And also a lot of those companies have a huge spending on other AI providers (like OpenAI) which is quite new compared to startups from 5 years ago. Those traditional startups have almost flat infra / service cost no matter their growth.
And also a lot of those companies have a huge spending on other AI providers (like OpenAI) which is quite new compared to startups from 5 years ago. Those traditional startups have almost flat infra / service cost no matter their growth.
Thanks for sharing your work! I actually were wondering about an "inpainting" feature for DA3 and posted an issue on your github repo: github.com/ByteDance-Se... I hope this fits in the goals of the project!
If you're curious about this, here's the logic used to start the children process: github.com/nodejs/node/...
And in the logic to import another JS file, there's this code running to indicate to the parent process the files imported github.com/nodejs/node/...
You're using the NodeJS --watch mode and want to also trigger a reload when a specific non-imported file changes (like a JSON config file)? Here's how to do so:
process.env.WATCH_REPORT_DEPENDENCIES && process.send?.({'watch:import': [url.pathToFileURL("your_file_path")]})
That's actually exactly our approach at modddif.com Until now we mainly focused on tools to work on the texture (even with a noisy topology and uv map) and now we're working on the geometry
Generating a low-poly model is not that complex no? There's still some edge cases to solve manually (same as with texture baking) but for 90% of the cases it seems okay. But definitely, fixing the geometry on a noisy model is super time-consuming with existing tools