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@machinefun

A new micro indie studio based in Manchester UK.

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13.10.2025
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Latest posts by @machinefun

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We havnt forgotten about our giveaway btw! We are a tiny team and these things take time. We also want to make sure anything we give away meets our quality standards which also takes more time. Heres a sneak peak though πŸ˜‰

05.03.2026 15:00 πŸ‘ 26 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0
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We havnt forgotten about our giveaway btw! We are a tiny team and these things take time. We also want to make sure anything we give away meets our quality standards which also takes more time. Heres a sneak peak though πŸ˜‰

05.03.2026 15:00 πŸ‘ 26 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0
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We then asked professional graphic designer Dan Gilmore to take a crack at it. Dan helped design our machinefun logo and will hopefully be contributing more as we make the game. Here is how Dan's input shaped the final design.

05.03.2026 13:59 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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We started with a rough idea and concept. We feel that your name and logo should communicate the vibe and tone of your game. This was shaun's initial art direction.

05.03.2026 13:59 πŸ‘ 6 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Been a while since we had any updates, we have been busy on the game and some stuff we will talk about soon!

One thing we have been working on is our game logo. This was a collaboration between our artist and AD Shaun Mooney, graphic designer Dan Gilmore and our game director Mark Wherrett.

05.03.2026 13:59 πŸ‘ 37 πŸ” 6 πŸ’¬ 2 πŸ“Œ 0
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We will be attending this years #Gamayo event in Leeds. If your interested in checking out or first game, Trash City Turbo, make sure to swing by our table!

#Indiegame #gamedev

25.02.2026 10:57 πŸ‘ 12 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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us watching our wishlist counter sitting at 4,962

πŸ‘οΈπŸ‘„πŸ‘οΈ

38 away from 5,000 before next fest. don't let us suffer

Do it store.steampowered.com/app/3223000/...

#indiegame #SteamNextFest #gamedev

23.02.2026 11:24 πŸ‘ 8 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
Trash City Turbo - Developer log 01
Trash City Turbo - Developer log 01 YouTube video by machinefun

We hope to build an audience as we go, so we decided to show the game being made, step by step. Here's the first of many dev logs, enjoy! #gamedev #indiedev #godot

www.youtube.com/watch?v=4g5E...

21.02.2026 12:27 πŸ‘ 54 πŸ” 15 πŸ’¬ 1 πŸ“Œ 0
Trash City Turbo - Developer log 01
Trash City Turbo - Developer log 01 YouTube video by machinefun

We hope to build an audience as we go, so we decided to show the game being made, step by step. Here's the first of many dev logs, enjoy! #gamedev #indiedev #godot

www.youtube.com/watch?v=4g5E...

21.02.2026 12:27 πŸ‘ 54 πŸ” 15 πŸ’¬ 1 πŸ“Œ 0
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Get a glimpse at some of the sweepers you will be operating in Trash City Turbo!

20.02.2026 14:51 πŸ‘ 115 πŸ” 21 πŸ’¬ 1 πŸ“Œ 0

This looks lush!

20.02.2026 14:47 πŸ‘ 12 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

Vroom vroom!

20.02.2026 00:57 πŸ‘ 49 πŸ” 7 πŸ’¬ 1 πŸ“Œ 0
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Dev update!

The city block out is starting to feel and look more like a city!

Adding basic elements like windows and canopy's on buildings, benches, bins, barriers and trash in the streets.

Props also add 'life' to the level too, players can interact with them and they respond dynamically.

18.02.2026 10:30 πŸ‘ 71 πŸ” 20 πŸ’¬ 2 πŸ“Œ 1

Check out our process as we make our first level.

19.02.2026 11:16 πŸ‘ 24 πŸ” 6 πŸ’¬ 0 πŸ“Œ 0
Trash City Turbo - Developer log 01
Trash City Turbo - Developer log 01 YouTube video by machinefun

We will be uploading slightly longer videos of our dev process to our Youtube channel. Check it out here: www.youtube.com/watch?v=4g5E...

18.02.2026 21:55 πŸ‘ 36 πŸ” 11 πŸ’¬ 1 πŸ“Œ 2
Trash City Turbo - Developer log 01
Trash City Turbo - Developer log 01 YouTube video by machinefun

We will be uploading slightly longer videos of our dev process to our Youtube channel. Check it out here: www.youtube.com/watch?v=4g5E...

18.02.2026 21:55 πŸ‘ 36 πŸ” 11 πŸ’¬ 1 πŸ“Œ 2
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Dev update!

The city block out is starting to feel and look more like a city!

Adding basic elements like windows and canopy's on buildings, benches, bins, barriers and trash in the streets.

Props also add 'life' to the level too, players can interact with them and they respond dynamically.

18.02.2026 10:30 πŸ‘ 71 πŸ” 20 πŸ’¬ 2 πŸ“Œ 1

What the fuckin shit that’s cool

17.02.2026 02:20 πŸ‘ 21 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
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Of course!!!!

17.02.2026 13:10 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
a man with a beard and mustache is smiling and looking at the camera . ALT: a man with a beard and mustache is smiling and looking at the camera .
17.02.2026 02:22 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Follow our official machinefun account to see a Trash City Turbo level go from Blockout to final art!

16.02.2026 11:25 πŸ‘ 41 πŸ” 8 πŸ’¬ 2 πŸ“Œ 0
Steam Next Fest Marketing – Indie PR with Robby Bisschop (Pirate PR)
Steam Next Fest Marketing – Indie PR with Robby Bisschop (Pirate PR) YouTube video by IMPRESS // Ash Gwinnell

Panicking out a press release today because the Steam Next Fest press preview going live?

Or just want to know best practices on indie pr?

You need this Q&A with the legendary @piratepr.com!

www.youtube.com/watch?v=SIUI...

#gamedev #indiedev

16.02.2026 13:32 πŸ‘ 14 πŸ” 9 πŸ’¬ 1 πŸ“Œ 0

Is it true they dont have roundabouts in the US? If so, we got any US fans covered in the game, come feel the joy of riding the roundabout!

16.02.2026 11:33 πŸ‘ 1 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
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Dev update!

Constant minor tweaks and new bits added to try and improve the design and 'flow' of moving around the level while also trying to get a bit more of a 'city-like' feel to it. Adding a car park, overhead structures for traffic lights, signs, even a roundabout!

16.02.2026 11:24 πŸ‘ 67 πŸ” 13 πŸ’¬ 3 πŸ“Œ 2

Easy to pick up but hard to master! Check out our latest dev update and follow for more.

13.02.2026 12:04 πŸ‘ 65 πŸ” 10 πŸ’¬ 2 πŸ“Œ 0
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Level has been signed off and is ready for art pass. First step is getting all the road tiles in, adjusting spacing and collision, then we can start on art-ing the rest!

You will notice that the sweepers are quite agile and nimble little machines, mastering them is no easy task thoughπŸ˜‰

12.02.2026 15:43 πŸ‘ 87 πŸ” 23 πŸ’¬ 1 πŸ“Œ 2
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Level has been signed off and is ready for art pass. First step is getting all the road tiles in, adjusting spacing and collision, then we can start on art-ing the rest!

You will notice that the sweepers are quite agile and nimble little machines, mastering them is no easy task thoughπŸ˜‰

12.02.2026 15:43 πŸ‘ 87 πŸ” 23 πŸ’¬ 1 πŸ“Œ 2

@godotengine.org cant wait to share more of what we are doing with your awesome engine!

12.02.2026 11:20 πŸ‘ 79 πŸ” 11 πŸ’¬ 4 πŸ“Œ 0
Preview
a screenshot of a website that says get notified by email when your wishlist items get released or are on sale ALT: a screenshot of a website that says get notified by email when your wishlist items get released or are on sale

Soon....

11.02.2026 11:36 πŸ‘ 38 πŸ” 3 πŸ’¬ 2 πŸ“Œ 0
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My pal and fellow Scottish developer Chris Brown recently put his solo-dev racing game AGX GP up on Steam and you should definitely give it a look if you like AAA Wipeout visuals with ridiculously-fast twitch arcade gameplay. store.steampowered.com/app/4250680/...

10.02.2026 20:58 πŸ‘ 196 πŸ” 68 πŸ’¬ 9 πŸ“Œ 7