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Mr Zyanide

@mrzyanide.zyanidelab.com

Ray tracing addict. ReSTIR enthusiast. RTXing Jedi Outcast / Academy.

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Latest posts by Mr Zyanide @mrzyanide.zyanidelab.com

Alex Tardif: Graphics Programmer

New post up!

Bindless Oriented Graphics Programming
alextardif.com/BindlessProg...

30.12.2025 21:45 ๐Ÿ‘ 66 ๐Ÿ” 18 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1
A whitewashed pub wall, with mortar standing proud of the stones.

A whitewashed pub wall, with mortar standing proud of the stones.

When I found a pub with an inverted normal map. (If you understand what this means, you have to repost.)

09.07.2025 22:21 ๐Ÿ‘ 1871 ๐Ÿ” 902 ๐Ÿ’ฌ 53 ๐Ÿ“Œ 23

I'm gonna ask a very dumb question but are tensor cores used when doing matrix stuff on compute shaders?

13.01.2025 06:07 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

It's moving, actually it was what inspired my latest blog post about semi-metal brdfs. I had to pause its development for about a year because life.

23.12.2024 22:28 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Awesome interview! And the Metallica shirt ๐Ÿ”ฅ

22.12.2024 17:25 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

User experience is a good point.

13.12.2024 06:02 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I'm on the fence on that one, the site has no backend code.

12.12.2024 20:34 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Energy Preserving Semi-Metallic BRDF Reduce the carbon footprint of your BRDF

Want your BRDF to be environmentally friendly? Here's a terrible option to keep semi-metals energy conserving
www.zyanidelab.com/semi-metalli...

12.12.2024 05:25 ๐Ÿ‘ 45 ๐Ÿ” 8 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

ReSTIR!!!

05.12.2024 20:50 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

๐Ÿ˜…

04.12.2024 01:35 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I get to be the pedantic dude that points out that a 13900k is an i9 ๐Ÿ˜ฌ

03.12.2024 21:04 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Jedi academy !! ๐Ÿ˜ฑ

20.11.2024 02:26 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Impostor

Try to blend in instead xkcd.com/451/

19.11.2024 20:06 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

In a computer graphics related one

15.11.2024 16:09 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I can play your video just fine both in iOS and the web page

15.11.2024 06:26 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Chaotic evil

15.11.2024 01:38 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

The end result is the depression and the triangle is a mere byproduct.

11.11.2024 17:29 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Home-made, range free, vegan rays ๐Ÿ‘Œ

10.11.2024 21:06 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Sounds absolutely reasonable

02.11.2024 19:17 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Wait! .. so this was outside your door ... the plot thickens ๐Ÿค”

01.11.2024 01:11 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

By "someone" you mean you, right?

01.11.2024 01:06 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Ohh, I see, rasterized rendering with rt reflections ... interesting ๐Ÿค”

29.10.2024 08:13 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I thought about it, Iโ€™m not sure if RT would work with the whole doom 3 artistic vision. Quake 4 on the other hand ๐Ÿ˜

29.10.2024 07:36 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Yep, that's the idea

28.10.2024 20:08 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

So am I, I wish I had more time to work on this project!

28.10.2024 19:44 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
How to add thousands of lights to your renderer and not die in the process Why ReSTIR is good for you.

Re-posting some of my previous blog posts. Here's a post explaining some concepts of ReSTIR without using math! zyanidelab.com/how-to-add-t...

25.10.2024 19:46 ๐Ÿ‘ 16 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Bring on the rays!

25.10.2024 08:54 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Configuring himem.sys and the IRQ ports for the sound card. When a wrong pointer operation would reset the computer, those were the days! ๐Ÿฅน

22.10.2024 19:35 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Zyanide's Lab Ray tracing addict. RTXing Jedi Outcast.

If you want to read some of my gfx nonsense, my blog is at : zyanidelab.com

21.10.2024 18:13 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0