ᴺᴼᵀ ᵀᴴᴬᵀ NDA's Avatar

ᴺᴼᵀ ᵀᴴᴬᵀ NDA

@notthatnda.com

Animator and Blender add-on developer, proud father of three. https://linktr.ee/notthatnda

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Latest posts by ᴺᴼᵀ ᵀᴴᴬᵀ NDA @notthatnda.com

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07.03.2026 08:32 👍 101 🔁 13 💬 0 📌 0
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Still working on the update of my EasyRef Add-on for Blender!

- Add images in the 3D view
- Add Clipboard images
- Use the gizmos to edit the images (scale, rotation, opacity, flipx/y)

#3d #b3d #blender3d #art #3dart #easyref

07.03.2026 09:20 👍 7 🔁 3 💬 0 📌 0

Looks awesome, I’m sure it feels good, especially up close to a metal frame/bars, and you are doing an amazing job there.

GG, way to go.

07.03.2026 10:48 👍 1 🔁 0 💬 0 📌 0

Will this be the biggest Godot game release to date?

05.03.2026 18:27 👍 624 🔁 86 💬 11 📌 5
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raycast node from blender 5.1

06.03.2026 10:31 👍 210 🔁 29 💬 4 📌 1

I absolutely adore the camera work there and how immersive it is, maybe the head bob is a bit excessive as it tends to create a bit of headache, but the tilt and turn is awesome.

06.03.2026 16:43 👍 1 🔁 0 💬 1 📌 0

Due to a bunch of demand, and many system designers preferring to read rather than watch, here is a text version of my analysis of the Trial System in ARC Raiders (and other incentives in game development) rystorm.com/blog/the-sys...

I hope this clarifies a bunch of the threads from this morning.

06.03.2026 16:02 👍 16 🔁 2 💬 3 📌 2

I don't recall if you mentioned that the snitch scanners have an internal CD of 30 seconds up to 6 spawn, and that this is instance wide, so all teams trying to use them will have to compete against each other.
I tried this in solos, teams, and moving to the other corner of the map, same CD for all.

06.03.2026 16:40 👍 0 🔁 0 💬 1 📌 0

I love your content and loved this video in particular, thanks for doing it and sharing.
As an animator, game dev and Arc Raiders player this hits all the chords of my interests right now.
Thanks!

05.03.2026 09:51 👍 2 🔁 0 💬 0 📌 0
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Was frustrated with typical collision workflows, so I added a "pins" feature to my SyncedCollisionShape3D addon. If you wanna effortless generate/tweak convex hulls, grab it here: codeberg.org/MajorMcDoom/...
#GodotEngine #gamedev #indiedev

03.03.2026 07:13 👍 218 🔁 27 💬 5 📌 1
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a short breakdown of the process of making that tiny lego car with my tired old voice narrating:

01.03.2026 23:32 👍 174 🔁 43 💬 5 📌 1

surprised people bring up the ease of reverse-engineering of godot games as a drawback over unity when it's the same in both

02.03.2026 08:37 👍 178 🔁 8 💬 17 📌 1

Thinking of creating a small asset pack that contains some 2D sprites (shmup, generic items, platformer basics), 3D models (character, environment tiles, items, enemy), font, audio files and such specifically for schools and makerlabs. CC0 licensed. Good idea?

01.03.2026 16:07 👍 191 🔁 12 💬 13 📌 0

Try out smooth weights by brave rabbit. Can smooth weights across multiple bones fixing armpits and other complicated areas seamlessly.

28.02.2026 15:03 👍 1 🔁 0 💬 0 📌 0
Preview
AniMate Pro Bringing the power of Maya and AnimBot workflows into Blender. Built in collaboration with pro animators, designed to super-charge your animation production pipeline. https://nda.gumroad.com/l/animate...

Just to tune expectations it still uses blenders motion paths but when active it works as well when moving the graph editor and can update at intervals even when dragging objects or bones.

www.animate-pro.org/animate-pro

28.02.2026 13:46 👍 1 🔁 0 💬 0 📌 0

I made this as part of animate pro and activating realtime motion paths triggers updates when manipulating the graph editor as well.

I work doing animation addons and trying to offset shortcomings that don’t make it into blender, or straight up workflows that improve animation.

28.02.2026 13:35 👍 2 🔁 0 💬 1 📌 0
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This is amazing.

www.getyourfuckingmoneyback.com

27.02.2026 17:49 👍 37005 🔁 11953 💬 498 📌 800

A look behind the curtains (or behind the canopy? 😜).
The collision geometry is completely rigid. To fake the look of physical response, the shader just has a single radial wave that is reinitiated for every impact detected.
#GodotEngine #gamedev #indiedev

27.02.2026 16:29 👍 150 🔁 14 💬 4 📌 1
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Working on all the finishing touches for all the automations on the rig, for now added some vertex colors on the mesh to get a feel of the general vibe and contrast.
#b3d #blender #AniMatePro #RigUI

26.02.2026 16:46 👍 6 🔁 1 💬 0 📌 0

Where can we enjoy all your nodes magic?!

25.02.2026 12:47 👍 0 🔁 0 💬 1 📌 0
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Working on rigging and animating my 4 arm, two leg, three way split tail, multi layered carapace and many jaws monster.

Base ARP (@artellblender.bsky.social) rig with custom tail and head mechanisms, fully game engine compliant rig.

Original design by me.

#blender #b3d #AniMatePro #RigUI

25.02.2026 10:48 👍 10 🔁 1 💬 0 📌 0
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Game animation is design in motion.

Another week, another wicked animation.
A Dragon fly kick designed to evade and attack in one move.

Great combat isn’t just about cool motion, it’s about layered mechanics.

#GameDev #Animation #combat

24.02.2026 14:03 👍 31 🔁 5 💬 0 📌 0

A very normal space toilet

23.02.2026 18:44 👍 0 🔁 0 💬 0 📌 0

Anyone who is about to complete, or already has completed, an age-verification or identity-verification process online should read this short article.

Especially if it's on LinkedIn or Discord.

"I Verified My LinkedIn Identity. Here's What I Actually Handed Over."
thelocalstack.eu/posts/linked...

20.02.2026 23:00 👍 10 🔁 5 💬 0 📌 0
Master Production Workflow in Blender!
Master Production Workflow in Blender! YouTube video by Pierrick Picaut

🥳New Blender tutorial!

If you want to learn more about production management, file versioning and production workflow, check out my latest Youtube tutorial.

👉 youtu.be/JckDEblB7gc

#Blender #3D #Animation #rigging

18.02.2026 10:40 👍 37 🔁 10 💬 0 📌 0
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Its been a few years since I did any keyframe creature animation, so my most recent personal project has been exactly that :)

I referenced Daniel Fotheringham’s quadruped blog quite a bit while learning his workflow, it was a lot of fun :)

Rig by Yang Xiao and Agora Community

17.02.2026 17:53 👍 578 🔁 142 💬 13 📌 1
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Continuing my colored pencil adventures. The most satisfying part is adding the bright yellow. The glow it gives 🤌

17.02.2026 17:18 👍 2311 🔁 227 💬 16 📌 2
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Oh lawd he comin' 👀

Why is it always the lil guys that are so much fun to animate? <3

Model by
@fabianwillisart.bsky.social

#animation #3dart #blender #gamedev #indiedev

16.02.2026 21:41 👍 205 🔁 35 💬 5 📌 0
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they are called aperture nodes now, based on what @rodzlabs.bsky.social suggested

14.02.2026 01:34 👍 87 🔁 8 💬 2 📌 0
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Who said asteroid mining can't be relaxing? We find this quite relaxing… In fact… maybe even.. too rela- 🦆💤

Are you ready for your space adventure? Star Birds, a game we developed together with our friends at Toukana | Star Birds 🐤✨ | Dorfromantik 🏡 is available on Steam: https://kgs.link/starbirds

14.02.2026 14:02 👍 49 🔁 4 💬 0 📌 0