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Azure Midsummer

@millenia3d.net

Pixels, 3D & tech art and fashion :: 35 - Intersex & transfeminine (she/they) ๐Ÿณ๏ธโ€โšง๏ธ. Finnish. ๐Ÿ’œ disaster lesbian besties w/ @lavender.pet ๐Ÿ’œ Been doing game art since 2004 if you're into that sorta thing. - millenia3d.net -

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Latest posts by Azure Midsummer @millenia3d.net

been following its development, the aesthetic is top notch

06.03.2026 15:38 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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aw geez anyone got a napkin

06.03.2026 13:56 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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yeah the texture definitely implies more complexity than is happening, ofc with custom maps you could make a whole host of cool door animations but here's how it looks in vanilla e1m1

06.03.2026 12:50 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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this one's with subtle palettization enabled in ironwail

06.03.2026 12:06 ๐Ÿ‘ 40 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
06.03.2026 12:02 ๐Ÿ‘ 119 ๐Ÿ” 14 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 0

i love it when set items have meaningful stat buffs

05.03.2026 23:43 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

exquisite work as always!!

05.03.2026 19:38 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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and here's an ingame shot from e2m1

05.03.2026 19:13 ๐Ÿ‘ 30 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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here's the original

05.03.2026 19:11 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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making a texture replacer for vanilla quake doors, never was a huge fan of the shape on them so i tried to break it up while keeping compatibility with existing maps

05.03.2026 19:10 ๐Ÿ‘ 100 ๐Ÿ” 14 ๐Ÿ’ฌ 7 ๐Ÿ“Œ 1
It was really hard to get a good capture of the city since the whole thing doesn't even fit onscreen. Go check it out ingame!!! Smell the roses. Stick your face into the polygons. Breathe in the pixels and just vibe out dude.

It was really hard to get a good capture of the city since the whole thing doesn't even fit onscreen. Go check it out ingame!!! Smell the roses. Stick your face into the polygons. Breathe in the pixels and just vibe out dude.

ULTRAKILL - FRAUD ART THREAD

Unlike Lust, I hand placed every building in Fraud's city to get a more naturalistic European town. It's mostly based on a visit to Florence I did years back, though inspired by Paris as well. The city wraps on itself to form what's effectively an O'Neill cylinder.

04.03.2026 19:03 ๐Ÿ‘ 826 ๐Ÿ” 180 ๐Ÿ’ฌ 11 ๐Ÿ“Œ 0

love the shading

04.03.2026 15:11 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

dunno if i have the files still, i'd probably struggle to match my old style anyways

04.03.2026 15:08 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

i definitely saw one being used as a monitor stand at my first job ๐Ÿ˜†

04.03.2026 14:17 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

i wish dan was in the game, i gotta dunk on some people saikyo style

04.03.2026 14:15 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

classyyyy ๐Ÿ’…

03.03.2026 20:40 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

writing music (oops! all arpeggiated minor chords on guitar)

02.03.2026 11:45 ๐Ÿ‘ 15 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1

call you chef fairweather the way you always cooking

25.02.2026 06:31 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

plenty of optimised games coming out these days just as there were poorly optimised, resource-hogging games back in the 90s - i had several games w/ full installs that were bigger than my hard drive and then you'd have to deal with swapping between 5 discs that can and will scratch to hell and back

22.02.2026 12:44 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

i mean there are worker co-operative studios out there which is generally a pretty good deterrent against typical industry BS because it rarely is the actual developers who want to push shitty, short-sighted decisions on the customers or fellow employees

22.02.2026 12:22 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I like both but maybe the thick a little more, absolutely gorgeous artwork regardless

22.02.2026 07:18 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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technically it's even less since that 206 includes the muzzle flash which isn't normally seen until you fire :)

@adaya.bsky.social did all the weapon models and fantastic work on them at that

it's 174 tris without the muzzle flash

22.02.2026 01:50 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

at some point you'll definitely run into memory limits depending on what else is loaded and there probably is a cap at some point (maybe 4096) but i'd have to play around with it to see!

22.02.2026 01:48 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

ingame

21.02.2026 05:55 ๐Ÿ‘ 295 ๐Ÿ” 50 ๐Ÿ’ฌ 13 ๐Ÿ“Œ 0

episode 0 of librequake is DOS compatible, the rest is made for modern limits

22.02.2026 00:33 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

DOS quake compatibility, you can use higher res textures with modern source ports but for DOS the max is 200px vertical (horizontal is uncapped i believe)

22.02.2026 00:32 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

step 1: forget all about the concept of diminishing returns ๐Ÿ˜†

(seriously tho feel free to hit me up any time if you want tips/feedback/whatever!)

21.02.2026 11:31 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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& filtered for all the voodoo 2 sickos out there

21.02.2026 05:56 ๐Ÿ‘ 41 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

ingame

21.02.2026 05:55 ๐Ÿ‘ 295 ๐Ÿ” 50 ๐Ÿ’ฌ 13 ๐Ÿ“Œ 0

that vertical dither is the bee's knees

21.02.2026 04:00 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0