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Alkemist

@alkemist0.itch.io

๐Ÿณ๏ธโ€๐ŸŒˆ She/they ๐Ÿณ๏ธโ€๐ŸŒˆ Game developer I use Godot https://alkemist0.github.io

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08.12.2024
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Latest posts by Alkemist @alkemist0.itch.io

Oh, didn't realize #AdventOfCode only has 12 puzzles this year...
Even though there's still only a day between them, I think this is better because you don't have to finish one each day!

01.12.2025 07:40 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Learning Godot control nodes:

Oh! I get it, this is just like CSS! ๐Ÿ˜„

This is just like CSS โ˜น๏ธ

02.08.2025 02:31 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image

World 2 is done ๐Ÿ™ planning to have some friends playtest the game to see if its going good so far

18.03.2025 05:57 ๐Ÿ‘ 1 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
Jonas Tyroller:
Got 30750 points. In the first runs I had a bit of trouble finding out why I am losing immediately. Maybe the first timer could be a bit longer than 3 seconds. It also took me an embarrassingly long time to see that I need to balance the weight on the boat correctly to stop it from falling over. Faster feedback for misplaced robots would likely feel more satisfying (immediate explosion instead of waiting for them to grow). All in all great little game. Enjoyable.

Jonas Tyroller: Got 30750 points. In the first runs I had a bit of trouble finding out why I am losing immediately. Maybe the first timer could be a bit longer than 3 seconds. It also took me an embarrassingly long time to see that I need to balance the weight on the boat correctly to stop it from falling over. Faster feedback for misplaced robots would likely feel more satisfying (immediate explosion instead of waiting for them to grow). All in all great little game. Enjoyable.

Oh my goodness, Jonas Tyroller (developer of "Will You Snail?") played my game!!!

17.03.2025 22:33 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Jonas Tyroller:
Got 30750 points. In the first runs I had a bit of trouble finding out why I am losing immediately. Maybe the first timer could be a bit longer than 3 seconds. It also took me an embarrassingly long time to see that I need to balance the weight on the boat correctly to stop it from falling over. Faster feedback for misplaced robots would likely feel more satisfying (immediate explosion instead of waiting for them to grow). All in all great little game. Enjoyable.

Jonas Tyroller: Got 30750 points. In the first runs I had a bit of trouble finding out why I am losing immediately. Maybe the first timer could be a bit longer than 3 seconds. It also took me an embarrassingly long time to see that I need to balance the weight on the boat correctly to stop it from falling over. Faster feedback for misplaced robots would likely feel more satisfying (immediate explosion instead of waiting for them to grow). All in all great little game. Enjoyable.

Oh my goodness, Jonas Tyroller (developer of "Will You Snail?") played my game!!!

17.03.2025 22:33 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

What's up with those accounts that seem to automatically like and repost every gamedev related post? Are they bots or just people with too much time on their hands?

16.03.2025 19:22 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I'm so good at accidentally naming variables the same as built in functions

16.03.2025 18:48 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

The best way to motivate yourself is to post about your project on the internet, then people will shame you when you don't finish!

#GameDev

16.03.2025 18:18 ๐Ÿ‘ 7 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Making this post to bring attention to some of my games!

alkemist0.itch.io/robo-boat

alkemist0.itch.io/stop-corp

alkemist0.itch.io/night-light

They all take just a few minutes to play. I'm still learning game development so I'd like any advice on them!

#Godot #GameDev

16.03.2025 02:55 ๐Ÿ‘ 7 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Working on a game for Godot Wild Jam with @m1n3c4rt.github.io!

It's a roguelike deckbuilder, with dice instead of cards!

#Godot #GameDev #GameJam

16.03.2025 07:20 ๐Ÿ‘ 15 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Screenshot of a beach level from an 8-bit GameBoy 2D platformer I am developing solo

Screenshot of a beach level from an 8-bit GameBoy 2D platformer I am developing solo

Game development is going swimmingly ๐ŸŸ๐Ÿฅซ

16.03.2025 05:12 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Making this post to bring attention to some of my games!

alkemist0.itch.io/robo-boat

alkemist0.itch.io/stop-corp

alkemist0.itch.io/night-light

They all take just a few minutes to play. I'm still learning game development so I'd like any advice on them!

#Godot #GameDev

16.03.2025 02:55 ๐Ÿ‘ 7 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Tidal Treasure by Alkemist Lead your fish to safety in this underwater maze!

Secret Santa Game Jam update! The jam has been over for a week, and I just finished ๐Ÿ˜…. It took me a while just for one level. I'll continue to update it over the next month or so, adding more levels and some cool features as well. alkemist0.itch.io/tidal-treasure

#GameDev #Godot #GameJam

31.12.2024 07:44 ๐Ÿ‘ 10 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Tidal Treasure by Alkemist Lead your fish to safety in this underwater, Pikmin-inspired maze!

Secret Santa Game Jam update! I wasn't able to finish the game within the deadline, but I'll keep working on it!

Expect to be able to play the full version before December 31.

For now, you can still play the demo at alkemist0.itch.io/tidal-treasure

#Godot #GameDev #GameJam

23.12.2024 20:56 ๐Ÿ‘ 10 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Bluesky seems to have added jpeg compression to my .png files. Great feature!

19.12.2024 05:20 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Pixel art of a blue fish

Pixel art of a blue fish

Pixel art of a red fish

Pixel art of a red fish

Secret Santa Game Jam update! Started working on art finally. Got the red and the blue fish done. Any advice would be greatly appreciated!

#GameDev #GameJam #PixelArt

19.12.2024 05:19 ๐Ÿ‘ 10 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Video thumbnail

Secret Santa Game Jam Update! It ends in a week. Got most of the game working. Now just need to make UI, and actual levels. I am still looking for a pixel artist, if you're interested, please reply with some of your work. It's not a paid position, just for fun.

#Godot #GameDev #GameJam

15.12.2024 23:06 ๐Ÿ‘ 9 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
A screenshot of the Godot Asset Library

A screenshot of the Godot Asset Library

There are templates in the Asset Library section of the Project Manager

13.12.2024 08:20 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

No, it's just for a game jam.

12.12.2024 07:10 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Bonus: The system working with 100 followers

#Godot #GameDev #GameJam

12.12.2024 05:40 ๐Ÿ‘ 13 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Video thumbnail

Secret Santa Game Jam Update! I've reworked the followers to use Godot's NavigationAgents rather than Physics. It's a lot more stable and smooth now.

I am also looking for a pixel artist for this game. If you're interested, reply with some of your work.

#Godot #GameDev #GameJam #PixelArt

12.12.2024 05:40 ๐Ÿ‘ 21 ๐Ÿ” 1 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

Honestly my code is just "move toward the big one and move away from the other ones"

10.12.2024 15:49 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Secret Santa Game Jam progress update! Not sure if I should keep collisions between them or let them pass through each other. I think keeping collision will make it look better, but the physics is just too buggy for it to make sense. What do you all think?

#Godot #GameDev #GameJam

10.12.2024 05:33 ๐Ÿ‘ 14 ๐Ÿ” 2 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

@steinmakesgames.bsky.social Could you make a Godot feed that sorts by newest posts instead of popular posts?

09.12.2024 07:00 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1

Yup! move_toward just moves the value at the rate specified. I just multiply by the delta so that the speed is per second rather than per frame.

09.12.2024 06:49 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Also useful for this: `move_toward`!

I find this useful for movement acceleration or to smoothly move to another value. For example, in the `_process` function:
```
velocity.move_toward(target_velocity, speed * delta)
```
This changes the velocity at a linear rate.

#Godot #GameDev

09.12.2024 06:39 ๐Ÿ‘ 13 ๐Ÿ” 1 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
Video thumbnail

My progress from today on the Secret Santa game jam! It's going to be an underwater maze where you have to lead a group of smaller fishes to safety. Sort of a successor to alkemist0.itch.io/red-fish

#Godot #GameDev #GameJam

09.12.2024 06:13 ๐Ÿ‘ 17 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

@gameengines.bsky.social
I would like the Godot label please!

08.12.2024 21:17 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I think the black outline in A is enough. Maybe use B if the item is selected.

08.12.2024 11:03 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Hello world! I'm on Bluesky now! I'll post game updates here. Currently working on the Secret Santa game jam.

#godot #gamedev

08.12.2024 09:20 ๐Ÿ‘ 21 ๐Ÿ” 3 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 0