Unfortunately on hold, we didn't net any further funding so back to day jobs for the team for now! Thank you for the kind words though <3
Unfortunately on hold, we didn't net any further funding so back to day jobs for the team for now! Thank you for the kind words though <3
A colleague of mine just got the steam page set up for their upcoming sequel, the level of detail in this simulation is just mind boggling. I suggest watching the trailer just to "ooh" and "aah" at it like I do π
It's all a custom built engine, INSANE!
store.steampowered.com/app/3422270/...
SPACE. #Godot #Blender #SoloDev
The fantastic game jam @ludumdare.com is sadly not running any events in 2025 as host Mike Kasprzak is struggling financially.
While Mike isn't specifically asking for donations, he does have a Patreon which helps cover the jam's expenses.
Perhaps we can help? www.patreon.com/c/mikekasprz...
Being a cat is serious business. So best put on your hard hat.
17 years later, Caves of Qud 1.0 is here
store.steampowered.com/app/333640/C...
well, who knows how it will fall out once it hits the general public; but 9.5 years in early access landing at 95% positive reviews, thanks for coming along on the ride :]
I'm enjoying this far too much. #GameDev
Just some stuff I've made in the last few days. #GameDev
Why does the PSX aesthetic hit so hard?!
Kitchen appliances now!? #GameDev
No cool screenshot to share today because we're doing boring work :( Here have this graph I made instead. #GameDev #Unity
Ooh ooh I want to #PitchYaGame! I'm a #Game! I know #GameDev
In Mist Forge we have:
π Gross tentacle monsters (sentient fog of war)
βοΈ Annoying goblins (turn-based combat)
πͺ¦ Lots of dying (roguelite)
ποΈ Mountains that keep melting (terraforming)
store.steampowered.com/app/3013920/...
Working on some new mist attack types and accidentally make this horrible monstrosity
Apparently we're making a horror game now. #GameDev #Unity #Halloween
We animated the tendrils and honestly kind of regret it. #GameDev #Unity #Halloween
store.steampowered.com/app/3013920/...
A screenshot of the Unity Editor crash popup.
Happy #halloween! #GameDev
Survive a sentient fog of war in Mist Forge.
#GameDev #WishlistWednesday
store.steampowered.com/app/3013920/...
Uh...Hey guys.
#UhOh #GameDev #Unity
store.steampowered.com/app/3013920/...
Get lost in The Mist
store.steampowered.com/app/3013920/...
#GameDev #Unity
Our city builder now has fog! And VFX! And we totally didn't spend a month retexturing buildings to fit new style better! Gold Gold Adventure Gold, inspred by Black & White and Majesty (and a bit of cult of the lamb)
#ScreenshotSaturday #indiegames
Added some deploy animation this week. And a hexagon map!
#IndieGameDev #screenshotsaturday #madewithgodot
#gamedev
A screenshot from the game Mist Forge, where the character stands on an island of land, surrounded by a thick, dark purple mist. The Mist has tendrils arching up, pointed at the character, as if rearing up to prepare to attack.
The Mist is coming...
#ScreenshotSaturday #GameDev #IndieDev #Unity
exploring new places, having new adventures #indiegame
Breaking news: a Unity Developer sleeps peacefully after discovering the magic of automated testing!
πThey read my new Blog Post on How to Mock in Unity:
β’ Setup guide
β’ Practical PlayerPrefs example
β’ Real implementation patterns
samuel-bouchet.fr/posts/2024-1...
#Unity3D #GameDev #Testing
Ancient Egypt
#pixelart #voxelart
#pixel #voxel
#gamedev #landscape
Oh yeah...this is starting to give those malevolent vibes we want #GameDev
Yeah....I think this has got some potential #GameDev
I'm investigating using MudBun to do a procedural mesh for our Mist instead of a volumetric fog. Thoughts?
#GameDev #Unity #MudBun