support!
Distant Horizons support is being improved too, and most importantly...
LoD chunks from both mods are getting screen space shadows!!
I'm planning to release an update around this/next week.
#Minecraft #BSLShaders
I wrote an unusually "long" post on Patreon, describing my shader dev break and some plans for my shaderpack.
www.patreon.com/posts/143650...
Finally got the time to paint stuff, the weather wasn't great lately until yesterday.
Looks kind of ok for my first try, but I'll have to repaint the horns because the paint on the back chipped off somehow.
There's no way I'm finishing this before October but maybe that's fine >_>
Restarted again 2 weeks ago because it's too heavy and still too big, at least it's almost ready for paint now.
I'll try painting a failed part first for practice, as doing it straight away is very risky.