Binary Impact's Avatar

Binary Impact

@binaryimpact.de

#GameDev Studio from Germany Wishlist our new game Forensics: http://binaryimpact.games #UnityTips can be found here: http://binaryimpact.de/unitytip

923
Followers
12
Following
98
Posts
01.10.2023
Joined
Posts Following

Latest posts by Binary Impact @binaryimpact.de

Thanks alot <3

06.03.2026 08:20 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Forensics: Crime Scene Detective: Binary Impact kooperiert mit LKA Rheinland-Pfalz In Zusammenarbeit mit dem Landeskriminalamt Rheinland-Pfalz entsteht bei Binary Impact der Kriminaltechnik-Simulator Forensics.

Ein Hauch von CSI Niederelbert: Mit fachkundiger Beratung des Landeskriminalamts Rheinland-Pfalz ๐Ÿ‘ฎโ€โ™‚๏ธentsteht bei @binaryimpact.de der Kriminaltechnik-Simulator Forensics ๐Ÿ”ฌ. Den Vertrieb รผbernimmt @aerosoft.bsky.social.

05.03.2026 13:34 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Danke <3

06.03.2026 08:19 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image

Very happy to reveal "Forensics: Crime Scene Detective", which we are co-developing with @binaryimpact.de, together with experts from the State Criminal Police RLP, published by @aerosoft.bsky.social.

Thanks to Medienfรถrderun RLP for the support!

Wishlist: s.team/a/3765010

05.03.2026 14:42 ๐Ÿ‘ 1 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Forensics: Crime Scene Detective on Steam Become a forensic specialist in a realistic crime lab simulator. Investigate crime scenes, collect microscopic evidence, and identify perpetrators in the lab using DNA and digital analysis. Based on t...

We are thrilled to announce "Forensics: Crime Scene Detective"! Developed with real experts from the State Criminal Police Office RLP.

Was it murder, self-defense, or an accident? Find out!

Wishlist now on Steam! store.steampowered.com/app/3765010/...

#Forensics #IndieGame #Simulation

05.03.2026 13:14 ๐Ÿ‘ 7 ๐Ÿ” 1 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 1
Post image

#UnityTips

Debug.Assert expects you to enter a condition and lets you print an error message to the console if the condition you entered returns false.

Assertions are often a better choice than a Debug.Log call.

#gamedev #indiedev

26.11.2024 10:54 ๐Ÿ‘ 18 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Post image

#UnityTips

Remember occlusion culling? Boost performance trough a spatial structure to determine visibility?

It became a lot easier in Unity 6 with GPU occlusion culling.

Set up the GPU resident drawer and enable GPU occlusion culling in the URP renderer!

#indiedev #gamedev

19.11.2024 11:45 ๐Ÿ‘ 9 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image

#UnityTips

Free performance trough upscaling? DLSS2, FSR2 and XeSS sound intimidating?

WIth #Unity6 the introduced their very own take: Spatial Temporal Upscaling, STP in short.

Enable it in your URP Asset. Check the image for render scale comparisons.

#indiedev #gamedev

12.11.2024 12:06 ๐Ÿ‘ 8 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image

#UnityTips

Unity 6 now includes Enhanced Multiplayer Networking!

With lower latency and built-in server hosting options, creating seamless multiplayer experiences is easier than ever.

Just use the new tools in the Networking package to get started fast!

#gamedev #indiedev #Unity6

05.11.2024 10:03 ๐Ÿ‘ 11 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image

#UnityTips

LOD Bias helps balance between visual quality and performance by shifting the distances at which different LODs are used:

Higher Bias = more detail at a distance
(better visuals, more processing)

Lower Bias = less detail closer up
(better performance)

#gamedev

29.10.2024 09:31 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image

#UnityTips

GPU Resident Drawer is the built in cheat code for faster rendering in #Unity6!

It enables GPU Instancing in the Forward+ rendering path for MeshRenderers without the need for manual optimization.

The setup is done in a few clicks, check the attached image!

23.10.2024 10:33 ๐Ÿ‘ 7 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image

#UnityTips

Manage shader variants!

Keywords like "multi_compile" are always included in your build.

Use "shader_feature" instead, as it's only included when referenced by materials!

Reduce build size & time.

Check keywords in the shaderโ€™s Inspector!

#gamedev #indiedev

08.10.2024 09:34 ๐Ÿ‘ 7 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image

#Unitytips

Cleaning up your projects with Assembly Definitions and now Unity tries to put your Editor scripts into your builds?

Create an Assembly Definition in your Editor folder and set it to include only the Editor Platform.

#indiedev #gamedev

01.10.2024 10:20 ๐Ÿ‘ 8 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image

#UnityTips

You can check the UI Batching in the Profiler, it even states the reason why batching breaks.

Remember that the order of objects in the hierarchy is important, some batching breaks might be solvable by just reordering your objects

#gamedev #indiedev

24.09.2024 09:41 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image

#UnityTips

Custom Lerp for Values Beyond 0-1 for t?

By default, Mathf.Lerp clamps the interpolation factor t between 0 & 1.

Need an overshoot or extension? Use a custom Lerp to allow t to exceed 1 or go below 0 for full control! ๐ŸŽฎ

#gamedev #indiedev

17.09.2024 07:45 ๐Ÿ‘ 7 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image Post image

Lecker!

@parkingworld.de @binaryimpact.de #ParkingWorld

21.08.2024 13:34 ๐Ÿ‘ 5 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image

#UnityTips

The Transform class implements IEnumerable. With that you could i.e.:

- Iterate through the children of the transform like foreach (Transform child in transform) {...}

- Iterate with direct cast via .OfType<T> like transform.OfType<RectTransform>()

Example๐Ÿ‘‡

#gamedev

13.08.2024 10:12 ๐Ÿ‘ 4 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image

#UnityTips

Normalizing a zero vector is mathematically undefined and returning NaN within the Unity.Mathematics lib!

When normalizing i.e. a Unity.โ€‹Mathematics float3 use the normalizesafe method to avoid NaN.

It works for Vector3 though!

#gamedev #indiedev

06.08.2024 07:53 ๐Ÿ‘ 4 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Parking World | Official Teaser Trailer
Parking World | Official Teaser Trailer The cat... err car is out of the bag! ๐Ÿˆ Our new game Parking World is ready to wishlist on Steam. ๐Ÿš—๐Ÿ‘‰https://links.aerosoft.com/parkingworldBuild your own ...

The cat... err car ๐Ÿš— is out of the bag! Our new game ๐Ÿ…ฟ๏ธarking World is ready to wishlist on Steam.

In #ParkingWorld, you build your own lot, then manage your car park and play through challenging scenarios.

Check out our Teaser Trailer! โฌ‡๏ธ
youtu.be/2R8GmTJ9FUA

18.07.2024 10:05 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Parking World (Teaser 3)
Parking World (Teaser 3) Build, manage, and expand your own lucrative parking enterprise in this cozy management sim. Parking World puts the power to build your perfect parking garag...

All in a days work ๐Ÿฆพ - The city never sleeps

youtu.be/peWP_pyLnwE

18.07.2024 05:45 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Parking World (Teaser 2)
Parking World (Teaser 2) Build, manage, and expand your own lucrative parking enterprise in this cozy management sim. Parking World puts the power to build your perfect parking garag...

I did this in 10 hours. ๐Ÿ˜ Where will you be in 5?

youtu.be/HJayfylg6OY

16.07.2024 13:31 ๐Ÿ‘ 3 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image

#UnityTips

Do you have a gradient that doesn't quite work well with your game style?

Why don't you apply some Noise with a simple #shadergraph? ๐Ÿคฏ

This is especially handy to make transitions feel more natural (e.g. with Vertex Color transitions) ๐Ÿ˜Ž

#gamedev #indiedev

16.07.2024 09:18 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Parking World (Teaser 1)
Parking World (Teaser 1) Build, manage, and expand your own lucrative parking enterprise in this cozy management sim. Parking World puts the power to build your perfect parking garag...

Oh what's this? ๐Ÿ‘€ Keep your eyes peeled!

youtu.be/bBjiGcjGiuw

15.07.2024 15:20 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image Post image

#UnityTips

To create a nice sprinkler VFX with the #vfxgraph expose a property that changes the velocity and spawnrate.

A small script can feed in values.

Here is an example from our current #indiegame
@parkingworld.de

If you like our tips consider a follow and wishlist โ™ฅ๏ธ

09.07.2024 09:25 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Post image

#UnityTips

You have heard about the formatting options of strings, but did you know these work for structs like Vector3?

Use them in your interpolated strings to get a nicer output! In our example the F2 formats the float components to two digits.

#gamedev #indiedev

02.07.2024 09:49 ๐Ÿ‘ 7 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

And if you do, you know the drill. ๐Ÿ™ Please rate, comment, review. It means a lot!

26.06.2024 16:51 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Dithering allows you to give the appearance of transparency while using a an Opaque Material thus skipping expensive transparency calculations. Depending on the resolution of the dithering effect the Material can look semi-transparent while every pixel is either rendered as opaque or culled.

26.06.2024 15:10 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Rock 'n' Ground Package | 3D Landscapes | Unity Asset Store Elevate your workflow with the Rock 'n' Ground Package asset from BinaryImpact. Find this & other Landscapes options on the Unity Asset Store.

Did you know that we also sell asset packs on the Unity store? They literally rock!

Check them out here ๐Ÿ‘‰๐Ÿป

Rock' n ' Ground:
assetstore.unity.com/packages/3d/...

Wreck 'n' Ships:
assetstore.unity.com/packages/3d/...

26.06.2024 13:37 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

#UnityTips

Avoid comparing GameObjects to null in Unity!

UnityObjects are C# objects loosely tied to C++ objects and destruction can lag due to the C# Garbage Collector.

This can lead to MissingReferenceException.

Instead check (gameObject) to avoid this!

#indiedev #gamedev

25.06.2024 09:22 ๐Ÿ‘ 6 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Post image

#UnityTips

Need to avoid real transparency? Try dithering! ๐Ÿ˜Ž

With just a handful of nodes you can create the effect to fake transparency or stylize the look of your project. Its also faster than real transparency. ๐Ÿคฏ

Check the screenshot for an example setup!

#indiedev #gamedev

18.06.2024 08:29 ๐Ÿ‘ 7 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0