We raised a seed round and we are hiring! Check it out on our new site -> paper.design
We raised a seed round and we are hiring! Check it out on our new site -> paper.design
Putting Paper Shaders to good use!
"God Rays" shader is up on npm
Can't wait to see what you build with it
Code example in the thread
Playing with the new Warp shader, coming to Paper Shaders next week
We're excited to make designing beautiful color relationships easier. Can't wait to see what you make!
A color picker showing a uniform color map of a blue hue with consistent perceptual color
Uniform formats like oklch help make designing color relationships easier.
Here's a shot of the same hue with a uniform map. No hue shift!
Designing beautiful color scales can be difficult in traditional pickers because sRGB hues actually appear to move around to the human eye
Here's a shot of a normal color map
An advanced color picker inside a design tool called Paper, showing P3 and uniform color space capability
Sneak peak of the new color picker
- P3 or sRGB colors
- Uniform color map in a familiar square
- oklch
It's hard to go back
Launching this new Mesh Gradient in Paper Shaders!
You can set your own colors and use this mesh gradient in your designs as a still frame or animated at a smooth 120fps
github.com/paper-design...
Early build of our nested drag-and-drop.
Designers: anything on your wishlist?
Neuro Noise by Ksenia Kondrashova, just merged into Paper Shaders (github.com/paper-design...)
Try it out:
<NeuroNoise
colorFront="#c3a3ff"
colorBack="#030208"
speed={1} />