Guido Rosso's Avatar

Guido Rosso

@guido.rive.app

Founder/CEO at Rive https://rive.app

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Latest posts by Guido Rosso @guido.rive.app

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What do these 2 companies have in common?

27.02.2026 16:00 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Adobe Animate/Flash to Rive. We've been making progress on our converter. This one is an old Formula 1 file from our team.

27.02.2026 01:08 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Rive for Unreal is featured on the Fab homepage πŸ‘€

26.02.2026 20:16 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Spotify had a record Q4 and their CEO directly attributed it to Wrapped, which is built with Rive.

"Day one of Wrapped marked the highest single day of subscriber intake in Spotify history.” β€” Alex NorstrΓΆm

26.02.2026 02:00 πŸ‘ 9 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Strava's Year in Sport is one of the best examples of what Rive can do at scale. Interactive, data-driven, personalized for millions of athletes across 14 languages. Built in 3 months. Shoutout to Riley Yankowich for the incredible work leading creative and motion on this www.theyanktank.com/yis

23.02.2026 23:51 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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We're hiring an Applied Al Engineer at Rive.

Al tools want to make everyone an artist. We'd rather make artists dangerous.

If that distinction matters to you, DM me.

23.02.2026 17:29 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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#Games With Rive on Contra Build playable experiences powered by interactive motion.

Join the challenge here contra.com/community/t...

20.02.2026 02:15 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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The Rive Game Jam on Contra is heating up πŸ”₯ Check out some of these incredible entries.

20.02.2026 02:15 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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We've also got a new performance profiler running directly in the editor, which will show you the performance of all connected runtimes/mirrors.

17.02.2026 23:12 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Rive Mirror app running on a Steam Deck.

17.02.2026 23:12 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Rive Mirror app we've been working on. Lets you view your editor file in realtime running on device. It's not just a preview, the device is running the real shippable product with the Rive Runtime.

17.02.2026 23:12 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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πŸ”₯ Duolingo streak animation, made with Rive.

Fully animated, connected to live data, running natively.

When every AI tool spits out the same cookie-cutter UI, this is how you stand out.

10.02.2026 01:35 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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AI tools want to make everyone an artist. We'd rather make artists dangerous.

Rive's AI agent gives you the power to build things you couldn't before. Your own tools. Custom particle systems. Cloners. Path effects. Data connections. Full games.

09.02.2026 14:59 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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This one has an IK system setup in Animate, we're not yet converting to Rive bones + IK constraints, but should be doable. Right now it takes the position/rotation data of each bone so we just use that to position the bones in the animation. We should be able to convert properly

06.02.2026 01:40 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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This one has a lot of complex vectors and they look like they came over really well (we havent added support for images yet so no backgroud). There are some issues with this one related to skewing and the framerate needs to be quantized in Rive (setting that needs to be enabled)

06.02.2026 01:40 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Another one with motion tweening

06.02.2026 01:40 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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This one has a frame-by-frame animation in Animate which gets converted to a Rive Solo

06.02.2026 01:40 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Path conversions look good, also converts Animate symbols to Rive components/artboards, and this one converts a motion guide to a follow path constraint

06.02.2026 01:40 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Animate/Flash FLA to Rive importer

using FLA sample files that come with Animate

06.02.2026 01:40 πŸ‘ 1 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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Rift Rider is a game built entirely in Rive by Fernanda Marques in just 6 days. One of the winners of our recent Scripting Challenge.

05.02.2026 16:28 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Box2D as a Rive script

Still working on a few things but we'll be sharing this as a free resource on the Rive Marketplace when it's ready

31.01.2026 19:39 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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What happens when game engine tech meets everyday apps?

Lightweight enough for an icon pack. Powerful enough to build an entire experience.

Killer Rive work by Millie Woodcock

30.01.2026 02:11 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Do I know any gamedev UI designers in the Bay Area (or willing to relocate)?

29.01.2026 04:30 πŸ‘ 5 πŸ” 0 πŸ’¬ 4 πŸ“Œ 0
showreel | brotherston.tv

Ryan Brotherston from brotherston.tv also worked on this!

All these folks are open for more Rive work!

25.01.2026 21:59 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Interactive data-driven character by Millie Woodcock and Moth Studio. Made with Rive

25.01.2026 20:07 πŸ‘ 15 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
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Build interactive data-driven characters with Rive
by Millie Woodcock

24.01.2026 20:12 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Rive scripting challenge on Contra is heating up! Cool submission by Sergey Vodianov

24.01.2026 17:37 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Awesome style made with Rive by Gabriele Calvi

24.01.2026 10:03 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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2.5D terrain generated in Rive

Flexibility of 3D + performance of 2D + scalability of vector

Inspired by @oskarstalberg.bsky.social

23.01.2026 00:57 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Rive’s code editor is a full IDE inside a design and animation tool

21.01.2026 00:49 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0