MSc @SFU, prev: Disney Research, BASc @ UofT. https://michaelx.io/
Co-Founder & CEO, Sakana AI 🎏 → @sakanaai.bsky.social
https://sakana.ai/careers
Incoming Ph.D. student @HKUniversity. Building scalable AI agents with MLLMs and robots. Agents are born to help, not to replace.
Homepage: liangpan99.github.io
PhD student @Columbia | Opinions are my own
https://www.cs.columbia.edu/~honglinchen/
Animation programmer. Timi, Cloud Chamber, Ubisoft. Came up with motion matching. Walk randomly.
Director, Max Planck Institute for Intelligent Systems; Chief Scientist Meshcapade; Speaker, Cyber Valley.
Building 3D humans.
https://ps.is.mpg.de/person/black
https://meshcapade.com/
https://scholar.google.com/citations?user=6NjbexEAAAAJ&hl=en&oi=ao
I make believable virtual characters at Electronic Arts | UBC PhD
The Multi-disciplinary Conference on Reinforcement Learning and Decision Making.
11-14 June 2025.
Trinity College Dublin.
https://rldm.org/
ML researcher, co-author Why Greatness Cannot Be Planned. Creative+safe AI, AI+human flourishing, philosophy; prev OpenAI / Uber AI / Geometric Intelligence
Neuroevolution, Collective Intelligence, Self-organization
Research Scientist @ Google DeepMind, in open-ended learning, and AI for Scientific Discovery.
PhD Student at UBC under Dr. Jeff Clune. Interested in RL, Generative Modeling, and Games (both for AI and for me)
Ph.D. Student @ Mila Québec 🍁🤖🧗♀️
Machine learning, optimization
M.Sc. @ UBC Vancouver
https://tianyuehz.github.io/
Assistant Professor at UW and Staff Research Scientist at Google DeepMind. Social Reinforcement Learning in multi-agent and human-AI interactions. PhD from MIT. Check out https://socialrl.cs.washington.edu/ and https://natashajaques.ai/.
Professor, Computer Science, University of British Columbia. CIFAR AI Chair, Vector Institute. Senior Advisor, DeepMind. ML, AI, deep RL, deep learning, AI-Generating Algorithms (AI-GAs), open-endedness.
Welcome,this account is devoted high-quality image of space,sharing quality astrophotography science &Technology
UBC Msc
RL/Robotics/Character animation
Robotics PhD student at CMU | Humanoid Control, Perception, and Behavior.
zhengyiluo.com
AI @ OpenAI, Tesla, Stanford
Blog: https://argmin.substack.com/
Webpage: https://people.eecs.berkeley.edu/~brecht/
DeepMind, MuJoCo. Love thy neighbor.
Stanford professor studying biomechanics, robotics, and design. I think a lot about how we design exoskeletons to improve human mobility. Also how we help students become good engineers. #Sci‘Sky. biomechatronics.stanford.edu
Assistant Prof at @UMontreal @mila-quebec.bsky.social @MontrealRobots
. CIFAR AI Chair, RL_Conference chair. Creating generalist problem-solving agents for the real world. He/him/il.
Procedural/physical animation at Epic Games, previously founder at WeightShift & lead Euphoria dev at NaturalMotion. Wrote PicaSim (R/C flight simulator). I play the concertina, cello and bandoneon. Based in Oxford (UK).
Animation & Machine Learning at Epic Games. Ex Ubisoft La Forge. Programmer & Occasional Writer. https://theorangeduck.com/
Associate Professor in EECS at MIT. Neural nets, generative models, representation learning, computer vision, robotics, cog sci, AI.
https://web.mit.edu/phillipi/
UBC Computer Science; physics-based models of human movement; deep reinforcement learning; animation; robotics