High-Performance Graphics 2026 CFP
High-Performance Graphics 2026 Call for Participation
In 2026, I reprise my role as High-Performance Graphics papers chair, joined by Markus Kettunen.
The papers deadline is 8 weeks from now. Submit your performance-oriented graphics research and present it in LA, just before SIGGRAPH (July 17-19 2026)!
www.highperformancegraphics.org/2026/call-fo...
12.02.2026 12:04
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We had the Grand Finals of the Teapot Rendering Competition this week. These are original scenes by students at the #UniversityofUtah, rendered using their own ray tracers written in C++, commemorating the famous #UtahTeapot. You can see them all here:
graphics.cs.utah.edu/trc/
#raytracing
06.02.2026 01:34
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This is really, really bad!
17.12.2025 16:41
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Totally agreed! We will have the curves and patch data, but without trimming and chamfers, unfortunately.
15.12.2025 18:55
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It is intended for real time and it can work at real-time frame rates, but caustics are still rather expensive for most real-time applications in practice.
15.12.2025 16:38
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Our #SIGGRAPHAsia 2025 paper "Sample Space Partitioning and Spatiotemporal Resampling for Specular Manifold Sampling" improves #realtime #caustics rendering.
Project Page: graphics.cs.utah.edu/research/pro...
@daqilin.bsky.social @tizian.bsky.social
14.12.2025 22:12
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Our "Implicit Position-Based Fluids" (IPBF) paper will be presented at #SIGGRAPHAsia 2025 by my student Elie Diaz.
Project Page: graphics.cs.utah.edu/research/pro...
14.12.2025 02:34
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Blinn Phong shading (with fake shadows)
Lambertian shading
Added specular reflections
Glass material
Super nice! The interior really helps with glass materials.
11.12.2025 16:58
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A modernized Utah Teapot model with interior! You can see/customize/download it, along with historical versions on the official teapot page:
graphics.cs.utah.edu/teapot/
11.12.2025 05:34
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Here's some cute bounding box functions for 2D shapes. A longer list here: iquilezles.org/articles/bbo...
25.11.2025 00:34
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An old reel to reel magnetic tape. It has a label, in Jay Lepreau's handwriting, proclaiming it to be "UNIX Original from Bell Labs v4 (see manual for fmt)"
While cleaning a storage room, our staff found this tape containing #UNIX v4 from Bell Labs, circa 1973
Apparently no other complete copies are known to exist: https://gunkies.org/wiki/UNIX_Fourth_Edition
We have arranged to deliver it to the Computer History Museum
#retrocomputing
06.11.2025 20:49
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A cloud rendered using jackknife transmittance estimation and the formula used to do so.
Ray marching is a common approach to GPU-accelerated volume rendering, but gives biased transmittance estimates. My new #SIGGRAPHAsia paper (+code) proposes an amazingly simple formula to eliminate this bias almost completely without using more samples.
momentsingraphics.de/SiggraphAsia...
30.10.2025 13:23
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This would be exactly 10 years ago!
#BackToTheFuture
21.10.2025 16:45
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I am boycotting #SIGGRAPHAsia 2026 because it will be in Malaysia, where there are serious safety concerns for the LGBTQ+ members of our community, thereby excluding them. I will not attend, submit my work to, or perform any reviews for SIGGRAPH Asia 2026.
Yet, I'm excited about #SIGGRAPHAsia 2025!
05.09.2025 23:37
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Cem Yuksel (Associate Professor, Kahlert School of Computing, University of Utah; founder of Cyber Radiance, a specialized software company focused on developing advanced tools for computer graphics professionals) leaves X (6.463 followers)
Bluesky: @cemyuksel.com
25.08.2025 15:11
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I'm happy to hear that my diversity plug was obvious enough.
14.08.2025 01:53
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SIGGRAPH 2025 Real-Time Live!
YouTube video by ACMSIGGRAPH
We won the Audience Choice award last night at #SIGGRAPH Real-Time Live! showcasing the fastest general-purpose physics solver ever! We call it "Augmented Vertex Block Descent."
www.youtube.com/live/ucRukZM...
14.08.2025 01:35
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Methods like NeRF and Gaussian Splats model the world as radioactive fog, rendered using alpha blending. This produces great results.. but are volumes the only way to get there?🤔 Our new SIGGRAPH'25 paper directly reconstructs surfaces without heuristics or regularizers.
07.08.2025 12:21
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The Forgotten Research That Fixed The Worst Physics Bug!
YouTube video by Two Minute Papers
A new #TwoMinutePapers video featuring our Particle Merging & Splitting paper from 2021. Károly really must have forgotten it. :)
www.youtube.com/watch?v=4X5T...
If you'd like to read the paper or watch my presentation video, here is the project page:
graphics.cs.utah.edu/research/pro...
04.08.2025 04:04
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My general recommendation: don't ever miss a talk by Chris Wyman, regardless of the topic.
04.08.2025 03:54
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At #SIGGRAPH2021, @ankachen.bsky.social presented a method that can capture over 1000 unique points on the human body using only standard cameras and passive lights, without relying on temporal tracking or prior human body models.
Project page: ankachan.github.io/Projects/Moc...
17.07.2025 07:08
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At #SIGGRAPH2023, @ankachen.bsky.social presented a method for efficiently computing the exact shortest path to the boundary of a mesh from a given internal point in the presence of self-intersections.
Project page: graphics.cs.utah.edu/research/pro...
17.07.2025 07:08
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The Vertex Block Descent (VBD) method @ankachen.bsky.social presented at #SIGGRAPH2024 is a new unconditionally-stable physics solver that has better parallelism and faster convergence than alternative methods.
Project page: graphics.cs.utah.edu/research/pro...
17.07.2025 07:07
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The Offset Geometric Contact (OGC) method @ankachen.bsky.social will present at #SIGGRAPH2025 allows guaranteed penetration-free simulation of codimensional objects with minimal computational overhead.
Project page: graphics.cs.utah.edu/research/pro...
17.07.2025 07:05
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Join me in congratulating @ankachen.bsky.social for receiving the prestigious Doctoral Dissertation Award at #SCA2025:
computeranimation.org/program.html...
Anka's dissertation includes four major contributions to the field of computer animation (see the thread for details).
17.07.2025 07:04
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Is it even POSSIBLE?? 🟠
I talked to NASA scientists to find out. Listen here: link.podtrac.com/SciStuff_Mars
09.07.2025 01:13
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Use the code SIGGRAPHSAVINGS to get a free Exhibits Only pass or $50 USD off any registration level to #SIGGRAPH2025.
s2025.siggraph.org/register
04.07.2025 12:41
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Code and other information coming soon; for now you can read the paper here:
www.cs.cmu.edu/~kmcrane/Pro...
And find some supplemental information—including pseudocode—here:
www.cs.cmu.edu/~kmcrane/Pro...
26.06.2025 15:03
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Meshes with 90° angles are super useful, providing asymptotically faster convergence for finite element simulation, and optimal shape approximation (when aligned with curvature).
Amazingly, no past quad meshing method could guarantee 90° angles under refinement—until now. #RSP
26.06.2025 15:03
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