Screenshot of GitHub PR view with just the line counts visible: +124/-1,075,657
Screenshot of GitHub PR view with just the line counts visible: +124/-1,075,657
I'm going to be streaming the development of my new game!
The link is twitch.tv/digsdev and I'll be live 10am-7pm AEDT Monday, Tuesday, Friday, and Saturday. See you there!
My brother just released this game he's been working on for over 2 years, its short and sweet, each level feels unique and makes you go "huh". Its pretty cheap so I'd recommend giving it a go if you like this genre.
CHROMATIC CONUNDRUM JUST RELEASED ON STEAM!
store.steampowered.com/app/3081690/Chromatic_Conundrum
#gamedev #indiedev
(ofc i did not delete BO for production)
"otter too big on BO, crashed our software many times, pls advise"
i was just reminded of that one time PCBWay didn't like my otter
I've also published a video about the new design: youtu.be/cKfQDGv7vjg
Today I'm announcing DPedal V3, a redesign of my open source assistive foot pedal. Its been in the works for a long time and I'm really excited to finally release it.
I've set up a website which includes detailed build instructions: dpedal.com
a green PCB with 6 footprints for keyboard switches.
The PCB placed in the dpedal enclosure
The wire design works but its super fiddly, so I wanted to test out a PCB based design. PCB's arrived today, will have time to test them out tomorrow.
Got it all wired up! Originally I used whatever wire I had lying around, but it was way too thick and I couldn't squeeze in the switches after soldering them.
So, after learning that the higher the number, the smaller the wire, I bought some 30 gauge wire instead, and it fits perfectly now.
Custom PCBs with vias are easy, if the vias are already there!
For example, while it didn't fail the print, the overhang around the dpad either did not slice well or did not print well. Either way I realized I don't need an overhang there after all, so I'll probably just remove it.
I love this thing so much. What a great object. Still some minor tweaks to be made though.
I've been working on a redesign of dpedal that is more robust and uses an RP pico instead of a custom PCB to bring down the cost of an individual making their own. I'm happy with the CAD design, time to get printing and see how it handles reality.
Raspberry Pi pico standing on his many legs
I thought all Raspberry Pi Pico's had USB C, but it turns out only my slightly bootleg one from Amazon does that. Only realized when I bought a second one lol
pub async unsafe fn
The video goes into detail about how I designed the 3D printed parts and how the gamecube controller protocol works
New video!
youtu.be/9gUPjIQT9Fg
I'm really happy with this one, I pushed the production value up a bit, and tried a bunch of new things.
There's a few wonky things left in, but time to just ship it and learn rather than endlessly redo.
I found this resource for designing parts to be 3D printed to be invaluable. blog.rahix.de/design-for-3...
You will still need some resource for actually operating a CAD software, but I just learnt the basic sketch -> extrude process and looked things up when I hit a wall. So I cant help you there.
neewer nl288a led panel
example before
example after
I wanted to improve my video quality a bit. So I researched cameras and it turns out, to start off, you're better off getting a light instead and just using the camera already in your phone. I got one of those soft led panels for photography and tested it out, this is much better!
youtube thumbnail, I am holding a security key and a foot pedal while looking at the security key
Case in point, I realised after publishing that my expression in the thumbnail was not working, so I replaced it with much a better one, but now the old one is cached everywhere. Now I know for next time. 🥲
new video! Making videos has turned out to be quite fun. I have so much to learn but I've been slowly getting there. youtu.be/1Zo4CKk5WPk
My brother has been working on this first person puzzle game for a while and is looking to release it soon. I had a lot of fun playtesting it so wishlist it on steam if it looks like your jam.
Somehow, I've been making platform fighters for over 20 years now.
rukaidata is now updated with P+ 3.1.0
Heres a before (left) and after (right) for mewtwo's hurtboxes.
rukaidata.com/P+/Mewtwo/su...
Before
After
Small site update for all you rukaidata nerds out there. wario and kirby hitboxes are now fixed on all dash style moves. e.g. rukaidata.com/P+/Kirby/sub...
Thanks to @eontas.bsky.social for nerd sniping me at the right time.
Images: before -> after
pretty sure every CI job for every Rust crate i maintain just broke today: github.com/rust-lang/ru... :/
I ported the stock gram firmware to rust. Which was partially to satisfy my own silly purism but it is also easier to build and deploy config changes now.
And here's the onshape exploded diagram just because it looks so cool.
A custom 3d printed hitbox style controller with the PCB exposed.
Still figuring out how I will use bluesky vs mastodon. I've been using mastodon for tech stuff for years now and it's been great. On the other hand seems like most of my smash friends have moved over to bsky now.
Anyway I recently built a custom controller for smash around the gram slim PCB.