Our skeleton warrior was pretty badass already, but the shield banging animation made him even more badass!! #pixelart #screenshotsaturday #indiegames
Our skeleton warrior was pretty badass already, but the shield banging animation made him even more badass!! #pixelart #screenshotsaturday #indiegames
Grab digital version of Roguecraft DX or pre-order boxed Amiga edition:
Digital: thalamus.link/roguedx-amiga
Physical: thalamus.link/rdx-amiga
A turn-based roguelike with isometric pixel art and procedural dungeons built for engaging tactical runs.
#ScreenshotSaturday #Amiga #roguelike #gamedev
Getting very close to finish the new demo update for Failed Falling, my reverse Getting Over It.
Spent a bit beautifying the demo's sneak peek for the second area of the game: the cave always felt a little barren, so I've added a few more details.
#ScreenshotSaturday #Pixelart #Indiegame #GameDev
Hey, fishers!
There are a couple of new additions to our Riftling roster since our demo release!
They're just waiting for you to cast the line :)
store.steampowered.com/app/4406650/...
#screenshotsaturday #indiegame #cozygames #fishing
Hello my friends!
Here a glimpse from the new roguelite mode available now in the DLC of Mai: Child of Ages!
Now 20% off during the launch sale, hurry up!
store.steampowered.com/app/4140630/...
#gamedev #steam #sale
No Man's Sky is just the gift that keeps on giving.
I am going back in for this one.
www.youtube.com/watch?v=IXWY...
#gamedev #indiedev #art #gaming #NoMansSky #Remnant
Marathon:
Watching the build as Bungee's game gains some players but loses others for the massive microtransaction madness...
The 'initial' game is 40 dollars but to move on will cost more real money.
#GameDev #aaa #Bungee #Marathon #Microtransaction #flensing #ServiceGames
Thank you for getting back to me - i will need to reset my brain then I will give it another go - looks fantastic though!
You can purchase the game here! There's also a Supporter's Pack and OST available if you are feeling flush! π
store.steampowered.com/app/2541530/...
I got the game and it looks great!!
Can the mouse look allow us to look at the roof please. I checked for a toggle but could not find one.
It immediately felt constricted that I cannot roll the mouse look right around and look up.
Over a 10-year build track and early access numerous AAA game studios copied parts of this game because they did the work - smoothed it out and beta tested like demons
Staying true to Joel Huenink's (Mad Mole's) design they made it work, then made it better again and again
#gamedev #indiedev #art
Build track experience points, skills that can be increased to beefcake levels, vehicles can be scavenged and built.
Home server options you can play on with a single licensed copy with up to 16 client connects.
Full server toggles to control all aspects of the game
#gamedev #indiedev #art #dev
dismantling the roof for wood
dynamic creature filled city sewer under the street
One of 5 cities and 20 towns in the randomly generated world
My nearly safe cement enclosure on the top of an apartment tower in the middle of zombie land
7 Days to Die was the first non-Minecraft game with destructible voxels.
Each voxel is sculpted to accurately represent normal world construction, can be dismantled into parts and is affected by gravity.
The zombies can tear down anything given time. It takes real engineering to survive
#gamedev
Every building in every random town has every room articulated and can be deconstructed. Sewers are added under city streets and can be dug to
Day and night and biome damage types, cooking and tower defense level zombie swarms that can be turned off
#gamedev #indiedev #art #7daystodie #goat #dev
Been working on a slime monster that has multiple eyes floating freely inside it. The idea is for the player to destroy all of its eyes to defeat it; just be sure to keep your distance, as the full body of the slime will deal contact damage!
#indiegamedev #pixelart
Progress number 7! Bringing more assets together
Gathering everything into the #Blender scene, get a feel for the position and coherence of props, then combining into as few textures set as possible (2) Then it's #Godot time!
If you want to join our ongoing playtest before our next big update, head over to our steam page and apply!
#roguelite #indiegame #gamedev #playtest #pixelart
store.steampowered.com/app/2025870/...
One more character with a cool ability, it is possible to place volcanoes which will shoot at opponents with lava.π
#GameDev #roguelike #indiedev #mobilegame
π€©
I wonder what dark things I could do today.
#art #watercolor #artist #tabletopgame #gamedev #illustration #dnd
Happy Friday! Keeping it stylish!
#indiedev #indiegame #unrealengine #action
After three years of work, AETHUS is out... NOW! π©βπβοΈ
This is my love letter to survival-crafting games, and it's a full 1.0 package - no EA!
$15.99 at launch for 30+ hours of proper story-driven gameplay.
Can you help me spread the word about my little indie game?
#AETHUS #GameDev #IndieGame
A spectacular, satisfying, and super-watchable defense battle!
The ultimate 8-bit shoot 'em ups born in the 21st century, ""Changeable Guardian ESTIQUE"", is now on Steam!
store.steampowered.com/app/4078160/...
#ScreenshotSaturday #indiedev #gamedev #steam #ESTIQUE
Gradually updating the vfx/particles for the game's bosses, too. (post demo)
Demo coming out March 26! Page:
store.steampowered.com/app/4236360/...
#gamedev #indiegame #demo
A page of a notebook with a drawing of strange many-eyed monsters in a ramshackle scifi doorway. A titleβ"THE DRIFT"βappears on a sign above the door.
doodlin' as game design brainstormin'
Explore a wild fungal forest in this demo, planting mushrooms that spread and reshape the land to open new paths, then use what you grow to help a remote village thrive.
Play the demo: playtester.io/slumbering-woods
#IndieGaming #GameDev #Gaming #IndieDev #IndieGame