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Eric

@3deric

pushing nodes, polygons and the espresso-button https://www.artstation.com/ericschubert3d http://youtube.com/@3d_eric http://mas.to/@3d_eric http://3deric.gumroad.com

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04.10.2023
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Latest posts by Eric @3deric

Der lรคsst sich doch sicherlich noch umlenken. Ein kleiner Schubser und wir haben unseren Einschlag.

06.03.2026 22:14 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Created a quick Tetris-Clone in Python with Pygame. Calling it 'Pytris'.

#coding #gamedev #python #programming

06.03.2026 17:45 ๐Ÿ‘ 6 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

When you want to post a video, but forgot to actually post the video. :D At least its friday.

06.03.2026 14:10 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Starter Kit: Racing for @godotengine.org is releasing next week!

Open-source and great as a base for your racing game using my well-known sphere ball technique. It might be a little rough around the edges but I really want to finally release this โœจ

06.03.2026 09:47 ๐Ÿ‘ 471 ๐Ÿ” 64 ๐Ÿ’ฌ 10 ๐Ÿ“Œ 0
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In Germany we would call this ๐ŸŒญ Wรผrschdle-Tech ^^ but I think LineVFX is also fine ๐Ÿ˜Š

Upcoming feature for v0.6 :) Render-stress-testing with the trail follow mode, GPU mesh deform with rational bezier interpolation and auto orientation

#godot #GodotEngine #vfx #indiedev #indiegamedev #gamedev

03.03.2026 12:10 ๐Ÿ‘ 140 ๐Ÿ” 12 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 1
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๐Ÿ  We have released a pack of coral-inspired geometry nodes generators for Blender. Here's a quick overview of the structural generators.
#blender

03.03.2026 15:36 ๐Ÿ‘ 16 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

best blender addon after ucupaint

27.02.2026 19:04 ๐Ÿ‘ 165 ๐Ÿ” 21 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0
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First test with outlines in Godot. Outline meshes are generated with geometrynodes and exported together with the basemesh in the gltf-format.

Input prompt textures as test decals by @kenney.nl

#b3d #blender #godot #gamdev #indiegame

01.03.2026 20:48 ๐Ÿ‘ 15 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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First bake went well.

#b3d #blender #3dart #gamedev

28.02.2026 17:43 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Baking maps with ucupaint in blender. All maps will be channelpacked to reduce the projectsize in godot.

Final textures will be:
1. Normals
2. ORM (Occlusion, Roughness, Metalness)
3. Mask (Cavity, Accent Colour, Detail Colour)

#blender #b3d #3dart #godot #gamedev #indiegame

28.02.2026 17:39 ๐Ÿ‘ 4 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Und ein "Durchgang Verboten" Schild vor den Ausgang vom Park.

28.02.2026 13:36 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Quick update; I'm going to postpone the Flag Pack a bit to give me some breathing room (it needs work), instead I'll release Cube Pets!

Will be coming between March 9th and 15th! #gameassets

28.02.2026 08:46 ๐Ÿ‘ 327 ๐Ÿ” 23 ๐Ÿ’ฌ 15 ๐Ÿ“Œ 1
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Added instructions on how to import my #gameassets into Raylib and Construct 3 (beta);

kenney.nl/knowledge-ba...

27.02.2026 19:18 ๐Ÿ‘ 73 ๐Ÿ” 6 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 1
Blender user interface. A lowpoly slightly stylized character with outlines is in the main view. The character wears a hoody, shorts and black and white sneakers.

Blender user interface. A lowpoly slightly stylized character with outlines is in the main view. The character wears a hoody, shorts and black and white sneakers.

Baking down some lowpoly cloth assets with ucupaint. :)

#b3d #blender #3dart #ucupaint

27.02.2026 18:47 ๐Ÿ‘ 2 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Sand simulation with python. The hue automatically increments over time and is saved on the cells when particles get emitted.

#python #creativecoding #coding #gamedev

26.02.2026 12:46 ๐Ÿ‘ 8 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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a poster for the lord of the rings says i see youuu on it ALT: a poster for the lord of the rings says i see youuu on it

Eine gewisse ร„hnlichkeit ist vorhanden :).

26.02.2026 06:33 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Zwei Bilder derselben Szene nebeneinander und deutlich verschieden, kurz gesagt mit einer durchsichtigen Blase auรŸen und einer Staubwolke innen drin. Hier etwas ausfรผhrlicher: Gemeinsam ist den Aufnahmen, dass da eine nahezu kugelfรถrmige Blase im schwarzen Weltall gezeigt wird. Im Inneren dieses Gebildes scheint wiederum eine Staubwolke geradezu explosiv vom Zentrum auszustrรถmen, ohne jedoch den Rand der Blase zu erreichen. Wรคhrend das rechte Bild im sogenannten mittleren Infrarot lediglich diese Staubwolke in sandfarbenen Tรถnen wiedergibt, offenbart das linke Bild im sogenannten nahen Infrarot durch den Staub hindurch viel mehr Einzelheiten. Dazu gehรถren vor allem Sterne, die rechts vom Staub verdeckt sind, aber auch Strukturen innerhalb der Wolke, die hier in orangefarbenen Tรถnen schimmert und vielfach verรคstelt ist - mit einem senkrecht verlaufenden Bereich in der Mitte, der die Wolke quasi in zwei Bereiche teilt. Drumherum in beiden Bildern das schwarze All mit Sternen und fernen Galaxien, links deutlich mehr als rechts.

Zwei Bilder derselben Szene nebeneinander und deutlich verschieden, kurz gesagt mit einer durchsichtigen Blase auรŸen und einer Staubwolke innen drin. Hier etwas ausfรผhrlicher: Gemeinsam ist den Aufnahmen, dass da eine nahezu kugelfรถrmige Blase im schwarzen Weltall gezeigt wird. Im Inneren dieses Gebildes scheint wiederum eine Staubwolke geradezu explosiv vom Zentrum auszustrรถmen, ohne jedoch den Rand der Blase zu erreichen. Wรคhrend das rechte Bild im sogenannten mittleren Infrarot lediglich diese Staubwolke in sandfarbenen Tรถnen wiedergibt, offenbart das linke Bild im sogenannten nahen Infrarot durch den Staub hindurch viel mehr Einzelheiten. Dazu gehรถren vor allem Sterne, die rechts vom Staub verdeckt sind, aber auch Strukturen innerhalb der Wolke, die hier in orangefarbenen Tรถnen schimmert und vielfach verรคstelt ist - mit einem senkrecht verlaufenden Bereich in der Mitte, der die Wolke quasi in zwei Bereiche teilt. Drumherum in beiden Bildern das schwarze All mit Sternen und fernen Galaxien, links deutlich mehr als rechts.

Spektakulรคre Bilder eines sterbenden Sterns, der seine Gashรผlle abstรถรŸt - aufgenommen vom Weltraum-Teleskop James Webb in verschiedenen Infrarot-Wellenlรคngen. Infos und Credits: www.flickr.com/photos/nasaw...

26.02.2026 05:58 ๐Ÿ‘ 291 ๐Ÿ” 59 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 2
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The whole character including the skateboard has 5k tris. The tri count gets doubled by the outline meshes.

#b3d #blender #godot #gamedev #indiegame

25.02.2026 20:49 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Quick Geometrynodes test to get lowres stylized hair. The basemesh is from a metahuman character. I created curves from the haircard meshes, instanced child curves and meshed these. Finally i baked down everything with ucupaint.

#blender #3dart #b3d #gamedev #indiegame #geometrynodes

25.02.2026 20:45 ๐Ÿ‘ 8 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
A vibrant promotional image for the Homeworld Remastered Collection depicts a fleet of capital ships and smaller vessels maneuvering through a brilliant, orange-hued nebula filled with glowing light and asteroid debris.

A vibrant promotional image for the Homeworld Remastered Collection depicts a fleet of capital ships and smaller vessels maneuvering through a brilliant, orange-hued nebula filled with glowing light and asteroid debris.

Homeworld Remastered Collection was released 11 years ago today.

Note that this remaster of the first two games was released 11 and a half years after Homeworld 2. Time for the reremaster? ๐Ÿ˜

25.02.2026 11:23 ๐Ÿ‘ 100 ๐Ÿ” 16 ๐Ÿ’ฌ 11 ๐Ÿ“Œ 1
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finished my faithful replica of the original ibm pc tetris, unsurprisingly it sucks and is not fun to play but it looks cool. surely the gameboy tetris is better

25.02.2026 14:29 ๐Ÿ‘ 81 ๐Ÿ” 9 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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a man holding a pretzel and a flag with the words " and this is fun with flags " ALT: a man holding a pretzel and a flag with the words " and this is fun with flags "

Flag game, when?

25.02.2026 17:54 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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All cloth pieces have baked down colour masks. These allow me to adjust the colour inside of godot.

21.02.2026 23:05 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Started to optimize the character textures for my godot skateboarding game. Trying out a slightly stylized look with outlines and low detail textures. Outlines are done with the duplicated geo hack, hair uses a lowres proxy. Metahuman meshes are from epic.

#godot #gamedev #blender #indiegame #b3d

21.02.2026 23:01 ๐Ÿ‘ 11 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Collision shapes can be visualized on runtime with this checkbox.

21.02.2026 12:45 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Character with a skateboard riding against a wall. A shapecast volume is marked red, indicating that a collision is detectet.

Character with a skateboard riding against a wall. A shapecast volume is marked red, indicating that a collision is detectet.

Today i learned i can visualize collision shapes in Godot without drawing debug shapes to the screen. I was so dumb...

#godot #gamedev #indiegame

19.02.2026 17:11 ๐Ÿ‘ 6 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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ChromaGun 2: Dye Hard is OUT NOW - 10 years after the first ChromaGun!
store.steampowered.com/app/2982340/...
Every activity & coverage in the first 24 hours massively helps us get the word out - We appreciate your support! โ™ฅ๏ธ

This was quite a ride, timeline:

12.02.2026 15:19 ๐Ÿ‘ 25 ๐Ÿ” 11 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 3
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a group of cartoon characters are holding hands in a circle on a black background ALT: a group of cartoon characters are holding hands in a circle on a black background

The GIF is a little damaged, but if you type "godot spin" into Tenor search, you can find this:

15.02.2026 09:54 ๐Ÿ‘ 110 ๐Ÿ” 11 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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Found a very elegant way to blend between multiple trick animations. The trick controller gets the animation name of the executed trick. It changes the animation of Trick0 or Trick1. This allows smooth blending between the animations.

#godot #gamedev #indiegame #coding

14.02.2026 15:10 ๐Ÿ‘ 6 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Trying to do some animations for my godot skateboarding game.

#godot #gamedev #indiegame #blender #b3d #animation

14.02.2026 15:06 ๐Ÿ‘ 11 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0