Progress update. I have finished all the card content for the prototype and everything looks functional.
Next I gotta setup some dialogue, UI and sound. A little polish to go and should be ready for first test.
Progress update. I have finished all the card content for the prototype and everything looks functional.
Next I gotta setup some dialogue, UI and sound. A little polish to go and should be ready for first test.
I'm personally struggling to separate the prototyping from the vertical slice stage and I'm trying to make it easier for me when I move to that stage of development to avoid having to redo a lot of work. It's a different approach than my time working on samurai zero so curious to see the results.
Stuck in this dev pattern where I'm close to finishing up a massive refactor and small features and every time I go to merge it I keep finding little things that I need to fix or improve.
Then once I fix those said things I go deeper into a rabbit hole to do some smaller QOL.
Now entering March, my goal is to get my prototype finalized for playtesting with a small group of friends and ppl who I feel can give me specialized insight.
Just gotta finish implementing the last group of content and some tutorial polish
I've been really obsessed with how older games had a bunch of features in their game that were hidden from players. Old pokemon games are truly fascinating to learn about their design process. Makes we want to do the same with my next project.
I hateeeeeee programming gameplay cameras. ๐ก
Technical pipelines will be the death of me.
๐จ NEW TRAILER DROP ๐จ
We just dropped a new trailer for Rogue Eclipse as a part of Six One Indie!
- Think Starfox x Armoured Core
- Tight controls
- Customize & master your starfighter
- Take on merciless armadas
- Roguelike structure
- Destructible environments
- Story with a full voice cast!
Internally I've been calling this tool Persona. The inspiration was what if your rival in Pokemon was way more dynamic with how they developed their party based off of their interactions with you? What would that look like?
I've also developed what I like to call memory nodes where strategies you use are memorized by the AI and through their own decision making, can decide to find new tools that can be used to take you down.
Big breakthrough with my games' AI. Had success at testing an enemy who is not only able to figure out the best options available to itself at any time during gameplay but also dynamically learns from its mistakes along with a personality matrix that can manipulate its decision making.
YES FIXED 2 BIG BUGS THAT HAVE BEEN KILLING ME ALL WEEK! PROGRESS!
I never want to try programming a personality matrix EVER AGAIN. I broke so many other systems just to get it to interact properly.
the past couple of hours have been coding hell.......im going to sleep and letting future me figure it out.
Introducing
๐ CaptchaStash ๐
When the machines rise, we'll need the ultimate digital security to protect our physical goods. This beautiful box uses everybody's favorite - reCAPTCHA - to keep the bots OUT.
DMs open for investors only.
Why yes Ethos, you would love to innovate on a Dialogue System as a stand out new feature. No Ethos, you didn't think about how many hours it would take to actually develop such a system....
Oh thank God this is fan art I almost had a heart attack ๐
Found a dope artist who is assisting me in character design and finally finished some more UI technical work.
Now I just need to prototype one last main feature that is pretty complex and depending on how that turns out I'll lock in the current feature list and core mechanics of the game.
I was finally able to figure out the art style for my prototype. Moving faster than my own expectations & might have a first playable done before Q4.
I got most of the core mechanics set. I think now I want to focus more on world building,characters and story scenario.
Making internal dev tools to help speed up your dev pipeline and scalable for production is so rewarding when you get it just right. I'm so glad everything I learned working on samurai zero is paying off in dividends.
Finally had a breakthrough over the weekend with some gameplay elements that I just couldn't figure out for the longest. Gotta playtest it but if it works out I'll be able to reach my personal goal before the end of the summer.
Interesting place to be in where your programming is progressing at such a pace, that design is now what is slowing you down. I never have had to deal with this before...
who would of guessed just like everything with game development, making screen transitions is a challenge lol
Almost had a stroke yesterday programming trying to figure out why I couldn't get a plug-in to work and it was all because I didn't use an underscore for a function....
brewing some commander decks for final fantasy #MTG #MTGCommander twitch.tv/gamingethos
Got some nice hits from dragonstorm. ๐๐พ #MTG #dragonstorm
NICOL BOLAS!
say less we on it lol
Awesome work!