Adrian Adrian Adrian's Avatar

Adrian Adrian Adrian

@adriangenerator

Programmer and Game Designer @ massivemonster.bsky.social, working on @cultofthelamb.bsky.social and secret stuff πŸ‘πŸ€˜ Reposting game dev stuff for inspiration 🌟 Massive swing dance nerd πŸ‘ŸπŸ‘Ÿ (he/him)

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Latest posts by Adrian Adrian Adrian @adriangenerator

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✴WIP

#gamedev

06.03.2026 11:06 πŸ‘ 248 πŸ” 43 πŸ’¬ 2 πŸ“Œ 1
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#7drl day 4 : Added deck and discard, increased card size to improve readability, reworked the attack system so I can add projectile attacks. I will know try to figure out cool bonus for Omamori you see on the bottom left. Still a lot to do before Sunday ! #gamedev #indiedev #pixelart

06.03.2026 00:17 πŸ‘ 34 πŸ” 10 πŸ’¬ 1 πŸ“Œ 0
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I made scooch tech. 🐧πŸͺ‘βž‘️
#GodotEngine #gamedev #indiedev

05.03.2026 20:40 πŸ‘ 159 πŸ” 17 πŸ’¬ 11 πŸ“Œ 4
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I decided to try and add legs to these iterative particle systems.
It might have not been the best idea.

05.03.2026 15:00 πŸ‘ 80 πŸ” 12 πŸ’¬ 12 πŸ“Œ 0
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it doesn't look like anything (no effects work yet), but i got the magic plane implemented! position and casting are working. now, of course, there are a million bugs and special cases and design questions (positive).

i will eventually hint them in world space, but function first. #7drl

05.03.2026 23:40 πŸ‘ 19 πŸ” 1 πŸ’¬ 1 πŸ“Œ 2
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Viktor Tsoi.
#PS1 #PSX #lowpoly #gamedev #Кино #pixelart

05.03.2026 17:04 πŸ‘ 106 πŸ” 21 πŸ’¬ 4 πŸ“Œ 0
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Turning a rock pile into a portal using vertex animation. πŸͺ„

A quick dev clip from our game Ashore & Away.

We are using vertex animation to dynamically reconstruct meshes in real-time trough a shader. #indiegame #gamedev #cozy #ashore&away #indiedev

04.03.2026 18:23 πŸ‘ 14 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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Having boss fights in locations from my previous games adds a whole other feel to Spryward!
#godotengine #indiegame #superhero

05.03.2026 22:38 πŸ‘ 17 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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Going back home tired after a long day of work πŸ₯΅πŸ˜΄

05.03.2026 08:37 πŸ‘ 65 πŸ” 8 πŸ’¬ 1 πŸ“Œ 0
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Experimenting with strong materials that can't be dug through using normal tools.

Gameplay ideas:

- block player movement, making underground navigation more complex
- enclose special resources that need to be extracted using explosives or other means

05.03.2026 19:32 πŸ‘ 55 πŸ” 7 πŸ’¬ 0 πŸ“Œ 0
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Even with all the right moves, you're gonna get disconnected sometimes. You can't win every battle, hacker.

πŸ‘Ύ Play the free 868-BACK demo now: store.steampowered.com/app/3304110/...

05.03.2026 16:08 πŸ‘ 26 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
a screenshot from a game. the shot looks out over a cliff, with green grass and seed-heads in the foreground. it's dark, in the early hours of the morning. the cloudless sky is a greeny-blue with smudges of pink and purple purple. unknown constellations. on the ground below the cliff, a forest sprawls into the foggy distance. a low saddle-hill rises in the distance.

a screenshot from a game. the shot looks out over a cliff, with green grass and seed-heads in the foreground. it's dark, in the early hours of the morning. the cloudless sky is a greeny-blue with smudges of pink and purple purple. unknown constellations. on the ground below the cliff, a forest sprawls into the foggy distance. a low saddle-hill rises in the distance.

please enjoy the very first (and very early) screenshot from our second game.

there's a lot of this world still left to build, but i can promise that none of it will ever involve gen-AI.

27.12.2025 22:40 πŸ‘ 93 πŸ” 9 πŸ’¬ 4 πŸ“Œ 0
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FabienWeibel shared an early preview of Sandcastle, a relaxing sandbox game where the goal is simple: build the nicest sand castle you can. πŸ–οΈ

See more: x.com/FabienWeibel...

#indiegame #gamedev #indiedev

04.03.2026 13:01 πŸ‘ 39 πŸ” 5 πŸ’¬ 3 πŸ“Œ 0
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Would you do the job if this was the commute?

05.03.2026 03:07 πŸ‘ 51 πŸ” 15 πŸ’¬ 2 πŸ“Œ 0

Hell yeah will check it out!!

05.03.2026 00:52 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Eyyy I live in Belconnen as of two years ago and didn't know about this. Looks sick 😎

05.03.2026 00:47 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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04.03.2026 18:20 πŸ‘ 35 πŸ” 9 πŸ’¬ 0 πŸ“Œ 0
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for about 8-10 months i worked on this game, it was a card based roguelike where you were a wizard. for the life of me I could not get the mechanics where I wanted them and kept running into game design issues that ultimately I couldn't solve (basically kept the game from being fun).

04.03.2026 21:33 πŸ‘ 11 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
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detached πŸ’«πŸ§‘

04.03.2026 12:50 πŸ‘ 167 πŸ” 21 πŸ’¬ 5 πŸ“Œ 1
PICO-8: The Free Fantasy Game System You Need To Play - nocaps_2
PICO-8: The Free Fantasy Game System You Need To Play - nocaps_2 YouTube video by noclip_2

the latest from @nocapsbb.bsky.social on noclip_2

an exploration of the world of #pico8 game design. the free "fantasy console" that allows players to create and play hundreds of inspiring games.

WATCH & SHARE: youtu.be/1VFSJx8YSIU

04.03.2026 18:19 πŸ‘ 81 πŸ” 10 πŸ’¬ 3 πŸ“Œ 2
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Amberspire, our dice driven science fantasy city builder, will release MAY 6!

Roll dice, grow a city, forge alliances, interact with an ecology, and read a history of the future.

PC, Mac, Steam Deck - May 6!

s.team/a/3350750

04.03.2026 15:01 πŸ‘ 389 πŸ” 117 πŸ’¬ 10 πŸ“Œ 20
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🌞 SOL CESTO - FULL ANIMATED TRAILER 🌞

Sol Cesto 1.0 finally has a release date! Dive into the final version of our weird roguelite on April 10, 2026.

We can’t wait for you to discover all the endings πŸ‘€
Please help us spread the word πŸ™Œ

04.03.2026 16:10 πŸ‘ 1162 πŸ” 414 πŸ’¬ 47 πŸ“Œ 35
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Imagine getting into work and finding that one of the programmers on your game had made this! He was supposed to be implementing a system for players to save their games, but instead we got this.

Please never change, Ross Lazerbeam.πŸ’–

#gamedev #indiedev #indiegames #animation #proceduralanimation

04.03.2026 09:17 πŸ‘ 56 πŸ” 10 πŸ’¬ 5 πŸ“Œ 0
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#7drl day two for my Karate Deck Building game ! I added new cards and tested guard/multi hit/projection mechanics. Each cards have specific ranges. Soldiers now retaliate 😬

03.03.2026 22:59 πŸ‘ 32 πŸ” 6 πŸ’¬ 2 πŸ“Œ 0
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Cairn - Technical Breakdown - Rock Rendering, Anthony Beyer I was lucky to work on Cairn as Technical Art Director, and now that the game has been released, I thought it might be interesting to share some of its "development secrets". At the beginning, i want...

our wizard-in-chief at @thegamebakers.com Anthony Beyer made a breakdown about γƒŸπŸͺ¨ rocks πŸͺ¨ε½‘. check it out! www.artstation.com/artwork/AZzrJm

03.03.2026 21:46 πŸ‘ 156 πŸ” 44 πŸ’¬ 4 πŸ“Œ 5
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confidence

03.03.2026 05:26 πŸ‘ 17 πŸ” 3 πŸ’¬ 2 πŸ“Œ 0
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AdAstraSaturn shared a breakdown of what makes a 3D pixel art game work, based on months of research and experimentation. πŸ’‘

Check it out here: www.reddit.com/r/godot/comm...

#gamedev #indiedex #pixelart

02.03.2026 07:00 πŸ‘ 16 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0
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Pro tip: Steal insane vibes from vintage postcards,
and put them in the game.
#SZROT #yugoslavia #belgrade #lowpoly #ps1

05.02.2026 15:07 πŸ‘ 207 πŸ” 48 πŸ’¬ 3 πŸ“Œ 0
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You can now place lights while digging deep into the ground in my game. The plan is to have lights be a resource that must be conserved.

Given there are no shadows for these lights right now (much less GI), this is already looking better than I was expecting.

[cont]

25.02.2026 21:36 πŸ‘ 35 πŸ” 1 πŸ’¬ 2 πŸ“Œ 0
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teletext save

#metaxiagame #gamedev #gamemaker

04.02.2026 23:34 πŸ‘ 180 πŸ” 34 πŸ’¬ 2 πŸ“Œ 1