Been seeing shader editors pop up lately, so I finally decided to try building one.
This is super rough... just a proof of concept.
The cool part is we already have a pretty big library of effects ready to plug in.
Might be worth exploring for prototyping effects quickly?
19.02.2026 16:49
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Here's a less fun example but maybe shows the effect better?
18.02.2026 16:46
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Working on an inner shadow filter for the next release.
Great for matching Figma mockups and adding subtle depth to UI elements.
Still working on the best way to showcase the effect...
18.02.2026 16:46
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Hereβs one of the old examples.
Rendering: great. Aesthetics: debatable.
Let us know what you think of the new direction.
16.02.2026 13:05
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Weβve been looking at refreshing our examples.
Our current ones areβ¦ letβs sayβ¦ very developer designed.
We are definitely not designers. We prefer writing rendering engines. So this is slightly outside our comfort zone π
16.02.2026 13:05
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As a first step, all API docs will have a Markdown version. Just add .md to the URL.
Each page also includes one-click copy buttons for Markdown / ChatGPT / Claude, so you can paste clean context straight into your prompts.
What else would help?
11.02.2026 12:03
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This month weβre focusing on making PixiJS easier to use alongside AI tooling.
If youβre building with AI tools, what could Pixi be doing better?
Where are the pain points right now?
11.02.2026 12:03
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PixiJS v8.16.0 is out π
- Return of Canvas 2D renderer
- Tagged text for inline styling
- Major SplitText improvements
- Cube textures, external textures, mip level rendering
- Broad engine stability updates
Plus a small preview for 3D π
pixijs.com/blog/8.16.0
04.02.2026 11:46
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Beginning the performance optimisation journey!
Currently rendering ~200,000 objects, all automatically batched. No manual setup required, the engine optimises the scene for you.
30.01.2026 17:01
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Early experiments with PBR materials, lighting, and shadows as we explore native 3D in PixiJS.
Still rough around the edges, but the rendering pipeline is taking shape.
28.01.2026 11:45
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Sometimes you just need a little sprinkle of 3D in your 2D
Started exploring that today, watch this space!
23.01.2026 13:17
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The canvas renderer is coming back in the next PixiJS release.
This has been requested by the community since v8, and thanks to an awesome community contribution, itβs now a reality!
20.01.2026 13:33
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Next PixiJS release is shaping up nicely
Up to a 15% reduction in bundle size thanks to improved tree-shaking.
Not naming who made it 15% bigger in the first placeβ¦
but @zyie.bsky.social definitely knows π
16.01.2026 11:56
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New year, new PixiJS features β¨
The next release introduces multi-style text: apply multiple styles inside a single text string.
No more splitting text just to highlight a word!
14.01.2026 15:55
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PixiJS is heading to #GitHubUniverse!
Find us in the open source zone on Oct 28th
Swing by, say hello, and grab some stickers!
22.10.2025 20:26
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PixiJS Update - v8.13.0 | PixiJS
A look at the 8.13.0 release of PixiJS and what's coming next
π PixiJS 8.13.0 is out!
Whatβs new:
- SVG fill rule support
- Smarter text caching + measuring
- 20+ bug fixes
Coming Soon: gl2D, Figma plugin, Native 3D support
See the latest blog post for details
pixijs.com/blog/8.13.0
05.09.2025 16:14
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π PixiJS 8.12.0 is out!
This release wraps up Bug Hunt Month with:
β
45 fixes
β
250+ issues closed
π Layout v3.1.0 released
Huge thanks to all the new contributors who jumped in and helped improve the project!
See the latest blog post for details
pixijs.com/blog/8.12.0
06.08.2025 14:04
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π Bug Hunt Month progress check:
β’ ~30 bugs fixed
β’ 200+ issues closed
Thanks to everyone whoβs helped so far.
Let us know which bugs you want fixed next!
#opensource
18.07.2025 14:58
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π Bug Hunt Month!
For all of July, weβre focusing on fixing the bugs that matter most to the community.
PixiJS is vast and we are a small team. We want to prioritise the issues that actually slow you down.
π¬ Tell us which bugs matter most to you!
#opensource
08.07.2025 09:26
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If you try out SplitText, weβd love your feedback.
Cool use cases, missing features, things that felt clunky, let us know what you think.
We want to make it as useful (and fun) as possible.
03.07.2025 15:34
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π PixiJS 8.11.0 is here!
Split text into characters, words, and lines for full control over text effects with the new SplitText class
Also: quality-of-life updates with container.origin, container.replaceChild, and breakWords support for BitmapText
π pixijs.com/blog/8.11.0
03.07.2025 15:34
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PixiJS
π The PixiJS Showcase is live!
Check out what the Pixi community has been building:
π pixijs.com/showcase
Seen something you love? Let us know!
02.07.2025 13:56
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We are looking to go live on Wednesday if everything goes to plan!
30.06.2025 21:17
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Quick update on the PixiJS Showcase!
Weβve made it super easy to submit. Just fill out this form:
π form.jotform.com/25175567897...
Only a couple of days left to get your project in!
If youβve built something cool with PixiJS, nowβs the time to share it.
30.06.2025 09:17
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Text animation just got easier in PixiJS!
Inspired by @gsap-greensock.bsky.social's SplitText, you can now easily break down text into characters, words, or lines and let the animation magic begin. π
Shipping with v8.11.0 soon!
26.06.2025 09:04
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1 week left to get your project in for the PixiJS Showcase relaunch!
If you've built something cool with Pixi (any version), this is your chance to show it off.
Add your project here:
π github.com/pixijs/pixi...
23.06.2025 14:56
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ChatGPT - PixiJS v8 Assistant
Your PixiJS v8 expert
Following up on the LLM docs post:
We just published a GPT assistant thatβs wired into our official guides and docs.
Give it a try: chatgpt.com/g/g-681259d...
Feedback welcome!
20.06.2025 15:57
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