Just tell the wasp you’re Catholic. 🥁
Just tell the wasp you’re Catholic. 🥁
If you Type them as Godot collections you should get what I think you’re looking for.
I might be making something fun? #pvp #multiplayer #godotengine #godot www.twitch.tv/videos/23927...
🎼Look at this mouse-o-graph… 🎶
Run the world's most ridiculous sea port
PLAY THE DEMO
store.steampowered.com/app/3443040/...
#steam #nextfest #indiegame
Making shadows in 2D games with #godot . I may need a little more than a minute to explain what I've been doing...
I'm extremely grateful to @pgorley.bsky.social for providing this project with the right soundtrack <3
As I work further on my multiplayer project I find it interesting how changing character controllers and camera perspectives instantly change a games feel and skill cap. I started with a 3rd person over the shoulder but as soon as combat was possible it became clear this was the wrong choice.
Make game!
Networked multiplayer game developers, I’m curious what I should be cautious of as I work on a networked game? (3D action) If you any specific Godot examples that’s great too.
Valkyria Chronicles did something similar as well. I like it.
It’d be hilarious if this is how it was figured out.
Long Beach gamers and gamedevs come out to Ambitious Ales in Long Beach tonight to play some indie games! Free admission, no tickets needed www.eventbrite.com/e/flock-of-d...
Sham wow always felt like the most sarcastic cleaning cloth.
Looks like the start of a garden simulator to me.
I just have an int before the array that indicates its size. Use that as the counter for the loop in the deseralization. I keep thinking this approach shouldn’t work but it’s really straight forward. But each game/dev is different so take it with a grain of salt.
But as far as writing the bytes it’s really just one line for each element unless it’s an array then you need a loop. Then you do the reverse for deserialization.
If you rename the class or move it in your project structure and it’s saved to a user path once you attempt to load that resource it’s borked. The issue is that resource in the user path has a reference to the Godot project structures resource class. Sorry I thought that’s what this was about.
I don’t unfortunately. If I’m pointing the user path I just can’t trust resources for that reason. I resigned to using Config files. Then later just found it easier to write what I needed as straight bytes, so long as you unpack it all in the same order it works fine.
I'm trying to really understand playtesting in video games. I've listened to people talk about it and read about the process, I'm realizing though I really haven't see the process in action. Does any have any video resources of an industry developer actually going through playtesting?
Noice.